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[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]
[[File:workshop_preview.png|right]]'''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]].
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'''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]].
  
 
==Description==
 
==Description==
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]Anything that is created, refined, cooked, altered, decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
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Anything that is created, refined, cooked, altered, decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
  
 
(* ''if the finished product has any quality modifiers - not all do: Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc''.)
 
(* ''if the finished product has any quality modifiers - not all do: Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc''.)
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===Operation===
 
===Operation===
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When there are items ordered at a workshop, the workshop will generate item creation jobs until it finds a suitable dwarf with appropriate labors (and skill level and so on if those are set in the workshop orders). When the dwarf is found, an A will appear next to the job in the workshop queue, and the following will happen:
 
When there are items ordered at a workshop, the workshop will generate item creation jobs until it finds a suitable dwarf with appropriate labors (and skill level and so on if those are set in the workshop orders). When the dwarf is found, an A will appear next to the job in the workshop queue, and the following will happen:
  
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===Interface===
 
===Interface===
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A workshop's interface is accessed by clicking on it.  This will open a new window showing the properties and controls of the workshop.  The top section will show the name of the workshop; buttons to control its links to stockpiles, to rename it, and to deconstruct it; the tabs for Tasks, Workers, and Work orders; and the list of currently queued tasks and the button to add new tasks.  The bottom section shows the current contents of the workshop, including the item that was used to construct the workshop.
 
A workshop's interface is accessed by clicking on it.  This will open a new window showing the properties and controls of the workshop.  The top section will show the name of the workshop; buttons to control its links to stockpiles, to rename it, and to deconstruct it; the tabs for Tasks, Workers, and Work orders; and the list of currently queued tasks and the button to add new tasks.  The bottom section shows the current contents of the workshop, including the item that was used to construct the workshop.
  
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[[Standing orders]] provide a rudimentary form of automation for some specific workshops in ''Dwarf Fortress''. Certain goods or materials are only useful for one thing, having no other use and requiring refinement before they can be made into something useful. Thus, standing orders automate certain tasks, queuing them up whenever input materials are available; this behavior may be configured in the "Labor" menu by pressing {{k|y}} or clicking the hammer icon in the bottom left toolbar, and selecting the Standing orders tab. Note that this rudimentary automation performs poorly with multiple workshops, often queuing dwarves to carry the materials to the farthest available workshop.
 
[[Standing orders]] provide a rudimentary form of automation for some specific workshops in ''Dwarf Fortress''. Certain goods or materials are only useful for one thing, having no other use and requiring refinement before they can be made into something useful. Thus, standing orders automate certain tasks, queuing them up whenever input materials are available; this behavior may be configured in the "Labor" menu by pressing {{k|y}} or clicking the hammer icon in the bottom left toolbar, and selecting the Standing orders tab. Note that this rudimentary automation performs poorly with multiple workshops, often queuing dwarves to carry the materials to the farthest available workshop.
 
* '''Automatically weave all thread''': This option instructs the [[loom]] to weave any thread into cloth whenever it becomes available. There are two other options: Automatically weave dyed thread, which behaves the same except it will only use dyed thread; and No automatic weaving, which disables all automatic weaving.
 
* '''Automatically weave all thread''': This option instructs the [[loom]] to weave any thread into cloth whenever it becomes available. There are two other options: Automatically weave dyed thread, which behaves the same except it will only use dyed thread; and No automatic weaving, which disables all automatic weaving.
* '''Use any cloth''': This option doesn't control any automation, instead restricting whether your [[clothier's shop]]s will use any available cloth, or '''Use only dyed cloth'''.
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* '''Use any cloth''': This option doesn't control any automation, instead restricting whether your [[clothier's shop]]s will use any available cloth, or Use only dyed cloth.
 
* '''Automatically collect webs''': This option instructs the [[loom]] to automatically queue up "Collect webs" tasks whenever spiderwebs become accessible to your dwarves. This can make your dwarves go wandering off into the caverns at some risk.
 
* '''Automatically collect webs''': This option instructs the [[loom]] to automatically queue up "Collect webs" tasks whenever spiderwebs become accessible to your dwarves. This can make your dwarves go wandering off into the caverns at some risk.
 
* '''Slaughter any marked animal''':  This option instructs the [[butcher's shop]] to queue up a "Slaughter animal" task any time an animal is marked for slaughter.
 
