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Editing v0.31:Megaprojects

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Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. [[Mega construction|Incredible feats of construction]] are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious.
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Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where {{L|Stupid_dwarf_trick|stupid dwarves try crazy tricks}}. {{L|Mega construction|Incredible feats of construction}} are usually very {{L|Fun|fun}} so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious.
  
 
===Aqueducts===
 
===Aqueducts===
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*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
 
*Bonus: Start over a human town, build a wall around it, pump water through the aqueduct and into it!
*Bonus: Mod the game so you can start on the dwarven capital and actually bring about the story.
 
*Bonus: Once you have completed your aqueduct, embark in a slightly different location and build the next section. repeat until you've built it all the way to the capital!
 
 
Variation: On a map containing a river, completely enclose it with glass walls, and floors.  Use overhead pipe sections to move the water to places more <s>convenient</s> Fun.
 
 
===Blood for Armok, God of Blood===
 
Worship <s>Khor-</s> Armok by spilling copious amounts of blood. Paint ''every single outside tile'' red with blood. No blood rains allowed, of course. Rain will be your worst enemy.
 
*Bonus : No water flooding with blood. All the blood must be genuinely spilled, so that Armok does not call you a cheap imitator.
 
*Bonus : Paint your entire fortress red with blood, as well.
 
*MegaBonus : Paint the caverns red with blood, along with every single inside tile. Be sure as well to make every single water source red, except the one you use for your wells.
 
*UltraDwarfBonus : Paint [[Hell]] red as well ! BLOOD FOR THE BLOOD GOD !
 
  
 
===Biodome===
 
===Biodome===
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===Ceremonial Sacrifices===  
 
===Ceremonial Sacrifices===  
Build an amazingly complex or spectacular killing device. A shaft that extends across the entire Z-plane is a good start. A constantly shifting maze of atomsmasher drawbridges is another. For the minimalist, a very confined space where you will drop a dwarf wrestler along with the gobbos once in a while. Perhaps a waterslide that carries your prisoner all the way down into a chasm? Just cut their heart out? Whatever your idea, build it and dedicate your fort to the construction, maintenance and improvement of your device.  
+
Build an amazingly complex or spectacular killing device. A shaft that extends across the entire Z-plane is a good start. A constantly shifting maze of atomsmasher drawbridges is another. For the minimalist, a very confined space where you will drop a dwarf wrestler along with the gobbos once in a while. Perhaps a waterslide that carries your prisoner all the way down into a chasm? Whatever your idea, build it and dedicate your fort to the construction, maintenance and improvement of your device.  
 
 
 
 
 
Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it.
 
Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victims you drop into it.
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===Computing===
 
===Computing===
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]].
+
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at {{L|computing}}.
  
 
===Colosseum===
 
===Colosseum===
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===Crematory Fortress===
 
===Crematory Fortress===
* Requires a [[magma| magma pipe]] and [[bauxite]].
+
* Requires a {{L|magma pipe}} and {{L|bauxite}}.
  
Build a temple structure above a [[magma|magma pipe]] and [[engraving|engrave]] every available surface.  The temple should be as opulent as possible.  In the temple, build a retracting [[bridge]] over a hole in the floor, and designate a [[coffin]] [[stockpile]] on it.  Whenever a dwarf dies, build a [[bauxite]] or other [[magma-proof]] [[coffin]] for him, place it on the [[bridge]], and retract it, committing his body to the [[magma|fiery blood of the mountain]].
+
Build a temple structure above a {{L|magma pipe}} and {{L|engrave}} every available surface.  The temple should be as opulent as possible.  In the temple, build a retracting {{L|bridge}} over a hole in the floor, and designate a {{L|coffin}} {{L|stockpile}} on it.  Whenever a dwarf dies, build a {{L|bauxite}} or other {{L|magma-proof}} {{L|coffin}} for him, place it on the {{L|bridge}}, and retract it, committing his body to the {{L|magma|fiery blood of the mountain}}.
  
 
::Note: Since coffins are unassigned and emptied when deconstructed and cannot be constructed on top of a bridge, this will not actually work. An alternative would be to place the coffins in individual chambers which can then be flooded with magma afterwards.
 
