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Editing v0.31:Health screen

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{{quality|Exceptional|23:31, 17 April 2011 (UTC)}}
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{{quality|Fine|01:09, 18 August 2010 (UTC)}}
{{av}}
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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the {{L|Chief Medical Dwarf}} position. <br />
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />
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The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by {{L|Healthcare|hospital staff}} upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
  
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This is the column that lists requests and requirements of the subject.
 
This is the column that lists requests and requirements of the subject.
 
{{HealthStatus table head}}
 
{{HealthStatus table head}}
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
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{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - {{L|Diagnostician}} needed to diagnose the subject}}
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[soap]] needed to clean the subject}}
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{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and {{L|soap}} needed to clean the subject}}
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to operate on the subject}}
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{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - {{L|Surgeon}} needed to operate on the subject}}
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a [[surgeon]]}}
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{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a {{L|surgeon}}}}
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to suture up the subject}}
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{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - {{L|Suturer}} needed to suture up the subject}}
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's bone}}
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{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - {{L|Bone doctor}} needed to set the subject's bone}}
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to dress the subject's wounds}}
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{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - {{L|Wound dresser}} needed to dress the subject's wounds}}
{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed}}
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{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - {{L|Traction bench}} needed}}
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of a damaged limb via [[splint]] or [[cast]] needed}}
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{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of the subject via {{L|traction bench}} needed}}
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}}
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{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - {{L|Crutch}} needed for the subject to walk}}
 
|}
 
|}
  
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{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' -  This is an emergency}}
 
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' -  This is an emergency}}
 
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
 
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
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{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breath before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
{{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or [[water]], if hospitalized) they will die.  This is an emergency.}}
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{{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or {{L|water}}, if hospitalized) they will die.  This is an emergency.}}
 
{{HealthStatus table row|symbol=T<sup>~</sup>|color=1:0:1|desc='''Thirsty'''}}
 
{{HealthStatus table row|symbol=T<sup>~</sup>|color=1:0:1|desc='''Thirsty'''}}
 
{{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die.  This is an emergency.}}
 
{{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die.  This is an emergency.}}
 
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}}
 
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}}
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}}
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{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go {{L|insane}}. This is an emergency.}}
 
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}}
 
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}}
{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may [[vomit]]}}
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{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may {{L|vomit}}}}
 
|}
 
|}
  
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{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
 
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need [[crutch]]es{{verify}}}}
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{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need {{l|crutch}}es{{verify}}}}
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject may need [[crutch]]es}}
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{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject may need {{l|crutch}}es}}
 
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands.  Some labor will be impossible for the subject.}}
 
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands.  Some labor will be impossible for the subject.}}
 
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}}
 
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}}
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{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency}}
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}}
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{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a {{L|bone doctor}} to treat}}
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}}
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{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a {{L|bone doctor}} to treat}}
 
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}}
 
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}}
 
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}}
 
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}}
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{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}}
 
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}}
 
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}}
 
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}}
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}}
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{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A {{L|bone doctor}} is needed to treat injuries}}
 
|}
 
|}
  
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{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}}
 
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}}
 
|}
 
|}
 
{{Category|Healthcare}}
 
{{Category|Interface}}
 

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