* '''Slaughter any marked animal''':  This option instructs the [[butcher's shop]] to queue up a "Slaughter animal" task any time an animal is marked for slaughter.
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==Tier system==
 
==Tier system==
  
The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. A Tier-1 workshop processes raw materials directly; a Tier-2 workshop processes the output of a Tier-1 workshop (but may also include new raw materials); and a Tier-3 workshop processes the output of a Tier-2 workshop (but may also include inputs from lower levels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier, because these items are reusable; your dwarves will not need to create a new bag each time they want to mill some flour. In some cases, a workshop may fit into multiple tiers, (ex. [[Mechanic's workshop]]).  In these cases, the workshop is listed in the lowest applicable tier for its primary purpose.
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The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. A Tier-1 workshop processes raw materials directly; a Tier-2 workshop processes the output of a Tier-1 workshop (but may also include new raw materials); and a Tier-3 workshop processes the output of a Tier-2 workshop (but may also include inputs from lower levels) Note that containers (cloth and leather bags) are considered Tier 1 materials even though they are produced at a higher tier. This is because these items are reusable; your dwarves will not need to create a new bag each time they want to mill some flour. In some cases, a workshop may fit into multiple tiers, (ex. [[Mechanic's workshop]]).  In these cases, the workshop is listed in the lowest applicable tier for its primary purpose.
  
 
: Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
 
: Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
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===Tier 1 workshops===
 
===Tier 1 workshops===
*[[Bowyer's workshop]] {{Menu icon|b|o|b|sep=-}}
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*{{K|o}}-{{K|b}} [[Bowyer's workshop]]:
 
**Uses Tier 0 material: [[Wood]]
 
**Uses Tier 0 material: [[Wood]]
 
**Can also use higher-tier material: [[Bone]]  
 
**Can also use higher-tier material: [[Bone]]  
 
**Produces Tier 1 Weapon: [[Crossbow]]
 
**Produces Tier 1 Weapon: [[Crossbow]]
*[[Carpenter's workshop]] {{Menu icon|b|o|p|sep=-}}
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*{{K|o}}-{{K|p}} [[Carpenter's workshop]]:  Uses wood from trees to produce various goods.
 
**Uses Tier 0 materials: [[Wood]]
 
**Uses Tier 0 materials: [[Wood]]
 
**Produces Tier 1 materials:  
 
**Produces Tier 1 materials:  
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***Containers: [[Barrel]], [[Bin]], [[Bucket]], [[Casket]]
 
***Containers: [[Barrel]], [[Bin]], [[Bucket]], [[Casket]]
 
***Building Materials: [[Block]], [[Grate]], [[Pipe section]]
 
***Building Materials: [[Block]], [[Grate]], [[Pipe section]]
***Furniture: [[Bed]], [[Bookcase]], [[Chair]], [[Table]], [[Cabinet]], [[Chest]], [[Armor stand]], [[Weapon rack]]
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***Furniture: [[Bed]], [[Chair]], [[Table]], [[Cabinet]], [[Chest]], [[Armor stand]], [[Weapon rack]]
 
***Furniture: [[Door]], [[Floodgate]], [[Hatch cover]]
 
***Furniture: [[Door]], [[Floodgate]], [[Hatch cover]]
 
***Trap Components: [[Cage]], [[Enormous corkscrew]], [[Menacing spike]], [[Spiked ball]]
 
***Trap Components: [[Cage]], [[Enormous corkscrew]], [[Menacing spike]], [[Spiked ball]]
 
***Finished Goods: [[Crutch]], [[Splint]]
 
***Finished Goods: [[Crutch]], [[Splint]]
 
***Tools: [[Animal trap]], [[stepladder]], [[wheelbarrow]], [[minecart]]
 
***Tools: [[Animal trap]], [[stepladder]], [[wheelbarrow]], [[minecart]]
*[[Jeweler's workshop]] {{Menu icon|b|o|j|sep=-}}
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*{{K|o}}-{{K|j}} [[Jeweler's workshop]]:
 
**Uses Tier 0 Item: Rough [[gem]]
 
**Uses Tier 0 Item: Rough [[gem]]
 
**Can also use higher-tier items: Cut [[gem]]s, Encrustable objects
 
**Can also use higher-tier items: Cut [[gem]]s, Encrustable objects
 
**Produces: Cut [[gem]], Encrusted objects
 
**Produces: Cut [[gem]], Encrusted objects
*[[Stoneworker's workshop]] {{Menu icon|b|o|t|sep=-}}
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*{{K|o}}-{{K|t}} [[Stoneworker's workshop]]:
 