::Note: Since coffins are unassigned and emptied when deconstructed and cannot be constructed on top of a bridge, this will not actually work. An alternative would be to place the coffins in individual chambers which can then be flooded with magma afterwards.
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::: You could expose the magma pipe, build a one-tile wide floor span across it, and then above that build a support that holds up your temple floor on the z-level above. The temple floor would be separated from the walls of the temple and would be connected for walking access diagonally. The support holds it up. You would have to construct the coffins in the temple, then when someone gets buried you pull the lever attached to the support. You then rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support.  
 
::: You could expose the magma pipe, build a one-tile wide floor span across it, and then above that build a support that holds up your temple floor on the z-level above. The temple floor would be separated from the walls of the temple and would be connected for walking access diagonally. The support holds it up. You would have to construct the coffins in the temple, then when someone gets buried you pull the lever attached to the support. You then rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support.  
 
::: You can do this without scaffolding if you build the temple floor access straight in, and then the span below and the support, then once the support is in place you destroy the straight temple access leaving only a diagonal temple access.
 
::: You can do this without scaffolding if you build the temple floor access straight in, and then the span below and the support, then once the support is in place you destroy the straight temple access leaving only a diagonal temple access.
 
::: Another method would be simply to make a hole in your temple that goes straight down to the magma, of at least 3X3 squares, then build a floor of 2 squares long and 1 wide from the upper middle edge of the hole so that the second square is only connected to the temple by the first, then build your coffin on the second square and once your dwarf is inside deconstruct the first square leaving nothing holding the square with your coffin up and it will fall into the magma. On a side note it is best to start from the upper edge of the hole so the dwarf doing the deconstructing is a lot less likely to fall into the magma.
 
 
::: Retracting bridges work well to provide access to build the support and floor, and can then be retracted before dropping the coffin. Use a single lever to retract the bridge, then begin filling a chamber with water to trigger a pressure plate to destroy the support, dropping the coffin, and also draining the water to encase the coffin in obsidian.
 
 
===City===
 
Live like a human!
 
 
Build all of your buildings above ground. to make this easier, mod in a plentiful building material similar to bricks, however you want it. Make sure that your city is unplanned for that medieval look; build when you need to as close as you can to where it needs to be. As each migration wave comes you're going to need more and more buildings. Protip; you're going to need a caste of dedicated builders.
 
 
* Extra points; Emulate your favourite city.
 
* Combo bonus; Build your city around some other megaproject; a pyramid or giant colloseum.
 
* ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus leveling the mountain range to leave a series of *surprisingly natural* looking streets.
 
* Build each building (or section of one) out of the same materials  or...
 
**Bonus: Create pixel art from the colors of the stones!
 
**Bonus: Try to build all freestanding structures
 
*Geek Reference Bonus: Build the city on the side of a mountain, using only marble, and make it look like Minas Tirith.
 
  
 
===Doomsday Clock===
 
===Doomsday Clock===
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* Mega Bonus:  Litter the floors of the dungeon with artifact items (especially weapons).
 
* Mega Bonus:  Litter the floors of the dungeon with artifact items (especially weapons).
 
* Cosmic Bonus:  Lead the dungeon into an upright spoiler and build a Labyrinth inside HFS.
 
* Cosmic Bonus:  Lead the dungeon into an upright spoiler and build a Labyrinth inside HFS.
* Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc, to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach...
 
  
 
===Dwarf like an Egyptian===
 
===Dwarf like an Egyptian===
 
*Build a pyramid of epic proportion.
 
*Build a pyramid of epic proportion.
  
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
+
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different {{L|traps}} in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground.
 
 
* Have a whole caste of builders and farmers named "slaves", make a major river who floods once per year and cultivate longland grass on the floodplains !
 
  
 
*Build rows of Obelisks
 
*Build rows of Obelisks
  
* Build a double row of Obelisks before the Pyramid, and engrave the sides. Build ramps on the tops.
+
Build a double row of Obelisks before the Pyramid, and engrave the sides. Build ramps on the tops.
  
 
*Build the whole thing upside down.
 
*Build the whole thing upside down.
 
** And then another one on the upside-down one.
 
** And then another one on the upside-down one.
  
* BONUS: Make a Sphinx out of solid gold. Solid! Nobody lives or goes inside of it. Entomb the builders in an [[unfortunate accident]] - preferably inside the sphinx - so that they can never build one for anybody else.
+
*When the time has come, or when your fortress is about to be destroyed by a siege etc perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts.
 
