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Editing v0.31:Inorganic material definition token
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− | + | {{av}} | |
− | The following tokens can be used in inorganic material definitions, generally those for stones, gems, and metals | + | The following tokens can be used in inorganic material definitions, generally those for stones, gems, and metals. |
{| {{prettytable}} | {| {{prettytable}} | ||
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! Description | ! Description | ||
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− | |[ | + | |[METAL_ORE:metal:chance]||Allows the ore to be {{L|smelter|smelted}} into metal. Multiple tokens allow multiple types of metal to be smelted from a single ore. |
|- | |- | ||
− | |[ | + | |[THREAD_METAL:metal:chance]||Allows strands to be extracted from the metal at a {{L|craftsdwarf's workshop}}. |
|- | |- | ||
− | |[ | + | |[DEEP_SURFACE]||Causes the stone to line the landscape of {{L|Hell}}. Used for {{L|slade}}. |
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− | |[ | + | |[DEEP_SPECIAL]||Causes the stone to form hollow tubes leading to Hell. Used for {{L|raw adamantine}} |
|- | |- | ||
− | |[ | + | |[AQUIFER]||Allows the stone to support an {{L|aquifer}}. |
|- | |- | ||
− | |[ | + | |[METAMORPHIC]||Classifies the stone as a {{L|metamorphic layer}}. |
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− | |[ | + | |[SEDIMENTARY]||Classifies the stone as a {{L|sedimentary layer}}. |
|- | |- | ||
− | |[ | + | |[SOIL]||Classifies the material as a {{L|soil}} layer, allowing it to appear in (almost) any biome. Mining is faster and produces no stones. |
|- | |- | ||
− | |[ | + | |[SOIL_OCEAN]||Classifies the material as a {{L|soil|pelagic sediment}} layer. Mining is faster and produces no stones. |
|- | |- | ||
− | |[ | + | |[SOIL_SAND]||Classifies the material as a {{L|sand}} layer, allowing it to appear in {{L|sand desert}}s and {{L|ocean}}s. Mining is faster and produces no stones. Sand layers can also be used used for making {{L|glass}}. Can be combined with [SOIL]. |
|- | |- | ||
− | |[ | + | |[SEDIMENTARY_OCEAN_SHALLOW]||Allows an already [SEDIMENTARY] stone layer to appear underneath shallow ocean regions. |
|- | |- | ||
− | |[ | + | |[SEDIMENTARY_OCEAN_DEEP]||Allows an already [SEDIMENTARY] stone layer to appear underneath deep ocean regions. |
|- | |- | ||
− | |[ | + | |[IGNEOUS_INTRUSIVE]||Classifies the stone as an {{L|igneous intrusive layer}}. |
|- | |- | ||
− | |[ | + | |[IGNEOUS_EXTRUSIVE]||Classifies the stone as an {{L|igneous extrusive layer}}. |
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|- | |- | ||
|[ENVIRONMENT:class:type:freq]||Specifies what types of layers will contain this mineral. See below. | |[ENVIRONMENT:class:type:freq]||Specifies what types of layers will contain this mineral. See below. | ||
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|[ENVIRONMENT_SPEC:stone:type:freq]||Specifies which specific minerals will contain this mineral. See below. | |[ENVIRONMENT_SPEC:stone:type:freq]||Specifies which specific minerals will contain this mineral. See below. | ||
|- | |- | ||
− | |[LAVA]||Causes the stone to line the edges of | + | |[LAVA]||Causes the stone to line the edges of {{L|magma}} pools and volcanoes, and causes the stone to be formed when {{L|water}} and {{L|magma}} are mixed. |
+ | |- | ||
+ | |[WAFERS]||Used on metals, causes the metal to be made into wafers instead of {{L|bar}}s. | ||
|} | |} | ||
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* [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>] | * [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>] | ||
− | The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN | + | The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN. CLUSTERs are large ovoids that occupy their entire local map tile if present. CLUSTER_SMALL inclusions are blobs of 3-9 tiles; CLUSTER_ONE inclusions are single tiles; and VEINs are large streaks. |
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |