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Editing v0.31:Cheating

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{{mod}}
 
{{mod}}
  
'''Cheating''' is altering the game to make Dwarf Fortress easier. This is distinctly different from [[Main:exploits|exploits]]. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires special tools).
+
'''Cheating''' is altering the game to make Dwarf Fortress easier. This is distinctly different from [[exploits]]. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires special tools).
  
  
 
=Raw Editing=
 
=Raw Editing=
  
For making modifications to a newly generated world, edit the raw files located in the '''dwarffortress/raw/objects''' folder ''before'' generating the game. For making modifications to an existing world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
+
For making modifications to a newly generated world, edit the raw files located in the '''dwarffortress/raw/objects''' folder ''before'' generating the game. For making modifications to an existing world, edit the raw files located in the '''raw/objects''' sub-folder of the [[saved game folder]] for that world.
  
The most common use of editing raw files is to get free items, such as [[gem]]s, [[adamantine]], or [[flux]].  
+
The most common use of editing raw files is to get free items, such as {{L|gem}}s, {{L|adamantine}}, or {{L|flux}}.  
  
 
When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected.
 
When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected.
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However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error.  
 
However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error.  
  
[[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating.  
+
[[Shaostoul%27s Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating.  
  
 
==Creature Token Modifications==
 
==Creature Token Modifications==
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This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.
 
This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.
 
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.
 
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.
(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}[This may be due to editting in the Raw but not the Save, or visa versa])
+
(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}})
  
 
===No Needs Dwarves===
 
===No Needs Dwarves===
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Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})
 
Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})
  
As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well. (Also caution with using the tag [NOEXERT] as it can lead to an infinite sleep bug as well{{Verify}})
+
As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well.
  
 
(Warning, editing this may cause the game to crash.{{Verify}})
 
(Warning, editing this may cause the game to crash.{{Verify}})
  
Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[Unfortunate accident|assisted in such endeavors]].
+
Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[Unfortunate_accident|assisted in such endeavors]].
  
 
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.
 
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.
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<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
        [SKILL_RATES:5000:NONE:NONE:NONE]
+
      [SKILL_RATES:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]          +++     
+
      [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]          +++     
        [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:ENDURANCE:5000]
+
      [PHYS_ATT_CAP_PERC:ENDURANCE:5000]
        [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       
+
      [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       
        [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:RECUPERATION:5000]
+
      [PHYS_ATT_CAP_PERC:RECUPERATION:5000]
        [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
        [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]
+
      [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]
        [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             
+
      [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             
        [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:FOCUS:5000]
+
      [MENT_ATT_CAP_PERC:FOCUS:5000]
        [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         
+
      [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         
        [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:CREATIVITY:5000]
+
      [MENT_ATT_CAP_PERC:CREATIVITY:5000]
        [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]          +++     
+
      [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]          +++     
        [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:PATIENCE:5000]
+
      [MENT_ATT_CAP_PERC:PATIENCE:5000]
        [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]          +++             
+
      [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]          +++             
        [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:MEMORY:5000]
+
      [MENT_ATT_CAP_PERC:MEMORY:5000]
        [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++
+
      [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++
        [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]
+
      [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]
        [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:EMPATHY:5000]
+
      [MENT_ATT_CAP_PERC:EMPATHY:5000]
        [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++
+
      [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++
        [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:MUSICALITY:5000]
+
      [MENT_ATT_CAP_PERC:MUSICALITY:5000]
        [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
        [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]
+
      [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]
        [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
        [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]
+
      [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]
        [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:INTUITION:5000]
+
      [MENT_ATT_CAP_PERC:INTUITION:5000]
        [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:WILLPOWER:5000]
+
      [MENT_ATT_CAP_PERC:WILLPOWER:5000]
        [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]    +++
+
      [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]    +++
        [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]
+
      [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]
        [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]    +++
+
      [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]    +++
        [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]
+
      [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]
 
</div>
 
</div>
  
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===Enemy race dies in a pink cloud===
 
===Enemy race dies in a pink cloud===
Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[v0.31:Utilities#Runesmith|Runesmith]] can also remove species easily.
+
Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[DF2010:Utilities#Runesmith|Runesmith]] can also remove species easily.
  
 
  [SELECT_MATERIAL:ALL]
 
  [SELECT_MATERIAL:ALL]
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       [STATE_NAME_ADJ:GAS:poof!]
 
       [STATE_NAME_ADJ:GAS:poof!]
  
Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.
+
Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. In fact, 0 DF degrees is many thousands of real-world degrees below absolute zero. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.
  
 
Note: You must add this text after all the material you want to boil is defined. To be safe, just place it at the very end.
 
Note: You must add this text after all the material you want to boil is defined. To be safe, just place it at the very end.
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</div>
 
</div>
  
Create a new raw called reaction_practice_workshop, and within it paste the following: (Fixed the process to only accept bars of coke instead of just ANY bar. Enjoy. -Anonymous)
+
Create a new raw called reaction_practice_workshop, and within it paste the following:
 
 
 
<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
 
<pre>
 
<pre>
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[NAME:practice armorsmithing]
 
[NAME:practice armorsmithing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:FORGE_ARMOR]
 
[SKILL:FORGE_ARMOR]
 
[REACTION:PRACTICE_BEEKEEPING]
 
[NAME:practice beekeeping]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:BEEKEEPING]
 
  
 
[REACTION:PRACTICE_BONECARVING]
 
[REACTION:PRACTICE_BONECARVING]
 
[NAME:practice bonecarving]
 
[NAME:practice bonecarving]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:BONECARVE]
 
[SKILL:BONECARVE]
  
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[NAME:practice bonesetting]
 
[NAME:practice bonesetting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SET_BONE]
 
[SKILL:SET_BONE]
  
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[NAME:practice bowmaking]
 
[NAME:practice bowmaking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:BOWYER]
 
[SKILL:BOWYER]
 
[REACTION:PRACTICE_BREWING]
 
[NAME:practice brewing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:BREWING]
 
  
 
[REACTION:PRACTICE_CARPENTRY]
 
[REACTION:PRACTICE_CARPENTRY]
 
[NAME:practice carpentry]
 
[NAME:practice carpentry]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:CARPENTRY]
 
[SKILL:CARPENTRY]
  
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[NAME:practice clothesmaking]
 
[NAME:practice clothesmaking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:CLOTHESMAKING]
 
[SKILL:CLOTHESMAKING]
 
[REACTION:PRACTICE_COOKING]
 
[NAME:practice cooking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:COOK]
 
 
[REACTION:PRACTICE_DESIGNBUILDING]
 
[NAME:practice architecture]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:DESIGNBUILDING]
 
  
 
[REACTION:PRACTICE_DIAGNOSIS]
 
[REACTION:PRACTICE_DIAGNOSIS]
 
[NAME:practice diagnosis]
 
[NAME:practice diagnosis]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DIAGNOSE]
 
[SKILL:DIAGNOSE]
  
Line 485: Line 449:
 
[NAME:practice dying]
 
[NAME:practice dying]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DYER]
 
[SKILL:DYER]
  
Line 492: Line 455:
 
[NAME:practice engraving]
 
[NAME:practice engraving]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DETAILSTONE]
 
[SKILL:DETAILSTONE]
  
Line 499: Line 461:
 
[NAME:practice gem cutting]
 
[NAME:practice gem cutting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:CUTGEM]
 
[SKILL:CUTGEM]
  
Line 506: Line 467:
 
[NAME:practice gem setting]
 
[NAME:practice gem setting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:ENCRUSTGEM]
 
[SKILL:ENCRUSTGEM]
  
Line 513: Line 473:
 
[NAME:practice glassmaking]
 
[NAME:practice glassmaking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:GLASSMAKER]
 
[SKILL:GLASSMAKER]
 
[REACTION:PRACTICE_GLAZING]
 
[NAME:practice glazing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:GLAZING]
 
  
 
[REACTION:PRACTICE_GROWING]
 
[REACTION:PRACTICE_GROWING]
 
[NAME:practice growing]
 
[NAME:practice growing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:PLANT]
 
[SKILL:PLANT]
  
Line 534: Line 485:
 
[NAME:practice herbalism]
 
[NAME:practice herbalism]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:HERBALISM]
 
[SKILL:HERBALISM]
  
Line 541: Line 491:
 
[NAME:practice leatherworking]
 
[NAME:practice leatherworking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:LEATHERWORK]
 
[SKILL:LEATHERWORK]
  
Line 548: Line 497:
 
[NAME:practice masonry]
 
[NAME:practice masonry]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:MASONRY]
 
[SKILL:MASONRY]
  
Line 555: Line 503:
 
[NAME:practice mechanics]
 
[NAME:practice mechanics]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:MECHANICS]
 
[SKILL:MECHANICS]
  
Line 562: Line 509:
 
[NAME:practice metalcrafting]
 
[NAME:practice metalcrafting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:METALCRAFT]
 
[SKILL:METALCRAFT]
  
Line 569: Line 515:
 
[NAME:practice metalsmithing]
 
[NAME:practice metalsmithing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:FORGE_FURNITURE]
 
