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Editing v0.31:War
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− | {{quality|Fine|22:39, 8 October 2010 (UTC)}}{{ | + | {{quality|Fine|22:39, 8 October 2010 (UTC)}}{{AV}} |
− | War is a state of conflict between two [[ | + | War is a state of conflict between two [[civilizations]]. During Dwarf Fortress mode, it's a bottomless pit of [[fun]]. |
==World Gen== | ==World Gen== | ||
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==Dwarf Fortress Mode== | ==Dwarf Fortress Mode== | ||
− | In dwarf fortress mode, war will cause [[ | + | In dwarf fortress mode, war will cause [[sieges]] to arrive and bring you [[fun]] and [[Goblinite|presents]]. |
− | + | Once you are at war with another race, '''the war will never end'''. They may attack very occasionally or every year, so be well prepared. | |
You can see if you are at war with a civilization on the {{k|c}}ivilization screen. | You can see if you are at war with a civilization on the {{k|c}}ivilization screen. | ||
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===Causing War=== | ===Causing War=== | ||
The following events will make a civilization unhappy, eventually leading to war: | The following events will make a civilization unhappy, eventually leading to war: | ||
− | *The death of a trader ( | + | *The death of a trader (Despite whether or not you caused the death) while visiting your fortress. |
*Failing to keep to the harvesting limit the [[elves]] set, if any. | *Failing to keep to the harvesting limit the [[elves]] set, if any. | ||
*Seizing Caravans | *Seizing Caravans | ||
− | *Annoying traders (such as offering the | + | *Annoying traders (such as offering the hippies wood products repeatedly). |
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