**Uses Tier 0 Item: [[Stone]]
 
**Uses Tier 0 Item: [[Stone]]
 
**Produces Tier 1 Items: [[Armor stand]], [[Block]], [[Throne]], [[Coffin]], [[Door]], [[Floodgate]], [[Hatch cover]], [[Grate]], [[Cabinet]], [[Coffer]], [[Statue]], [[Table]], [[Weapon rack]], [[Quern]], [[Millstone]], [[Slab]]
 
**Produces Tier 1 Items: [[Armor stand]], [[Block]], [[Throne]], [[Coffin]], [[Door]], [[Floodgate]], [[Hatch cover]], [[Grate]], [[Cabinet]], [[Coffer]], [[Statue]], [[Table]], [[Weapon rack]], [[Quern]], [[Millstone]], [[Slab]]
*[[Butcher's shop]] {{Menu icon|b|o|f|b|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|b}} [[Butcher's shop]]:
 
**Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals
 
**Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals
 
**Produces Tier 1 Items: [[Skin]], [[Fat]], [[Meat]], [[Bone]], [[Prepared organs]], [[Skull]], [[Scale]], [[Hoof]], [[Ivory]], [[Tooth]]
 
**Produces Tier 1 Items: [[Skin]], [[Fat]], [[Meat]], [[Bone]], [[Prepared organs]], [[Skull]], [[Scale]], [[Hoof]], [[Ivory]], [[Tooth]]
*[[Mechanic's workshop]] {{Menu icon|b|o|h|sep=-}}
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*{{K|o}}-{{K|h}} [[Mechanic's workshop]]:
 
**Uses Tier 0-1 Items: [[Stone]], [[Table]], [[Rope]]
 
**Uses Tier 0-1 Items: [[Stone]], [[Table]], [[Rope]]
 
**Produces Tier 1 Item: [[Mechanism]]
 
**Produces Tier 1 Item: [[Mechanism]]
 
**Produces Tier 3 Item: [[Traction bench]]
 
**Produces Tier 3 Item: [[Traction bench]]
*[[Farmer's workshop]] {{Menu icon|b|o|f|f|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|f}} [[Farmer's workshop]]:
 
**Uses Tier 0 Items: [[crop]], [[Animal]]
 
**Uses Tier 0 Items: [[crop]], [[Animal]]
 
**Can use Tier 1 Reusable Items: [[Container|Bags, barrels, vials]], [[Bucket]]s
 
**Can use Tier 1 Reusable Items: [[Container|Bags, barrels, vials]], [[Bucket]]s
 
**Produces Tier 1 Items: [[Pig tail]] [[thread]], [[Rope reed]] [[thread]], [[Quarry bush]] leaves, [[Dwarven syrup]], Plant [[extracts]], [[Milk]], [[Cheese]]
 
**Produces Tier 1 Items: [[Pig tail]] [[thread]], [[Rope reed]] [[thread]], [[Quarry bush]] leaves, [[Dwarven syrup]], Plant [[extracts]], [[Milk]], [[Cheese]]
*[[Fishery]] {{Menu icon|b|o|f|y|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|y}} [[Fishery]]:
 
**Uses Tier 0 Items: Raw [[fish]]
 
**Uses Tier 0 Items: Raw [[fish]]
 
**Produces Tier 1 Items: [[Meat|Fish meat]], [[Shell]]s, [[Captured live fish]]
 
**Produces Tier 1 Items: [[Meat|Fish meat]], [[Shell]]s, [[Captured live fish]]
*[[Craftsdwarf's workshop]] {{Menu icon|b|o|r|sep=-}}
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*{{K|o}}-{{K|r}} [[Craftsdwarf's workshop]]:
 
**Uses Tier 0 Items: [[Stone]], [[Wood]]
 
**Uses Tier 0 Items: [[Stone]], [[Wood]]
 
**Can also use higher-tier items: [[Bone]], [[Shell]], [[Ivory]], [[Tooth]], [[Horn]], [[Pearl]], [[Cloth]], [[Leather]], [[Slab]]s
 
**Can also use higher-tier items: [[Bone]], [[Shell]], [[Ivory]], [[Tooth]], [[Horn]], [[Pearl]], [[Cloth]], [[Leather]], [[Slab]]s
 
