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Editing v0.31:Herbalist
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− | {{ | + | {{Quality|Fine}} |
{{Skill | {{Skill | ||
| color = 6:0 | | color = 6:0 | ||
| skill = Herbalist | | skill = Herbalist | ||
− | | profession = | + | | profession = {{L|Farmer}} |
− | | job name = | + | | job name = Plant Gathering |
| tasks = | | tasks = | ||
* Gather plants | * Gather plants | ||
* Extract Plant Essence | * Extract Plant Essence | ||
− | | workshop = | + | | workshop = {{L|Still}}}} |
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− | }} | ||
{{av}} | {{av}} | ||
− | The '''herbalist''' skill is used by dwarves with the | + | The '''herbalist''' skill is used by dwarves with the plant gathering {{l|labor}}. They will gather from designated {{L|shrub}}s and harvest plants. Note that due to the new requirements for underground farming, plant gathering is now much more important than in previous versions. |
== Uses == | == Uses == | ||
− | === Food | + | === Food Production === |
− | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. | + | Herbalists are often used to help with food production in an early fortress as they do not require farm plots or other setup. This tactic works best in heavily forested areas, and is nearly worthless in badlands and deserts. While plant gathering is less efficient than {{l|farming}} and significantly less reliable, it also requires minimal space and provides a relatively immediate payoff in comparison. |
− | === Gathering | + | === Gathering Seeds === |
− | Plants gathered by herbalists can be eaten or processed to provide | + | Plants gathered by herbalists can be eaten or processed to provide {{l|seed}}s which can then be {{L|crop|planted}} in outdoor farms. For this reason, it is popular (if not necessary) early in a fort's existence if one wants to grow outdoor crops. |
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{{skills}} | {{skills}} |