 
* When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the noble to the underworld. Give him a ritual death, and make sure you kill his servants as well. Pile wealth into the tomb. If the tomb is built for your king make every dwarf die but one, who inters everyone into their resting place. His final act will be to pull a lever that seals the tomb as well as kills him. Then enjoy going back and reclaiming your fortress to observe your efforts.
 
 
 
*BONUS: Dwarf like a Sumerian and make the Pyramid a Ziggurat.
 
  
 
===Graveyard Master===
 
===Graveyard Master===
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===Land battleship===
 
===Land battleship===
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
+
Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and -teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it.
  
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
 
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot)
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*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
 
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters !
 
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
 
*Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE!!! MUHAHAHA!!! FEAR THE WRATH OF ARMOK!!!!!  
*Mega Bonus: Use lava instead of water (Although you shouldn't use wood, as it will burn, [[v0.31:Fun|unless that's your intent]]
+
*Mega Bonus: After building your Ship(s), flood the surrounding countryside.  (With magma, of course.)
  
 
===Labyrinth===
 
===Labyrinth===
Build or dig out an elaborate labyrinth.  It should be filled with traps, periodically flooded with water and magma, and decorated to your liking.
+
Build or dig out an elaborate maze.  You may use [http://www.billsgames.com/mazegenerator/ a maze generator] to assist you.  It should be filled with traps and decorated to your liking.
  
 
*Bonus:  Build a prison and/or execution chamber somewhere inside the labyrinth.
 
*Bonus:  Build a prison and/or execution chamber somewhere inside the labyrinth.
*Bigger Bonus:  Build all the labyrinth walls out of statues and make the entire thing a statue garden.
+
*Bigger Bonus:  Build all the maze walls out of statues and make the entire thing a statue garden.
*Mega Bonus:  Make it three-dimensional.
+
*Mega Bonus:  Make it a three-dimensional maze.
 
 
(A labyrinth is a [http://www.astrolog.org/labyrnth/algrithm.htm unicursal maze]: labyrinths offer no choices of path as they curve in and back on themselves to the endpoint.  Mazes usually have choices of paths and therefore usually dead ends.  Given how pathing will usually let sapient beings in DF avoid dead ends, a labyrinth is preferable to a traditional maze with dead ends.)
 
 
 
[http://sourceforge.net/projects/daedalus/ Daedalus] has many maze algorithms and tools, including for unicursal mazes (GPL, free).
 
A [http://www.billsgames.com/mazegenerator/ traditional maze generator] may be helpful if you somehow open the dead ends (such as with drawbridges) to attract traffic.
 
  
 
===Moria===
 
===Moria===
Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma or above a chasm- support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm.
+
Build a huge hall - at least 3 z-levels high. Leave few pillars symmetrically placed in the hall (don't build them, carve them out). Smooth and possibly engrave everything (not only the lowest z-level!). Then build thin bridge (not the bridge building, just a thin piece of rock to walk on) above magma - support it with bauxite supports connected to a lever (bauxite mechanisms needed in support). Destroy stone holding it at the both ends and replace it with floor hatches (so when you pull the lever it all goes down). After that build a bridge above the chasm.
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
 
When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit).
  
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===Santa Claus===
 
===Santa Claus===
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world.
 
BONUS: Make the toys out of lead.
 
 
MEGABONUS:  Modding Elves to be pets, embark with 100 of them and force them to make the toys for you.
 
  
 
===Skull collector===
 
===Skull collector===
 
What proves the might of a civilization better than a hall full of skulls?
 
What proves the might of a civilization better than a hall full of skulls?
*Try to collect as many skulls as you can during your fortress life, and put them in a special skulls-only storage. The more skulls the better.
+
*Try to collect as many skulls as you can during your fortress life, and put then in a special skulls-only storage. The more skulls the better.
  
BONUS: Cover all the skulls in blood, and make the stockpile also a throne room (with a throne made out of brass, of course). Blood for the Blood God, Skulls for the Skull Throne!
+
BONUS: Cover all the skulls in blood, and make the stockpile also a throne room. Blood for the Blood God!
  
 
SUPERBONUS: Also fill the throne room with kittens.
 
SUPERBONUS: Also fill the throne room with kittens.
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Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years.
 
Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years.
  