**Produces: [[Finished goods]], [[Pot]]s, [[Jug]]s, [[Tool]]s, [[Memorial]]s
 
**Produces: [[Finished goods]], [[Pot]]s, [[Jug]]s, [[Tool]]s, [[Memorial]]s
*[[Siege workshop]] {{Menu icon|b|o|g|sep=-}}
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*{{K|o}}-{{K|g}} [[Siege workshop]]:
 
**Uses Tier 0 Item: [[Wood]]
 
**Uses Tier 0 Item: [[Wood]]
 
**Can also use higher-tier item: [[Ballista arrowhead]]
 
**Can also use higher-tier item: [[Ballista arrowhead]]
 
**Produces: [[Catapult]] parts, [[Ballista]] parts, [[Ballista arrow]]s
 
**Produces: [[Catapult]] parts, [[Ballista]] parts, [[Ballista arrow]]s
*[[Wood furnace]] {{Menu icon|b|o|u|f|sep=-}}
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*{{K|o}}-{{K|u}}-{{K|f}} [[Wood furnace]]:
 
**Uses Tier 0 Item: [[Wood]]
 
**Uses Tier 0 Item: [[Wood]]
 
**Produces: Fuel ([[Charcoal]]), [[Ash]]
 
**Produces: Fuel ([[Charcoal]]), [[Ash]]
*[[Magma smelter]] {{Menu icon|b|o|u|L|sep=-}} (requires [[magma]] access):
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*{{K|o}}-{{K|u}}-{{K|L}} [[Magma smelter]] (requires [[magma]] access):
 
**Uses Tier 0 Items: [[Coal]], [[Ore]], [[Flux]]
 
**Uses Tier 0 Items: [[Coal]], [[Ore]], [[Flux]]
 
**Can also use higher-tier items: Fuel ([[Charcoal]], [[Coke]]), [[Metal]] [[bar]]s, scrap [[weapon]]s, [[armor]], etc.
 
**Can also use higher-tier items: Fuel ([[Charcoal]], [[Coke]]), [[Metal]] [[bar]]s, scrap [[weapon]]s, [[armor]], etc.
 
**Produces: [[Metal]] [[bar]]s, [[Coke]]
 
**Produces: [[Metal]] [[bar]]s, [[Coke]]
*[[Magma kiln]] {{Menu icon|b|o|u|K|sep=-}} (requires [[magma]] access):
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*{{K|o}}-{{K|u}}-{{K|K}} [[Magma kiln]] (requires [[magma]] access):
 
**Uses Tier 0 Items: [[Gypsum]], [[Alabaster]], [[Selenite]], [[Satinspar]], [[Kaolinite]], [[Clay]], [[Silty clay]], [[Sandy clay]], [[Clay loam]], [[Fire clay]], [[Cassiterite]]
 
**Uses Tier 0 Items: [[Gypsum]], [[Alabaster]], [[Selenite]], [[Satinspar]], [[Kaolinite]], [[Clay]], [[Silty clay]], [[Sandy clay]], [[Clay loam]], [[Fire clay]], [[Cassiterite]]
 
**Can also use higher-tier items: [[Ash]], [[Potash]]
 
**Can also use higher-tier items: [[Ash]], [[Potash]]
 
**Produces: [[Pearlash]], [[Gypsum plaster]], [[Ceramic]]s ([[Jug]], [[Block|Bricks]], [[Statue]], [[Large pot]], [[Craft]]s, [[Hive]]), [[Glaze]]d items
 
**Produces: [[Pearlash]], [[Gypsum plaster]], [[Ceramic]]s ([[Jug]], [[Block|Bricks]], [[Statue]], [[Large pot]], [[Craft]]s, [[Hive]]), [[Glaze]]d items
*[[Magma glass furnace]] {{Menu icon|b|o|u|G|sep=-}} (requires [[magma]] access):
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*{{K|o}}-{{K|u}}-{{K|G}} [[Magma glass furnace]] (requires [[magma]] access):
 
**Uses Tier 0 Items: [[Sand]] [[bag]], Raw [[rock crystal]]
 
**Uses Tier 0 Items: [[Sand]] [[bag]], Raw [[rock crystal]]
 
**Can also use higher-tier item: [[Pearlash]]
 
**Can also use higher-tier item: [[Pearlash]]
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===Tier 2 workshops===
 
===Tier 2 workshops===
*[[Tanner's shop]] {{Menu icon|b|o|f|t|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|t}} [[Tanner's shop]]:
 
