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Editing v0.31:Megaprojects
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− | Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where | + | Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where {{L|Stupid_dwarf_trick|stupid dwarves try crazy tricks}}. {{L|Mega construction|Incredible feats of construction}} are usually very {{L|Fun|fun}} so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. |
===Aqueducts=== | ===Aqueducts=== | ||
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*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it! | *Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it! | ||
*Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story. | *Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story. | ||
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Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sections to move the water to places more <s>convenient</s> Fun. | Variation: On a map containing a river, completely enclose it with glass walls, and floors. Use overhead pipe sections to move the water to places more <s>convenient</s> Fun. | ||
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===Biodome=== | ===Biodome=== | ||
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===Ceremonial Sacrifices=== | ===Ceremonial Sacrifices=== | ||
− | Build an amazingly complex or spectacular killing device. A shaft that extends across the entire Z-plane is a good start. A constantly shifting maze of atomsmasher drawbridges is another. For the minimalist, a very confined space where you will drop a dwarf wrestler along with the gobbos once in a while. Perhaps a waterslide that carries your prisoner all the way down into a chasm | + | Build an amazingly complex or spectacular killing device. A shaft that extends across the entire Z-plane is a good start. A constantly shifting maze of atomsmasher drawbridges is another. For the minimalist, a very confined space where you will drop a dwarf wrestler along with the gobbos once in a while. Perhaps a waterslide that carries your prisoner all the way down into a chasm? Whatever your idea, build it and dedicate your fort to the construction, maintenance and improvement of your device. |
Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it. | Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it. | ||
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===Computing=== | ===Computing=== | ||
− | Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at | + | Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at {{L|computing}}. |
===Colosseum=== | ===Colosseum=== | ||
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===Crematory Fortress=== | ===Crematory Fortress=== | ||
− | * Requires a | + | * Requires a {{L|magma pipe}} and {{L|bauxite}}. |
− | Build a temple structure above a | + | Build a temple structure above a {{L|magma pipe}} and {{L|engrave}} every available surface. The temple should be as opulent as possible. In the temple, build a retracting {{L|bridge}} over a hole in the floor, and designate a {{L|coffin}} {{L|stockpile}} on it. Whenever a dwarf dies, build a {{L|bauxite}} or other {{L|magma-proof}} {{L|coffin}} for him, place it on the {{L|bridge}}, and retract it, committing his body to the {{L|magma|fiery blood of the mountain}}. |
::Note: Since coffins are unassigned and emptied when deconstructed and cannot be constructed on top of a bridge, this will not actually work. An alternative would be to place the coffins in individual chambers which can then be flooded with magma afterwards. | ::Note: Since coffins are unassigned and emptied when deconstructed and cannot be constructed on top of a bridge, this will not actually work. An alternative would be to place the coffins in individual chambers which can then be flooded with magma afterwards. | ||
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::: You could expose the magma pipe, build a one-tile wide floor span across it, and then above that build a support that holds up your temple floor on the z-level above. The temple floor would be separated from the walls of the temple and would be connected for walking access diagonally. The support holds it up. You would have to construct the coffins in the temple, then when someone gets buried you pull the lever attached to the support. You then rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support. | ::: You could expose the magma pipe, build a one-tile wide floor span across it, and then above that build a support that holds up your temple floor on the z-level above. The temple floor would be separated from the walls of the temple and would be connected for walking access diagonally. The support holds it up. You would have to construct the coffins in the temple, then when someone gets buried you pull the lever attached to the support. You then rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support. | ||
::: You can do this without scaffolding if you build the temple floor access straight in, and then the span below and the support, then once the support is in place you destroy the straight temple access leaving only a diagonal temple access. | ::: You can do this without scaffolding if you build the temple floor access straight in, and then the span below and the support, then once the support is in place you destroy the straight temple access leaving only a diagonal temple access. | ||
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===City=== | ===City=== | ||
Live like a human! | Live like a human! | ||