*BONUS: Use exploding [[booze]] as ignitable fuel.
+
*BONUS: Use exploding {{L|booze}} as ignitable fuel.
*BONUS: Make a removable [[ramp]] for boarding.
+
*BONUS: Make a removable {{L|ramp}} for boarding.
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps.
+
*BONUS: Make the {{L|water}} for the 2 years be on the ship using removable pumps.
*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.)
+
*BONUS+: Make it totally self sufficient. (Make an internal system which pumps the {{L|water}} supply through a room every few years to muddy the floor. Plant {{L|seed|seeds}} in the {{L|mud}} that's now on the floor. Manage your consumption to maintain self sufficiency.)
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
 
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)''
*BONUS+: Make it all out of [[steel]] and [[aluminum]].
+
*BONUS+: Make it all out of {{L|steel}} and {{L|aluminum}}.
*[[fun|FUN]]: Let it be held by a single [[support]], ignite the [[booze]], remove the support an let it "fly".
+
*[[fun|FUN]]: Let it be held by a single {{L|support}}, ignite the {{L|booze}}, remove the support an let it "fly".
 
*EVEN BETTER: Drop it down a chasm.
 
*EVEN BETTER: Drop it down a chasm.
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series])
 
===This Was A Triumph===
 
Build Aperture Laboratories, with marble test chambers supported by struts and columns of granite.
 
Lab should have (Connected through paths)-
 
1) Multiple test chambers, with observation booths and connecting staircases/elevators.
 
2) An end goal, with an incinerator.
 
3) Background systems, with catwalks and large areas of waste management.
 
4) An AI Control Chamber.
 
5) A cake chamber (with a cake, obviously)
 
 
*BONUS*- Make an entire model of the original Portal chambers
 
*BONUS*- Make a sealed off area, the original testing area in Portal 2 (Include a statue of a Noble named Cave Johnson)
 
*BONUS*- An extended map, including the Subject Suspended-Animation life support system
 
*BONUS*- Make a field on top with access, a single small shed
 
*BONUS+*- Build a 20:1 model of the Companion Cube
 
-**RIDICULOUS-YOU-ARE-GOD-BONUS**- Build an extremely elaborate mechanism which, using a number of levers in the AI room, will trigger the appearance of floodgate walls and other furniture that will compose an Aperature Modular Test Chamber. Make it so that you can build several room arrangements without using a single dwarf (except to pull the lever maybe)
 
  
 
===Swiss Precision===
 
===Swiss Precision===
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*If the clock has a mechanical effect in the fortress proper to announce new days
 
*If the clock has a mechanical effect in the fortress proper to announce new days
 
*If the clock creates seasonally appropriate effects at the change of months and/or seasons.
 
*If the clock creates seasonally appropriate effects at the change of months and/or seasons.
*If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>blast doors</s> <s>floodgates</s> <s>Magma Channels</s> Gate in time for those <s>evil</s> friendly merchants, etc...).
+
*If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>blast doors</s> <s>floodgates</s> Magma Channels in time for merchants, etc...).
 
*If the clock governs the schedule of a working rail station (which is always on time).  (Definitions of 'working' and 'rail station' are subject to player imagination).
 
*If the clock governs the schedule of a working rail station (which is always on time).  (Definitions of 'working' and 'rail station' are subject to player imagination).
 
*If the clock takes measures to protect itself. ''"I can't let you do that, Urist."''
 
*If the clock takes measures to protect itself. ''"I can't let you do that, Urist."''
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===Temple===
 
===Temple===
Designing a temple to [[Armok]]. Aesthetics count - the god will be very angry if there is no flowing [[blood]] in there, no sacrificial pit, no engravings, and no domed ceilings carved with frescoes.
+
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with {{L|blood}}.
*BONUS : Make your arena inside the temple and make regular sacrifices for the God of Blood. Blood must NEVER be cleaned, of course.
 
*MEGABONUS : Add magma. Add iron spikes everywhere. Impale enemies on these spikes and keep them here.
 
*MEGADWARFBONUS : Cast it all out of obsidian, add all of the former elements. Make it a replica of a Gothic cathedral : http://en.wikipedia.org/wiki/Gothic_architecture
 
  
 
===The cube===
 
===The cube===
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*Bonus: Do multiple story maze (3d-maze)
 
*Bonus: Do multiple story maze (3d-maze)
 
*Bonus: Use pressureplates to open/close the exit randomly; otherwise, all the goblins will just follow the shortest route to the exit.
 
*Bonus: Use pressureplates to open/close the exit randomly; otherwise, all the goblins will just follow the shortest route to the exit.
*Bonus: Use multiple doors connected to multiple pressure plates in order to access certain rooms, so the goblins have to go through the maze in the correct order.
 