**Uses Tier 1 Item: [[Skin|Hide]]
 
**Uses Tier 1 Item: [[Skin|Hide]]
 
**Produces Tier 2 Item: [[Leather]]
 
**Produces Tier 2 Item: [[Leather]]
*[[Loom]] {{Menu icon|b|o|l|o|sep=-}}
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*{{K|o}}-{{K|l}}-{{K|o}} [[Loom]]:
 
**Uses Tier 1 Items: [[Adamantine]] strands, [[Cave spider]] [[silk]] [[Cloth|thread]], [[Giant cave spider]] [[silk]] [[Cloth|thread]], [[Phantom spider]] [[silk]] [[Cloth|thread]], [[Pig tail]] [[Cloth|thread]], [[Rope reed]] [[Cloth|thread]]
 
**Uses Tier 1 Items: [[Adamantine]] strands, [[Cave spider]] [[silk]] [[Cloth|thread]], [[Giant cave spider]] [[silk]] [[Cloth|thread]], [[Phantom spider]] [[silk]] [[Cloth|thread]], [[Pig tail]] [[Cloth|thread]], [[Rope reed]] [[Cloth|thread]]
 
**Produces: [[Cloth]]
 
**Produces: [[Cloth]]
*[[Still]] {{Menu icon|b|o|f|l|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|l}} [[Still]]:
 
**Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
 
**Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
 
**Uses Tier 1 Reusable Item: [[Barrel]]
 
**Uses Tier 1 Reusable Item: [[Barrel]]
 
**Produces: [[Drink]]
 
**Produces: [[Drink]]
*[[Ashery]] {{Menu icon|b|o|y|sep=-}}
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*{{K|o}}-{{K|y}} [[Ashery]]:
 
**Uses Tier 1 Item: [[Ash]]
 
**Uses Tier 1 Item: [[Ash]]
 
**Can use Tier 1 Reusable Item: [[Bucket]]
 
**Can use Tier 1 Reusable Item: [[Bucket]]
 
**Produces Tier 2 Items: [[Lye]], [[Potash]]
 
**Produces Tier 2 Items: [[Lye]], [[Potash]]
*[[Kitchen]] {{Menu icon|b|o|f|k|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|k}} [[Kitchen]]:
 
**Uses Tier 1 Items: [[Meat|Fish]], [[Meat]], [[Cheese]], [[Dwarven syrup]], [[Milk]], [[Prepared organs]], [[Fat]]  
 
**Uses Tier 1 Items: [[Meat|Fish]], [[Meat]], [[Cheese]], [[Dwarven syrup]], [[Milk]], [[Prepared organs]], [[Fat]]  
 
**Can also use lower-tier items: [[Plants]], [[Seed]]s, [[Egg]]s
 
**Can also use lower-tier items: [[Plants]], [[Seed]]s, [[Egg]]s
 
**Can also use higher-tier items: [[Alcohol]], [[Dwarven sugar]], [[Flour]], [[Tallow]]
 
**Can also use higher-tier items: [[Alcohol]], [[Dwarven sugar]], [[Flour]], [[Tallow]]
 
**Produces: [[Food|Prepared meals]], [[Tallow]]
 
**Produces: [[Food|Prepared meals]], [[Tallow]]
*[[Screw press]] {{Menu icon|b|o|R|sep=-}}
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*{{K|o}}-{{K|R}} [[Screw press]]:
 
**Uses Tier 1 Items: [[Honeycomb]]
 
**Uses Tier 1 Items: [[Honeycomb]]
 
**Uses Tier 1 Reusable item: [[Jug]]
 
**Uses Tier 1 Reusable item: [[Jug]]
 
**Can also use higher-tier item: [[rock nut|Rock nut paste]]
 
**Can also use higher-tier item: [[rock nut|Rock nut paste]]
 
**Produces: [[Honey]], [[Wax]], [[rock nut|Rock nut press cake]], [[rock nut|Rock nut oil]]
 
**Produces: [[Honey]], [[Wax]], [[rock nut|Rock nut press cake]], [[rock nut|Rock nut oil]]
*[[Quern]] {{Menu icon|b|o|f|q|sep=-}}
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*{{K|o}}-{{K|f}}-{{K|q}} [[Quern]]:
 