− | Build all of your buildings above ground | + | Build all of your buildings above ground; to make this easiser mod in a plentiful building material similar to bricks, however you want it. Make sure that your city is unplanned for that medieval look; build when you need to as close as you can to where it needs to be. As each migration wave comes you're going to need more and more buildings. Protip; you're going to need a caste of dedicated builders. |
* Extra points; Emulate your favourite city. | * Extra points; Emulate your favourite city. | ||
* Combo bonus; Build your city around some other megaproject; a pyramid or giant colloseum. | * Combo bonus; Build your city around some other megaproject; a pyramid or giant colloseum. | ||
− | * ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus | + | * ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus levelling the mountain range to leave a series of *surprisingly natural* looking streets. |
* Build each building (or section of one) out of the same materials or... | * Build each building (or section of one) out of the same materials or... | ||
**Bonus: Create pixel art from the colors of the stones! | **Bonus: Create pixel art from the colors of the stones! | ||
**Bonus: Try to build all freestanding structures | **Bonus: Try to build all freestanding structures | ||
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===Doomsday Clock=== | ===Doomsday Clock=== | ||
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* Mega Bonus: Litter the floors of the dungeon with artifact items (especially weapons). | * Mega Bonus: Litter the floors of the dungeon with artifact items (especially weapons). | ||
* Cosmic Bonus: Lead the dungeon into an upright spoiler and build a Labyrinth inside HFS. | * Cosmic Bonus: Lead the dungeon into an upright spoiler and build a Labyrinth inside HFS. | ||
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===Dwarf like an Egyptian=== | ===Dwarf like an Egyptian=== | ||
*Build a pyramid of epic proportion. | *Build a pyramid of epic proportion. | ||
− | Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different | + | Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different {{L|traps}} in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground. |
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*Build rows of Obelisks | *Build rows of Obelisks | ||
− | + | Build a double row of Obelisks before the Pyramid, and engrave the sides. Build ramps on the tops. | |
*Build the whole thing upside down. | *Build the whole thing upside down. | ||
** And then another one on the upside-down one. | ** And then another one on the upside-down one. | ||
− | + | *When the time has come, or when your fortress is about to be destroyed by a siege etc perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts. | |
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− | * When the time has come, or when your fortress is about to be destroyed by a siege | ||
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===Graveyard Master=== | ===Graveyard Master=== | ||
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===Land battleship=== | ===Land battleship=== | ||
− | Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it. | + | Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and -teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it. |
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot) | *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot) | ||
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*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters ! | *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters ! | ||
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!! | *Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!! | ||
− | *Mega Bonus: | + | *Mega Bonus: After building your Ship(s), flood the surrounding countryside. (With magma, of course.) |
===Labyrinth=== | ===Labyrinth=== | ||
− | Build or dig out an elaborate | + | Build or dig out an elaborate maze. You may use [http://www.billsgames.com/mazegenerator/ a maze generator] to assist you. It should be filled with traps and decorated to your liking. |
*Bonus: Build a prison and/or execution chamber somewhere inside the labyrinth. | *Bonus: Build a prison and/or execution chamber somewhere inside the labyrinth. | ||
− | *Bigger Bonus: Build all the | + | *Bigger Bonus: Build all the maze walls out of statues and make the entire thing a statue garden. |
− | *Mega Bonus: Make it three-dimensional | + | *Mega Bonus: Make it a three-dimensional maze. |
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− | + | I would like to point out that there is a difference between labyrinths and mazes, labyrinths offer no choices of path as they curve in on themselves to the endpoint, while mazes have choices of paths and therefore usually dead ends. Given how pathing works it's probably a better idea to build a labyrinth, make it a goblin grinder, and have it periodically flood with magma and/or ice. | |
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===Moria=== | ===Moria=== | ||
− | Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma | + | Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm. |
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit). | When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit). | ||
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===Santa Claus=== | ===Santa Claus=== | ||
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | ||
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===Skull collector=== | ===Skull collector=== | ||
What proves the might of a civilization better than a hall full of skulls? | What proves the might of a civilization better than a hall full of skulls? | ||