*Bonus: Figure out a way to have competing teams wandering through the maze at the same time. Can you say "elimination round?"
 
  
 
===The great brewery===
 
===The great brewery===
Disaster has struck the kingdom. A strangely glowing [[Fire|‼peasant‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping &mdash; create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year.
+
Disaster has struck the kingdom. A strangely glowing {{L|Fire|‼peasant‼}} visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping &mdash; create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven {{L|caravan}} each year.
 
* BONUS: Create a working sprinkler system to douse any fires that might occur.
 
* BONUS: Create a working sprinkler system to douse any fires that might occur.
  
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* BONUS: Build one gate
 
* BONUS: Build one gate
 
* BONUS: Arm it with ballistas.
 
* BONUS: Arm it with ballistas.
** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half.
 
Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it.
 
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers
 
*I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby.
 
  
 
===The Monolith===
 
===The Monolith===
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Build a giant statue, spanning 10-20 z-levels and make it in the shape of say, a dwarf you like or an animal you like.
 
Build a giant statue, spanning 10-20 z-levels and make it in the shape of say, a dwarf you like or an animal you like.
 
* Bonus: make it in the shape of a teapot that has a working boiling system and a spout that water can come out of.
 
* Bonus: make it in the shape of a teapot that has a working boiling system and a spout that water can come out of.
* Bonus+: Steam instead of water coming out of the spout.
+
 
* Bonus++: Magma mist instead of steam coming out of the spout.
 
  
 
===Underwater fortress===
 
===Underwater fortress===
Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all [[wall]]s and the top of the fortress.
+
Encase your entire fortress in [[water]]! Your fortress should be watersealed: surrounded by water against all {{L|wall}}s and the top of the fortress.
 
* Bonus: Build all water-touching walls/roof in clear glass!
 
* Bonus: Build all water-touching walls/roof in clear glass!
* Bonus: Use [[magma]] instead of water (warning: will almost certainly lead to [[fun]])!
+
* Bonus: Use {{L|magma}} instead of water (warning: will almost certainly lead to [[fun]])!
* Bonus: Build it in the [[ocean]] or a non-freezing lake
+
* Bonus: Build it in the {{L|ocean}} or a non-freezing lake
**Bonus: Build it in the magma sea
 
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
 
* Bonus: Build large glass domes that encase the fortress. A dome 20 tiles wide should be 10 z-levels tall (creating a hemi-sphere). Which may be hard to cover in water.
 
* Bonus: Have a mechanism for dropping  your enemies into the water to drown! Or fill the water with carp.
 
* Bonus: Have a mechanism for dropping  your enemies into the water to drown! Or fill the water with carp.
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* Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry.
 
* Mod: Make your dwarves amphibious and include airlocks between the wet fortress and the dry.
 
* Remake: Make Rapture city from [http://en.wikipedia.org/wiki/Bioshock Bioshock]
 
* Remake: Make Rapture city from [http://en.wikipedia.org/wiki/Bioshock Bioshock]
** Remake Bonus: Mod in plasmids to give dwarves superpowers, but will eventually drive them mad!
 
*** Remake MegaBonus: Big Daddies for military, anyone?
 
**** Remake MegaDwarfBonus: Edit the save raws and name the mayor "Andrew Ryan".
 
 
===Flying fortress===
 
Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network.
 
* Bonus: Turn cave-ins back on.
 
* History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII.
 
  
 
===Wealth===
 
===Wealth===
 
The kingdom's coffers need lining, so hop to! Found a fort and start accumulating wealth as fast as possible. Attain as high a fortress value as possible, and make most of your wealth into coins for the vault. Try to beat your record for one year, two years, or five years.
 
The kingdom's coffers need lining, so hop to! Found a fort and start accumulating wealth as fast as possible. Attain as high a fortress value as possible, and make most of your wealth into coins for the vault. Try to beat your record for one year, two years, or five years.
 
===We Are Dorf===
 
 
Embark site biome parameters:  Mountain.  Fortress shape:  Cubicle (assume 7 tiles high), cut from natural rock and separated from the remaining stone so it is held by a single support.  Migrant dwarves must report to assimilation chamber where a collapsing dust trap will launch them into large serrated disk [[trap component|traps]] to remove unnecessary appendages, or have their offending limbs removed some other way.  Dorf drones must be cataloged and arranged in squads of varying number.  The naming structure is as follows:  First of Ten, Second of Ten, and so on.  Clothing is irrelevant.
 
