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Editing v0.31:Designations menu
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− | {{quality| | + | {{quality|Unrated}}{{av}} |
[[Image:DesignateMenu2010.png|right]] | [[Image:DesignateMenu2010.png|right]] | ||
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== Designations Menu == | == Designations Menu == | ||
− | *Mine ({{K|d}}) - Mark tiles to be | + | *Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor) |
− | *Channel ({{K|h}}) - Mark tiles to be | + | *Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. {{L|Mining}} labor) |
− | *Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. | + | *Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor) |
− | *Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs (req. | + | *Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs (req. {{L|Mining}} labor) |
− | *Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs (req. | + | *Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs (req. {{L|Mining}} labor) |
− | *Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs (req. | + | *Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs (req. {{L|Mining}} labor) |
− | *Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps (req. | + | *Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps (req. {{L|Mining}} labor) |
− | *Chop Down Trees ({{K|t}}) - Mark | + | *Chop Down Trees ({{K|t}}) - Mark {{L|Tree}}s to be chopped down. (req. {{L|Wood cutting}} labor) |
− | *Gather Plants ({{K|p}}) - Mark | + | *Gather Plants ({{K|p}}) - Mark {{L|Shrub}}s to be gathered. (req. {{L|Plant gathering}} labor) |
− | *Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed. (req. | + | *Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed. (req. {{L|Stone detailing}} labor) |
− | *Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved. (req. | + | *Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved. (req. {{L|Stone detailing}} labor) |
− | *Carve Fortifications ({{K|a}}) - Mark smoothed walls to have | + | *Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortification}}s carved. (req. {{L|Stone detailing}} labor) |
− | *Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings | + | *Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings |
*Remove Designation ({{K|x}}) - Remove all designation markings. | *Remove Designation ({{K|x}}) - Remove all designation markings. | ||
− | *Remove Construction ({{K|n}}) - Mark | + | *Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required) |
*Set Building/Item Properties ({{K|b}}) | *Set Building/Item Properties ({{K|b}}) | ||
− | **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be | + | **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}. |
− | **{{K|f}}: Forbid Items/Buildings - Mark area of objects to be | + | **{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}. |
− | **{{K|m}}: Melt Items - Mark area of objects to be | + | **{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}. |
− | **{{K|M}}: Remove Melt - Remove | + | **{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area. |
− | **{{K|d}}: Dump Items - Mark area of objects to be | + | **{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}. |
− | **{{K|D}}: Remove Dump - Remove | + | **{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area. |
− | **{{K|h}}: Hide Items/Buildings - Mark area of objects to be | + | **{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}. |
− | **{{K|H}}: Unhide Items/Buildings - Remove | + | **{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area. |
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”. | *Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”. | ||
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost” | **{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost” | ||
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**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}. | **{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}. | ||
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}: Change cost by -5/-1/1/5. | **{{K|Q}}{{K|q}}{{K|w}}{{K|W}}: Change cost by -5/-1/1/5. | ||
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