− | *Try to collect as many skulls as you can during your fortress life, and put | + | *Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better. |
− | BONUS: Cover all the skulls in blood, and make the stockpile also a throne room | + | BONUS: Cover all the skulls in blood, and make the stockpile also a throne room. Blood for the Blood God! |
SUPERBONUS: Also fill the throne room with kittens. | SUPERBONUS: Also fill the throne room with kittens. | ||
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Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years. | Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years. | ||
− | *BONUS: Use exploding | + | *BONUS: Use exploding {{L|booze}} as ignitable fuel. |
− | *BONUS: Make a removable | + | *BONUS: Make a removable {{L|ramp}} for boarding. |
− | *BONUS: Make the | + | *BONUS: Make the {{L|water}} for the 2 years be on the ship using removable pumps. |
− | *BONUS+: Make it totally self sufficient. (Make an internal system which pumps the | + | *BONUS+: Make it totally self sufficient. (Make an internal system which pumps the {{L|water}} supply through a room every few years to muddy the floor. Plant {{L|seed|seeds}} in the {{L|mud}} that's now on the floor. Manage your consumption to maintain self sufficiency.) |
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)'' | *Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)'' | ||
− | *BONUS+: Make it all out of | + | *BONUS+: Make it all out of {{L|steel}} and {{L|aluminum}}. |
− | *[[fun|FUN]]: Let it be held by a single | + | *[[fun|FUN]]: Let it be held by a single {{L|support}}, ignite the {{L|booze}}, remove the support an let it "fly". |
*EVEN BETTER: Drop it down a chasm. | *EVEN BETTER: Drop it down a chasm. | ||
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series]) | *More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series]) | ||
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===Swiss Precision=== | ===Swiss Precision=== | ||
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===Temple=== | ===Temple=== | ||
− | Designing a temple to | + | Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with {{L|blood}}. |
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===The cube=== | ===The cube=== | ||
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===The great brewery=== | ===The great brewery=== | ||
− | Disaster has struck the kingdom. A strangely glowing | + | Disaster has struck the kingdom. A strangely glowing {{L|Fire|‼peasant‼}} visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping — create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven {{L|caravan}} each year. |
* BONUS: Create a working sprinkler system to douse any fires that might occur. | * BONUS: Create a working sprinkler system to douse any fires that might occur. | ||
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* BONUS: Build one gate | * BONUS: Build one gate | ||
* BONUS: Arm it with ballistas. | * BONUS: Arm it with ballistas. | ||
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Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it. | Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it. | ||
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===The Monolith=== | ===The Monolith=== | ||
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Build a giant statue, spanning 10-20 z-levels and make it in the shape of say, a dwarf you like or an animal you like. | Build a giant statue, spanning 10-20 z-levels and make it in the shape of say, a dwarf you like or an animal you like. | ||
* Bonus: make it in the shape of a teapot that has a working boiling system and a spout that water can come out of. | * Bonus: make it in the shape of a teapot that has a working boiling system and a spout that water can come out of. | ||
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===Underwater fortress=== | ===Underwater fortress=== | ||
− | Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all | + | Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all {{L|wall}}s and the top of the fortress. |
* Bonus: Build all water-touching walls/roof in clear glass! | * Bonus: Build all water-touching walls/roof in clear glass! | ||
− | * Bonus: Use | + | * Bonus: Use {{L|magma}} instead of water (warning: will almost certainly lead to [[fun]])! |
− | * Bonus: Build it in the | + | * Bonus: Build it in the {{L|ocean}} or a non-freezing lake |
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* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water. | * Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water. | ||
* Bonus: Have a mechanism for dropping your enemies into the water to drown! Or fill the water with carp. | * Bonus: Have a mechanism for dropping your enemies into the water to drown! Or fill the water with carp. | ||
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* Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry. | * Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry. | ||
* Remake: Make Rapture city from [http://en.wikipedia.org/wiki/Bioshock Bioshock] | * Remake: Make Rapture city from [http://en.wikipedia.org/wiki/Bioshock Bioshock] | ||
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===Wealth=== | ===Wealth=== | ||
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===We Are Dorf=== | ===We Are Dorf=== | ||
