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Editing v0.31 Talk:Armor
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-[LIMB]s (arms and legs) are correctly protected by armors, pants, gloves, and gauntlets with appropriate UBSTEP and LBSTEP values. For example, lower arms can be protected by body armor with UPSTEP >=2 as well as gloves with LBSTEP>=1. | -[LIMB]s (arms and legs) are correctly protected by armors, pants, gloves, and gauntlets with appropriate UBSTEP and LBSTEP values. For example, lower arms can be protected by body armor with UPSTEP >=2 as well as gloves with LBSTEP>=1. | ||
− | -Currently(31.03), the ONLY way to protect parts that are not [LIMB]s,[STANCE]s,[GRASP]s,[HEAD]s or [UPPER/LOWERBODY]s parts (such as facial features, toes, fingers, throat, vestigial wings, any cosmetic custom parts, etc)is by exploiting a bug. You need a robe, or a dress; an UPPERBODY armor with UBSTEP:MAX. Armor configured this way will protect all [LIMB]s | + | -Currently(31.03), the ONLY way to protect parts that are not [LIMB]s,[STANCE]s,[GRASP]s,[HEAD]s or [UPPER/LOWERBODY]s parts (such as facial features, toes, fingers, throat, vestigial wings, any cosmetic custom parts, etc)is by exploiting a bug. You need a robe, or a dress; an UPPERBODY armor with UBSTEP:MAX and LBSTEP:MAX. Armor configured this way will protect all [LIMB]s, as well as fingers and toes etc, but it will NOT protect, hands, feet, or heads. Gauntlets, boots, and helms currently protect hands, feet, and heads, but not fingers, toes, or facial features. This is both counter intuitive, and at odds with toady's comments on the subject. |
--[[User:Derigo|Derigo]] 05:15, 11 May 2010 (UTC) | --[[User:Derigo|Derigo]] 05:15, 11 May 2010 (UTC) | ||
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==New armor layering rules== | ==New armor layering rules== | ||
I added the new rules for layering armor. It is kind of complicated and I only typed it up so it will need to be presented in a more user friendly format at some point but it is past 2 am here so I am going to bed now. Also, we need to confirm that these rules hold for fortress mode. --[[User:PencilinHand|PencilinHand]] 06:20, 30 April 2010 (UTC) | I added the new rules for layering armor. It is kind of complicated and I only typed it up so it will need to be presented in a more user friendly format at some point but it is past 2 am here so I am going to bed now. Also, we need to confirm that these rules hold for fortress mode. --[[User:PencilinHand|PencilinHand]] 06:20, 30 April 2010 (UTC) | ||
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==Bugs== | ==Bugs== | ||
I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | ||
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