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Editing v0.31:Immigration
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− | + | It seems as though immigration can occur at the first part of any season, often in the very first few days. | |
− | + | Smaller migrant waves (of ~3) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things. Max wave size reported to date is 25{{verify}}. | |
− | Migrants | + | Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Grand Master*. ''<small>(* highest reported to date)</small>''{{verify}} |
− | + | Any and all skills might be represented, including obscure military skills (like {{l|blowgunner}}, high levels of one or more {{l|social skill}}s, {{l|crutch walker}}, {{l|concentration}} and others. | |
− | + | Migrants also often bring animals with them. These do not seem to necessarily be pets of the migrants. | |
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