[SKILL:FORGE_FURNITURE]
  
Line 576: Line 521:
 
[NAME:practice mining]
 
[NAME:practice mining]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:MINING]
 
[SKILL:MINING]
 
[REACTION:PRACTICE_POTTERY]
 
[NAME:practice pottery]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:POTTERY]
 
  
 
[REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[NAME:practice siege engineering]
 
[NAME:practice siege engineering]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SIEGECRAFT]
 
[SKILL:SIEGECRAFT]
 +
 +
[REACTION:PRACTICE_SIEGE_OPERATION]
 +
[NAME:practice siege operation]
 +
[BUILDING:PRACTICE_WORKSHOP:NONE]
 +
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
 +
[SKILL:SIEGEOPERATE]
  
 
[REACTION:PRACTICE_STONECRAFTING]
 
[REACTION:PRACTICE_STONECRAFTING]
 
[NAME:practice stonecrafting]
 
[NAME:practice stonecrafting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:STONECRAFT]
 
[SKILL:STONECRAFT]
  
Line 604: Line 545:
 
[NAME:practice surgery]
 
[NAME:practice surgery]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SURGERY]
 
[SKILL:SURGERY]
  
Line 611: Line 551:
 
[NAME:practice suturing]
 
[NAME:practice suturing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SUTURE]
 
[SKILL:SUTURE]
 
[REACTION:PRACTIVE_WAX_WORKING]
 
[NAME:practice waxworking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:WAX_WORKING]
 
  
 
[REACTION:PRACTICE_WEAPONSMITHING]
 
[REACTION:PRACTICE_WEAPONSMITHING]
 
[NAME:practice weaponsmithing]
 
[NAME:practice weaponsmithing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:FORGE_WEAPON]
 
[SKILL:FORGE_WEAPON]
  
Line 632: Line 563:
 
[NAME:practice weaving]
 
[NAME:practice weaving]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:WEAVING]
 
[SKILL:WEAVING]
  
Line 639: Line 569:
 
[NAME:practice woodcrafting]
 
[NAME:practice woodcrafting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:WOODCRAFT]
 
[SKILL:WOODCRAFT]
  
Line 646: Line 575:
 
[NAME:practice wound dressing]
 
[NAME:practice wound dressing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DRESS_WOUNDS]
 
[SKILL:DRESS_WOUNDS]
 
</pre>
 
</pre>
Line 657: Line 585:
 
[PERMITTED_BUILDING:PRACTICE_WORKSHOP]
 
[PERMITTED_BUILDING:PRACTICE_WORKSHOP]
 
[PERMITTED_REACTION:PRACTICE_ARMORSMITHING]
 
[PERMITTED_REACTION:PRACTICE_ARMORSMITHING]
[PERMITTED_REACTION:PRACTICE_BEEKEEPING]
 
 
[PERMITTED_REACTION:PRACTICE_BONECARVING]
 
[PERMITTED_REACTION:PRACTICE_BONECARVING]
 
[PERMITTED_REACTION:PRACTICE_BONESETTING]
 
[PERMITTED_REACTION:PRACTICE_BONESETTING]
 
[PERMITTED_REACTION:PRACTICE_BOWMAKING]
 
[PERMITTED_REACTION:PRACTICE_BOWMAKING]
[PERMITTED_REACTION:PRACTICE_BREWING]
 
 
[PERMITTED_REACTION:PRACTICE_CARPENTRY]
 
[PERMITTED_REACTION:PRACTICE_CARPENTRY]
 
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]
 
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]
[PERMITTED_REACTION:PRACTICE_COOKING]
 
[PERMITTED_REACTION:PRACTICE_DESIGNBUILDING]
 
 
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]
 
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]
 
[PERMITTED_REACTION:PRACTICE_DYING]
 
[PERMITTED_REACTION:PRACTICE_DYING]
Line 672: Line 596:
 
[PERMITTED_REACTION:PRACTICE_GEM_SETTING]
 
[PERMITTED_REACTION:PRACTICE_GEM_SETTING]
 
[PERMITTED_REACTION:PRACTICE_GLASSMAKING]
 
[PERMITTED_REACTION:PRACTICE_GLASSMAKING]
[PERMITTED_REACTION:PRACTICE_GLAZING]
 
 
[PERMITTED_REACTION:PRACTICE_GROWING]
 
[PERMITTED_REACTION:PRACTICE_GROWING]
 
[PERMITTED_REACTION:PRACTICE_HERBALISM]
 
[PERMITTED_REACTION:PRACTICE_HERBALISM]
Line 681: Line 604:
 
[PERMITTED_REACTION:PRACTICE_METALSMITHING]
 