**Uses Tier 0 Items: [[Blade weed]], [[Cave wheat]], [[Dimple cup]], [[Hide root]], [[Longland grass]], [[Sliver barb]], [[Sweet pod]], [[Whip vine]], [[Rock nut]]s
 
**Uses Tier 0 Items: [[Blade weed]], [[Cave wheat]], [[Dimple cup]], [[Hide root]], [[Longland grass]], [[Sliver barb]], [[Sweet pod]], [[Whip vine]], [[Rock nut]]s
 
**Uses Tier 1 Reusable Item: [[bag]]
 
**Uses Tier 1 Reusable Item: [[bag]]
 
**Produces: [[Flour|Dwarven wheat flour]], [[Dwarven sugar]], [[Flour|Longland flour]], [[Whip vine flour]], [[Dimple dye]], [[Emerald dye]], [[Redroot dye]], [[Sliver dye]], [[rock nut|Rock nut paste]]  
 
**Produces: [[Flour|Dwarven wheat flour]], [[Dwarven sugar]], [[Flour|Longland flour]], [[Whip vine flour]], [[Dimple dye]], [[Emerald dye]], [[Redroot dye]], [[Sliver dye]], [[rock nut|Rock nut paste]]  
*[[Millstone]] {{Menu icon|b|m|n|sep=-}} (under Mechanisms instead of Workshops)
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*{{K|m}}-{{K|n}}) [[Millstone]] (under Mechanisms instead of Workshops):
 
**Requires: Mechanical Power Source ([[Water wheel]] or [[Windmill]]), and a Millstone (Constructed at [[Mason's workshop]])
 
**Requires: Mechanical Power Source ([[Water wheel]] or [[Windmill]]), and a Millstone (Constructed at [[Mason's workshop]])
 
**Uses Tier 0 Items: [[Blade weed]], [[Cave wheat]], [[Dimple cup]], [[Hide root]], [[Longland grass]], [[Sliver barb]], [[Sweet pod]], [[Whip vine]], [[Rock nut]]s
 
**Uses Tier 0 Items: [[Blade weed]], [[Cave wheat]], [[Dimple cup]], [[Hide root]], [[Longland grass]], [[Sliver barb]], [[Sweet pod]], [[Whip vine]], [[Rock nut]]s
 
**Uses Tier 1 Reusable Item: [[bag]]
 
**Uses Tier 1 Reusable Item: [[bag]]
 
**Produces: [[Emerald dye]], [[Flour|Dwarven wheat flour]], [[Dimple dye]], [[Redroot dye]], [[Flour|Longland flour]], [[Sliver dye]], [[Dwarven sugar]], [[Whip vine flour]], [[rock nut|Rock nut paste]]
 
**Produces: [[Emerald dye]], [[Flour|Dwarven wheat flour]], [[Dimple dye]], [[Redroot dye]], [[Flour|Longland flour]], [[Sliver dye]], [[Dwarven sugar]], [[Whip vine flour]], [[rock nut|Rock nut paste]]
*[[Smelter]] {{Menu icon|b|o|u|l|sep=-}}
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*{{K|o}}-{{K|u}}-{{K|l}} [[Smelter]]:
 
**Uses Tier 1 Items: Fuel ([[Charcoal]], [[Coke]])
 
**Uses Tier 1 Items: Fuel ([[Charcoal]], [[Coke]])
 
**Uses Tier 0 Items: [[Coal]], [[Ore]], [[Flux]]
 
**Uses Tier 0 Items: [[Coal]], [[Ore]], [[Flux]]
 
**Can also use higher-tier items: [[Metal]] [[bar]]s, can [[melt]] metal [[weapon]]s, [[armor]], etc.
 
**Can also use higher-tier items: [[Metal]] [[bar]]s, can [[melt]] metal [[weapon]]s, [[armor]], etc.
 
**Produces: [[Coke]], [[Metal]] [[bar]]s
 
**Produces: [[Coke]], [[Metal]] [[bar]]s
*[[Kiln]] {{Menu icon|b|o|u|k|sep=-}}
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*{{K|o}}-{{K|u}}-{{K|k}} [[Kiln]]:
 
**Uses Tier 0 Items: [[Gypsum]], [[Alabaster]], [[Selenite]], [[Satinspar]], [[Kaolinite]], [[Clay]], [[Silty clay]], [[Sandy clay]], [[Clay loam]], [[Fire clay]], [[Cassiterite]]
 