 
There is no trade, or unmerited contact with lesser species, they will be assimilated.  Nobles are irrelevant.  Economy is irrelevant.  Solitary creatures that do not pose a notable threat to the Collective are not to be bothered with when there is important work to do.  Corpses are to be vaporized or atom-smashed along with all [[pet|other useless material]].  Cage traps should be common.
 
 
We are the Dorf.  Lower your shields and surrender your booze.  We will add your biological and technological reaction mats to our stockpiles.  Resistance is canceled:  Dangerous Terrain.  You are caught in a pool of magma!  You are melting!  x18
 
  
 
===World Domination===
 
===World Domination===
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You will receive bonus points for making a more realistic World Domination setup. Some suggestions:
 
You will receive bonus points for making a more realistic World Domination setup. Some suggestions:
  
* Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort or make a noble the evil mastermind. (everyone knows nobles are pure evil)
+
* Make one dwarf the evil mastermind. The evil mastermind will have no empathy whatsoever, and they will hate all other races, and put no value on the lives of his minions. Protect him at all cost. If he should die, switch his position to his oldest child (who will avenge his father, because insanity is hereditary.) or the most insane, diabolical dwarf in your fort.
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
 
* Impractical, overkill solutions to everyday problems ("Sir, the dungeon master wants a better room" "Well then turn his room into a tomb and flood it with magma, and do not bother me with such trivial matters again or I will have you shot.")
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion.
+
* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles.
 
* Have a science lab. Use living creatures and people as test subjects.
 
* Have a science lab. Use living creatures and people as test subjects.
  
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* Bonus: Eliminate the dwarves who constructed your device before you set it off. They must not be allowed to warn the rest of the citizens.
 
* Bonus: Eliminate the dwarves who constructed your device before you set it off. They must not be allowed to warn the rest of the citizens.
 
* Build an orbital weapons platform in space (which should be 12-15 stories above the ground, use your imagination), then arm it with magma bombs (droppable tank of magma) to glass the planet, rendering it uninhabitable for a few years.
 
* Build an orbital weapons platform in space (which should be 12-15 stories above the ground, use your imagination), then arm it with magma bombs (droppable tank of magma) to glass the planet, rendering it uninhabitable for a few years.
* Build a door (or hatch) in every space of your fortress. Have all the doors set to lock at the flip of a switch. Have the switch kill the person who pulls it. Give the nobility their toy.
 
* Build [[User:Vattic/Mechanical Volcano Explained|Mechanical Volcano]] to flood entire map with searing magma.
 
*do all of the above and link all the devices to one lever in the room of the king/queen
 
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
 
<!-- feel free to add your own ideas for doomsday devices to this list -->
  
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=== City of Ember ===
 
=== City of Ember ===
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, an was part of a series), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
+
Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground!
 
# Mine out a massive cavern multiple z-layers high , and build a human-style city underneath it instead of carving out various chambers.
 
# Mine out a massive cavern multiple z-layers high , and build a human-style city underneath it instead of carving out various chambers.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
 
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking.
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BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
 
BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent.
  
===The quake===
+
===Above-Ground Fortress===
  
# Make your entire forteress supported by one support.
+
Live like a human!
# on year 5, remove the support so your entire forteress drops one level.
+
 
# Tell us the death rate.
+
# Build all of your building above ground
# double the height of the support every year, see how much is too much of a drop!
+
# Build each building (or section of one) out of the same materials  or...
 +
 
 +
Bonus: Create pixel art from the colors of the stones!  
 +
Bonus: Try to build all freestanding structures
  
 
===Pull A Boatmurdered===
 
===Pull A Boatmurdered===
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# Flood the entire map with water or lava
 
# Flood the entire map with water or lava
# Maybe both and have an obsidian farm in the center
+
# Mabye both and have an obsidian farm in the center
 
# Pump all lava resources to the surface and watch it burn!
 
# Pump all lava resources to the surface and watch it burn!
  
#Most famously employed in [[Main:Boatmurdered|Boatmurdered]].
+
#Most famously employed in [[Boatmurdered]].
  
 
===Hippie Exterminator===
 
===Hippie Exterminator===
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Much like trees, better water those elves.
 
Much like trees, better water those elves.
  