[PERMITTED_REACTION:PRACTICE_METALSMITHING]
 
[PERMITTED_REACTION:PRACTICE_MINING]
 
[PERMITTED_REACTION:PRACTICE_MINING]
[PERMITTED_REACTION:PRACTICE_POTTERY]
 
 
[PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION]
 
[PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION]
Line 687: Line 609:
 
[PERMITTED_REACTION:PRACTICE_SURGERY]
 
[PERMITTED_REACTION:PRACTICE_SURGERY]
 
[PERMITTED_REACTION:PRACTICE_SUTURING]
 
[PERMITTED_REACTION:PRACTICE_SUTURING]
[PERMITTED_REACTION:PRACTICE_WAX_WORKING]
 
 
[PERMITTED_REACTION:PRACTICE_WEAPONSMITHING]
 
[PERMITTED_REACTION:PRACTICE_WEAPONSMITHING]
 
[PERMITTED_REACTION:PRACTICE_WEAVING]
 
[PERMITTED_REACTION:PRACTICE_WEAVING]
Line 695: Line 616:
 
</div>
 
</div>
  
===Easy Vermin Disposal===
 
Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose:
 
<div style="height:200px; overflow:scroll;">
 
<pre>
 
[REACTION:BUGS_TO_COKE]
 
  [NAME:Cremate Vermin Corpses]
 
  [BUILDING:SMELTER:NONE]
 
  [REAGENT:A:5:REMAINS:NONE:NONE:NONE]
 
  [PRODUCT:20:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
  [SKILL:SMELT]
 
</pre>
 
</div>
 
 
Remember to add this to the appropriate entity files before generating a new world.
 
  
 
==Easy Entity Editing==
 
==Easy Entity Editing==
Line 856: Line 763:
 
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
 
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
  
The sand one does not appear to work anymore.
 
  
 
===Easy Metal===
 
===Easy Metal===
Line 878: Line 784:
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD][PRODUCT_DIMENSION:150]
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD][PRODUCT_DIMENSION:150]
 
[SKILL:SMELT]
 
[SKILL:SMELT]
</pre>
 
 
Some examples with very light wood, perfect for buckets, and  a frozen wood.
 
 
<pre>
 
[REACTION:FREE_FROZEN_WOOD]
 
[NAME:create frozen wood]
 
[BUILDING:SMELTER:NONE]
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD][PRODUCT_DIMENSION:150]
 
[SKILL:SMELT]
 
 
[REACTION:FREE_FEATHER_WOOD]
 
[NAME:create light wood]
 
[BUILDING:SMELTER:NONE]
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD][PRODUCT_DIMENSION:150]
 
[SKILL:SMELT]
 
 
 
</pre>
 
</pre>
  
Line 954: Line 843:
  
 
===Produce Water===
 
===Produce Water===
This reaction will allow your Dwarves to draw water from the rock. Unfortunately, it will not allow them to part the Red Sea - for that, you'll need lots of [[screw pump]]s, but that's another story...
+
This reaction will allow your Dwarves to draw water from the rock. Unfortunately, it will not allow them to part the Red Sea - for that, you'll need lots of {{L|screw pump}}s, but that's another story...
 
<pre>
 
<pre>
 
[REACTION:CHEAT_WATER]
 
[REACTION:CHEAT_WATER]
Line 967: Line 856:
  
 
<pre>
 
<pre>
[REACTION:PURIFY_WATER]
+
[spoiler][REACTION:PURIFY_WATER]
 
[NAME:purify water from booze]
 
[NAME:purify water from booze]
 
[BUILDING:STILL:CUSTOM_P]
 
[BUILDING:STILL:CUSTOM_P]
Line 990: Line 879:
  
 
=Memory Hacking=
 
=Memory Hacking=
Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. At present, tools that have been adapted to v0.31 include [[Utilities#Reveal|Reveal]], which allows you to see the whole map (though be warned- it also releases [[Hidden Fun Stuff]]) and [[Utilities#DFHack|DFhack]], a versatile tool which includes, among other things, a liquids hack that lets you place [[water]] or [[magma]] of a depth you choose into a square and "dfprospector," which tells you what minerals are available on the map.
+
Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. At present, tools that have been adapted to DF2010 include [[Utilities#Reveal|Reveal]], which allows you to see the whole map (though be warned- it also releases [[Hidden Fun Stuff]]) and [[Utilities#DFHack|DFhack]], a versatile tool which includes, among other things, a liquids hack that lets you place [[water]] or [[magma]] of a depth you choose into a square and "dfprospector," which tells you what minerals are available on the map.

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