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Editing v0.31 Talk:Attribute

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:It's not been confirmed either way. --[[User:Briess|Briess]] 21:55, 3 April 2010 (UTC)
 
:It's not been confirmed either way. --[[User:Briess|Briess]] 21:55, 3 April 2010 (UTC)
 
::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
 
::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
::At least they don't seem to rise in fortress mode. My seven legendary miners still have the same attributes as they did in the beginning. A very weak legendary miner is kinda funny, though. --[[User:Egodeus|Egodeus]] 10:29, 6 June 2011 (UTC)
 
 
:Ones physical attributes will improve in Adventure mode, especially noticeable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
 
:Ones physical attributes will improve in Adventure mode, especially noticeable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
  
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-- [[User:Drayath|Drayath]] [[Special:Contributions/93.97.24.223|93.97.24.223]] 06:38, 7 August 2010 (UTC)
 
-- [[User:Drayath|Drayath]] [[Special:Contributions/93.97.24.223|93.97.24.223]] 06:38, 7 August 2010 (UTC)
 
 
== Can't see attributes ==
 
I have the current version of Dwarf Fortress. Why can't I see any attributes like Super-Dwarvenly Tough and things like that? None of my dwarves have that tag in the 'v - View units > g' screen. Why not? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:14, 19 May 2011 (UTC)
 
: They're not supposed to appear in v-g, try v-z-enter. You'll get more prompt answers to questions like this on [[IRC]] or the [[Forums]]. --[[User:Knaveofstaves|Knaveofstaves]] 01:39, 26 May 2011 (UTC)
 
:: I can't find any of the stats shown in this article through my dwarves' Thoughts and Preferences. I can't find their attributes on Dwarf Therapist either, only personality traits like Leadership, Stress, Emotion, Compromising etc... This article seems to be outdated, especially since I can't find a single dwarf with any sort of Strength or Endurance attribute. Or have attributes been hidden from the player altogether? [[Special:Contributions/90.200.81.168|90.200.81.168]] 19:26, 30 May 2011 (UTC)
 
::: It turns out that they're hidden in the text; where it says things like 'tires easily' or 'is strong' and things like that. For weak dwarves it's easier to spot; they're in red or something, while stronger dwarves have the traits in a dark green. I still wish they kept the Super-Dwarvenly Tough things like that. Makes everything easier to see. --[[Special:Contributions/71.180.66.233|71.180.66.233]] 21:06, 30 May 2011 (UTC)
 
 
== Version ==
 
 
I noticed that the note at the bottom of "Skills by associated attributes" is shown to be last updated in 31.18. The section should be verified and updated with any new information. Also, I haven't seen a clear answer to if attributes can be raised in 31.25. [[Special:Contributions/70.231.247.165|70.231.247.165]] 19:05, 9 July 2011 (UTC)
 
 
== pottery ==
 
 
I've got a game running in the current versoin showing pottery giving creativity. I'm going to let him get grandmaster before I post the final shots though.
 

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