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Editing v0.31 Talk:Armor
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just curious -- how does it rate? | just curious -- how does it rate? | ||
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==New armor layering rules== | ==New armor layering rules== | ||
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I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | ||
:I tested this by editing the raws; if you multiply all the material size tokens by 150 you get the correct results (breastplates take 3 bars, chain shirts/greaves take 2, etc). So a breastplate should have material size 1350. (And if you don't have enough, it will again misrepresent it as "needs 450 bars" but oh well.) You have to gen a new world though. [[Special:Contributions/96.224.166.17|96.224.166.17]] 02:27, 21 November 2010 (UTC) | :I tested this by editing the raws; if you multiply all the material size tokens by 150 you get the correct results (breastplates take 3 bars, chain shirts/greaves take 2, etc). So a breastplate should have material size 1350. (And if you don't have enough, it will again misrepresent it as "needs 450 bars" but oh well.) You have to gen a new world though. [[Special:Contributions/96.224.166.17|96.224.166.17]] 02:27, 21 November 2010 (UTC) | ||
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Note that for optimal loadout in Fortress mode, be sure to select 'replace clothing' rather than 'over clothing' -- I tried to add breastplate, mail shirt and leather cloak to someone already wearing a shirt, and they'd just spin in 'Pickup Equipment' trying to overload themselves, swapping the mail shirt and breastplate. If you don't mind specifying every piece of garb in their uniform, it's easier if they start naked and you build up from there. | Note that for optimal loadout in Fortress mode, be sure to select 'replace clothing' rather than 'over clothing' -- I tried to add breastplate, mail shirt and leather cloak to someone already wearing a shirt, and they'd just spin in 'Pickup Equipment' trying to overload themselves, swapping the mail shirt and breastplate. If you don't mind specifying every piece of garb in their uniform, it's easier if they start naked and you build up from there. | ||
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Am I missing something, or is listing the distinction in the table between these types of armor an outdated concept? As far as I know, the game doesn't currently use these terms to categorize armor, and some of them don't even make sense anymore, like metal caps being categorized as "leather". Surely the "Armor Level" column covers the concept comprehensively without causing confusion? --[[User:Soronhen|Soronhen]] 16:53, 15 October 2010 (UTC) | Am I missing something, or is listing the distinction in the table between these types of armor an outdated concept? As far as I know, the game doesn't currently use these terms to categorize armor, and some of them don't even make sense anymore, like metal caps being categorized as "leather". Surely the "Armor Level" column covers the concept comprehensively without causing confusion? --[[User:Soronhen|Soronhen]] 16:53, 15 October 2010 (UTC) | ||
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== Human-sized armor == | == Human-sized armor == | ||
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Is there any issue with dwarves wearing human-made and human-sized armor pieces, e.g., "large cap", "large breastplate"? (If dwarves can wear them, why can't they make them?) Elf-sized armor? And would humans be interested in elf-made armor pieces? | Is there any issue with dwarves wearing human-made and human-sized armor pieces, e.g., "large cap", "large breastplate"? (If dwarves can wear them, why can't they make them?) Elf-sized armor? And would humans be interested in elf-made armor pieces? | ||
It seems an obvious issue to ask about, but I haven't seen any answers... -- [[User:Maunder|Maunder]] 05:21, 26 October 2010 (UTC) | It seems an obvious issue to ask about, but I haven't seen any answers... -- [[User:Maunder|Maunder]] 05:21, 26 October 2010 (UTC) | ||
− | :Any armor/clothing that is labeled as "large" or "small" cannot be equipped; thus, gear worn by | + | :Any armor/clothing that is labeled as "large" or "small" cannot be equipped; thus, gear worn by {{L|Human}}s, {{L|Troll}}s, and {{L|Kobold}}s is useful only for melting or for trading. {{L|Goblin}}s and {{L|Elf|Elves}} are the same size as Dwarves, so your dwarves can wear them just fine. --[[User:Quietust|Quietust]] 21:43, 27 October 2010 (UTC) |
== Adamantine dress and robe == | == Adamantine dress and robe == | ||
I verified that adamantine dresses and robes will protect everything except hands, feet, and heads. (Including toes, fingers, necks, and noses.) I believe that this makes adamantine robes the mose efficient use of the metal, granting near-immunity to piercing and slashing attacks. [[User:Decius|Decius]] 23:57, 7 November 2010 (UTC) | I verified that adamantine dresses and robes will protect everything except hands, feet, and heads. (Including toes, fingers, necks, and noses.) I believe that this makes adamantine robes the mose efficient use of the metal, granting near-immunity to piercing and slashing attacks. [[User:Decius|Decius]] 23:57, 7 November 2010 (UTC) | ||
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== Changes in 0.31.17? == | == Changes in 0.31.17? == | ||
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I was wondering, how does the crafted quality of armor affect its performance in combat? --Mark 20:28, 21 January 2011 (UTC) | I was wondering, how does the crafted quality of armor affect its performance in combat? --Mark 20:28, 21 January 2011 (UTC) | ||
− | == | + | == Foreign Boots == |
I was preparing my military uniform, when it said high boots were foreign. They weren't foreign in my other save which is the same version. I have v.31.18. What's going on? --[[User:Joejr50|Joejr50]] 21:53, 9 February 2011 (UTC) | I was preparing my military uniform, when it said high boots were foreign. They weren't foreign in my other save which is the same version. I have v.31.18. What's going on? --[[User:Joejr50|Joejr50]] 21:53, 9 February 2011 (UTC) | ||
:Some dwarf civs can make high boots, some can only make low boots. You got a low-boot one. [[Special:Contributions/220.253.80.140|220.253.80.140]] 10:03, 20 February 2011 (UTC) | :Some dwarf civs can make high boots, some can only make low boots. You got a low-boot one. [[Special:Contributions/220.253.80.140|220.253.80.140]] 10:03, 20 February 2011 (UTC) | ||
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== Size & Permit == | == Size & Permit == | ||
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These are confusing... e.g., the helmet + 2 caps example. Why is this allowed? The sizes, added together, are 50. This is not LESS than the helmets size + permit. Wouldn't this violate the 2nd rule? | These are confusing... e.g., the helmet + 2 caps example. Why is this allowed? The sizes, added together, are 50. This is not LESS than the helmets size + permit. Wouldn't this violate the 2nd rule? | ||
− | Also, isn't the first rule identical to the last rule? (If an item is not a layer:cover item, the last rule applies, if it is a layer:cover item, both the first & the last rule apply, but will always evaluate the same, as written.) | + | Also, isn't the first rule identical to the last rule? (If an item is not a layer:cover item, the last rule applies, if it is a layer:cover item, both the first & the last rule apply, but will always evaluate the same, as written.) |
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− | + | - Morik 2011-03-28 |