− | + | The fortress is in the shape of a cube (assume that Z-axis is 7 tiles high). This cube should be cut into the rock, and then seperated from the rest of the mountain so that it is held up by a single support. Any new immigrant gets an arm or a leg removed (or both) using some contraption or by giving them alone time with some madman with an axe - if fake arms/legs are ever implemented then they get their missing appendange replaced in this manner. | |
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− | + | There is no trade, or communication with any lesser species, they will be assimilated. There should be no economy, nor nobles. Any corpses need to be vaporized by throwing them in magma, no burial service. | |
− | + | ==World Domination== | |
Pretend you are an evil mastermind. Now come up with some device or machine to render the world (or at least your portion of the map) totally unlivable, aside from, of course, your hidden lair. | Pretend you are an evil mastermind. Now come up with some device or machine to render the world (or at least your portion of the map) totally unlivable, aside from, of course, your hidden lair. | ||
You will receive bonus points for making a more realistic World Domination setup. Some suggestions: | You will receive bonus points for making a more realistic World Domination setup. Some suggestions: | ||
− | * Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort | + | * Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort. |
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.") | * Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.") | ||
− | * Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles | + | * Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. |
* Have a science lab. Use living creatures and people as test subjects. | * Have a science lab. Use living creatures and people as test subjects. | ||
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* Bonus: Eliminate the dwarves who constructed your device before you set it off. They must not be allowed to warn the rest of the citizens. | * Bonus: Eliminate the dwarves who constructed your device before you set it off. They must not be allowed to warn the rest of the citizens. | ||
* Build an orbital weapons platform in space (which should be 12-15 stories above the ground, use your imagination), then arm it with magma bombs (droppable tank of magma) to glass the planet, rendering it uninhabitable for a few years. | * Build an orbital weapons platform in space (which should be 12-15 stories above the ground, use your imagination), then arm it with magma bombs (droppable tank of magma) to glass the planet, rendering it uninhabitable for a few years. | ||
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<!-- feel free to add your own ideas for doomsday devices to this list --> | <!-- feel free to add your own ideas for doomsday devices to this list --> | ||
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BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br /> | BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br /> | ||
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent. | BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent. | ||
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===Pull A Boatmurdered=== | ===Pull A Boatmurdered=== | ||
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# Flood the entire map with water or lava | # Flood the entire map with water or lava | ||
− | # | + | # Mabye both and have an obsidian farm in the center |
# Pump all lava resources to the surface and watch it burn! | # Pump all lava resources to the surface and watch it burn! | ||
− | #Most famously employed in [[ | + | #Most famously employed in [[Boatmurdered]]. |
===Hippie Exterminator=== | ===Hippie Exterminator=== | ||
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Much like trees, better water those elves. | Much like trees, better water those elves. | ||
− | # It's a gigantic drowning chamber for [[ | + | # It's a gigantic drowning chamber for [[Elves]]. |
# Construct a very long wall all the way around an Elf-village | # Construct a very long wall all the way around an Elf-village | ||
# Build a floor on top, sealing them in | # Build a floor on top, sealing them in | ||
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Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness. | Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness. | ||
− | ===D For | + | ===D For Dwarfdetta=== |
# Create the parliment building or some such construction | # Create the parliment building or some such construction | ||
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# Time it to last 4 minutes, since that's how long the song is. | # Time it to last 4 minutes, since that's how long the song is. | ||
Bonus: make an underground railroad ( or magma pipe ) that detonates it. | Bonus: make an underground railroad ( or magma pipe ) that detonates it. | ||
− | Bonus: make a metal statue at the top which gets exploded | + | Bonus: make a metal statue at the top which gets exploded |
− | + | MegaBonus: send burning graphite or lignite flying into the (strangely always daytime) sky. | |
− | MegaBonus: send burning | ||
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===The Two Towers=== | ===The Two Towers=== | ||
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Bonus: | Bonus: | ||
#Rig the first one to flood and the second to explode! (and you only get the points if you've seen the movies and record the videos. Try to make the towers' destruction as close to the movies as you can!) | #Rig the first one to flood and the second to explode! (and you only get the points if you've seen the movies and record the videos. Try to make the towers' destruction as close to the movies as you can!) | ||
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