# It's a gigantic drowning chamber for [[Elf|Elves]].
+
# It's a gigantic drowning chamber for [[Elves]].
 
# Construct a very long wall all the way around an Elf-village
 
# Construct a very long wall all the way around an Elf-village
 
# Build a floor on top, sealing them in
 
# Build a floor on top, sealing them in
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===Dwarven Arcology===
 
===Dwarven Arcology===
  
# Build your entire fortress above ground in one structure.
+
# Build your entire fortress above ground in one singluar structure.
 
# A subterranean level (the basement) on the bottom floor provides plump helmets, pig tails, and so on.
 
# A subterranean level (the basement) on the bottom floor provides plump helmets, pig tails, and so on.
 
# On the ground floor, grow above-ground plants and carve fortifications into all the walls.  
 
# On the ground floor, grow above-ground plants and carve fortifications into all the walls.  
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# The only subterranean activity permitted is digging, although you may be able to get away with building your depot below ground.  
 
# The only subterranean activity permitted is digging, although you may be able to get away with building your depot below ground.  
 
Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
 
Bonus: Cast the entire thing in Obsidian using magma and water and engrave all the sides with your greatness.
 
===D For Dwarvendetta===
 
 
# Create the parliment building or some such construction
 
# Rig it to explode or collapse spewing lava everywhere
 
# Detonate the fortress while you play the 1812 overture somewhere
 
# Time it to last 4 minutes, since that's how long the song is.
 
Bonus: make an underground railroad ( or magma pipe ) that detonates it.
 
Bonus: make a metal statue at the top which gets exploded.
 
 
MegaBonus: send burning [[graphite]] or [[lignite]] flying into the (strangely always daytime) sky.
 
 
CosmicBonus: Have an important Dwarf in a coffin play a role in detonating it.
 
 
===The Two Towers===
 
 
#Build a ring of stone [may be slightly difficult] and build a tower with four blades protruding from the top
 
#Build a (much larger) tower with only two blades protruding from the top
 
#Have the two towers combat each other ''without'' siege weapons
 
 
Bonus:
 
#Rig the first one to flood and the second to explode! (and you only get the points if you've seen the movies and record the videos. Try to make the towers' destruction as close to the movies as you can!)
 
 
===Twin maze of doom!===
 
 
-Make a complicated maze pair where pressure plates on any floor will trigger the rapid death of everything one floor before that in the OTHER maze.
 
 
-Check what survives the ratrace longer: goblins or elves? Kittens or dogs?
 
 
-BONUS: make it self-cleaning so it can be reused over and over!
 
 
-Double bonus: make it flood the map with lava if anything ever reaches the end of their maze, meaning their victory is for all time - as well as the last thing the world will ever see before the end.
 
 
===The doomsday temple of greed===
 
 
1- Prepare a game with the poorest skills starting dwarves and nothing on embark.
 
 
2- Edit files to add a little castle with 10 switches, some of which open up to desirable stuff, or a mild trap. Have the lineup fairly obvious so people know which prize/trap pair they're going for.
 
 
3- After learning the principle and getting say a starting pick, 100 wood, 10 obsidian, 10 slade, freeing an angry elephant, an artifact crossbow, alcohol for 10 years, freeing a carp guarding the exit (simple enough puzzle, dig yourself another exit), getting an anvil and 7 bronze armor sets, and avoiding the one trap/prize which has a dragon... let them look up the stairs to the next bit on the next floor...
 
 
4- THIS floor has mild traps/good prizes again, but one of them frees 7 goblins AS WELL AS trigger an unnanounced very distant magma-flooding system of immense power and speed (they think the goblins are all there is to the trap, mwa ha ha). Make sure the slope means the greedy player will get what's coming at him fully...
 
 
5- Share this fun map without announcing what's on it. Surprise!!!
 
 
==The Cathedral==
 
 
Make an epically tall cathedral out of obsidian. Encrust it with gems, make multiple spires. Build giant stained-glass windows and make rows of chairs for pews. In niches high in the walls, place masterpiece or better statues, also encrusted and engraved. Underneath, make noble tomb catacombs.
 
BONUS: Build it near a human/dwarf town. Kill heretics.
 
 
BONUS: Make several cathedrals, one to each in-game god. Once built, assign worshippers of a god to a burrow encompassing that god's cathedral. Build walls around each cathedral and let them fend for themselves.
 

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