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Editing v0.31:Tool token

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{{quality|Exceptional|21:46, 21 November 2010 (UTC)}}{{av}}
+
{{quality|Tattered|21:46, 21 November 2010 (UTC)}}{{AV}}
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 6: Line 6:
 
! Arguments
 
! Arguments
 
! Description
 
! Description
 +
 +
|-
 +
| ITEM_TOOL
 +
|
 +
*id
 +
| Token used to refer to the tool. <font color="red">Required</font>.
  
 
|-
 
|-
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*plural
 
*plural
 
| Name of the tool. <font color="red">Required</font>.
 
| Name of the tool. <font color="red">Required</font>.
 
|-
 
| HARD_MAT
 
|
 
| Permits the tool to be made from any "hard" material, such as stone.
 
 
|-
 
| METAL_MAT
 
|
 
| Permits the tool to be made from any metal.
 
 
|-
 
| METAL_WEAPON_MAT
 
|
 
| Permits the tool to be made from any weapons-grade metal.
 
 
|-
 
| UNIMPROVABLE
 
|
 
| Prevents the tool from being improved.  Used on honeycombs.
 
 
|-
 
| VALUE
 
|
 
*num
 
| Defines the item value of the tool. <font color="red">Required</font>.
 
 
|-
 
| TILE
 
|
 
*num
 
| Defines the tile used to represent the tool. <font color="red">Required</font>.
 
 
|-
 
| TOOL_USE
 
|
 
*tool use, see below
 
| Defines the task performed using the tool.
 
  
 
|-
 
|-
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|-
 
|-
| SIZE / WEIGHT
+
| SIZE
 
|  
 
|  
 
*size
 
*size
| Volume of tool in mL or cubic centimeters. <font color="red">Required</font>.
+
| Volume of tool in mL or cm^3 cubed. <font color="red">Required</font>.
 +
 
 +
|-
 +
| SKILL
 +
|
 +
*Skill token
 +
| The skill to determine effectiveness in melee with this tool. <font color="red">Required</font>.
  
 
|-
 
|-
| CONTAINER_CAPACITY
+
| RANGED
|
+
|  
*amount
+
*Skill token
| How much the item can contain. Defaults to 0.
+
*Ammo item token
 +
| Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
| <font color="red">Required</font> for weapons.
+
|
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
| <font color="red">Required</font> for weapons.
+
|
 
 
|-
 
| SKILL
 
|
 
*Skill token
 
| The skill to determine effectiveness in melee with this tool. <font color="red">Required</font> for weapons.
 
 
 
|-
 
| RANGED
 
|
 
*Skill token
 
*Ammo item token
 
| Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
 
  
 
|-
 
|-
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|  
 
|  
 
*size
 
*size
| Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required</font> for weapons.
+
| Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required</font>.
  
 
|-
 
|-
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|  
 
|  
 
*size
 
*size
| Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font> for weapons.
+
| Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>.
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
| Intended to specify the amount of material used for forging. Does '''not''' work due to a bug.
+
| Number of bar units needed for forging, as well as the amount gained from melting. <font color="red">Required</font>.
  
 
|-
 
|-
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*noun:string
 
*noun:string
 
*velocity_multiplier:value
 
*velocity_multiplier:value
| You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font> for weapons.
+
| You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font>.
 +
 
 +
|-
 +
| HARD_MAT
 +
|
 +
| Permits the tool to be made from any "hard" material, such as stone.
 +
 
 +
|-
 +
| METAL_MAT
 +
|
 +
| Permits the tool to be made from any metal.
 +
 
 +
|-
 +
| METAL_WEAPON_MAT
 +
|
 +
| Permits the tool to be made from any weapons-grade metal.
 +
 
 +
|-
 +
| VALUE
 +
|
 +
*num
 +
| Defines the item value of the tool.
 +
 
 +
|-
 +
| TILE
 +
|
 +
*num
 +
| Defines the tile used to represent the tool.
 +
 
 +
|-
 +
| TOOL_USE
 +
|
 +
*tool use, see below
 +
| Defines the tile used to represent the tool.
 +
 
 +
|-
 +
| WEIGHT
 +
|
 +
*num
 +
| Unused.
 +
 
 
|}
 
|}
  
Line 137: Line 139:
 
* HOLD_MEAT_FOR_CARVING (carving fork)
 
* HOLD_MEAT_FOR_CARVING (carving fork)
 
* MEAL_CONTAINER (bowl)
 
* MEAL_CONTAINER (bowl)
* NEST_BOX (nest box)
 
* LIQUID_CONTAINER (jug)
 
* FOOD_STORAGE (large pot)
 
* HIVE (hive)
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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