**Uses Tier 0 Items: [[Gypsum]], [[Alabaster]], [[Selenite]], [[Satinspar]], [[Kaolinite]], [[Clay]], [[Silty clay]], [[Sandy clay]], [[Clay loam]], [[Fire clay]], [[Cassiterite]]
 
**Uses Tier 1 Items: Fuel ([[Charcoal]], [[Coke]]), [[Ash]], [[Potash]]
 
**Uses Tier 1 Items: Fuel ([[Charcoal]], [[Coke]]), [[Ash]], [[Potash]]
 
**Produces: [[Pearlash]], [[Gypsum plaster]], [[Ceramic]]s ([[Jug]], [[Block|Bricks]], [[Statue]], [[Large pot]], [[Craft]]s, [[Hive]]), [[Glaze]]d items
 
**Produces: [[Pearlash]], [[Gypsum plaster]], [[Ceramic]]s ([[Jug]], [[Block|Bricks]], [[Statue]], [[Large pot]], [[Craft]]s, [[Hive]]), [[Glaze]]d items
*[[Glass furnace]] {{Menu icon|b|o|u|g|sep=-}}
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*{{K|o}}-{{K|u}}-{{K|g}} [[Glass furnace]]:
 
**Uses Tier 0 Items: [[Sand]] [[bag]], Raw [[rock crystal]]
 
**Uses Tier 0 Items: [[Sand]] [[bag]], Raw [[rock crystal]]
 
**Uses Tier 1 Items: Fuel ([[Charcoal]], [[Coke]])
 
**Uses Tier 1 Items: Fuel ([[Charcoal]], [[Coke]])
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===Tier 3 workshops===
 
===Tier 3 workshops===
*[[Leather works]] {{Menu icon|b|o|l|l|sep=-}}
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*{{K|o}}-{{K|l}}-{{K|l}} [[Leather works]]:
 
**Uses Tier 2 Item: [[Leather]]
 
**Uses Tier 2 Item: [[Leather]]
 
**Produces: [[Leather]] [[Clothing]], [[Leather]] [[Armor]], [[Leather]] [[Shield]], [[Leather]] [[Quiver]], [[Leather]] [[Bag]], [[Leather]] [[Backpack]], [[Leather]] [[Waterskin]], [[Decoration|Leather Images]] (decoration)
 
**Produces: [[Leather]] [[Clothing]], [[Leather]] [[Armor]], [[Leather]] [[Shield]], [[Leather]] [[Quiver]], [[Leather]] [[Bag]], [[Leather]] [[Backpack]], [[Leather]] [[Waterskin]], [[Decoration|Leather Images]] (decoration)
*[[Dyer's shop]] {{Menu icon|b|o|l|y|sep=-}}
+
*{{K|o}}-{{K|l}}-{{K|y}} [[Dyer's shop]]:
 
**Uses Tier 2 Item: [[Dye]], [[Cloth]]  
 
**Uses Tier 2 Item: [[Dye]], [[Cloth]]  
 
**Can also use lower-tier item: [[Thread]]
 
**Can also use lower-tier item: [[Thread]]
 
**Produces: Dyed [[Thread]], Dyed [[Cloth]]
 
**Produces: Dyed [[Thread]], Dyed [[Cloth]]
*[[Clothier's shop]] {{Menu icon|b|o|l|k|sep=-}}
+
*{{K|o}}-{{K|l}}-{{K|k}} [[Clothier's shop]]:
 
**Uses Tier 2 Item: [[Cloth]]
 
**Uses Tier 2 Item: [[Cloth]]
 
**Can also use higher-tier item: Dyed [[Cloth]]
 
**Can also use higher-tier item: Dyed [[Cloth]]
 
**Produces: [[Backpack]], [[Bag]], [[Clothing]], [[Quiver]], [[Rope]]
 
**Produces: [[Backpack]], [[Bag]], [[Clothing]], [[Quiver]], [[Rope]]
*[[Metalsmith's forge]] {{Menu icon|b|o|i|sep=-}}
+
*{{K|o}}-{{K|i}} [[Metalsmith's forge]]:
 
**Uses Tier 1 Item: Fuel ([[Charcoal]], [[Coke]])
 
**Uses Tier 1 Item: Fuel ([[Charcoal]], [[Coke]])
 
**Uses Tier 2 Item: [[Metal]] [[bars]]
 
**Uses Tier 2 Item: [[Metal]] [[bars]]
 
**Produces: [[weapon]]s, [[trap]] components, [[bolts]], [[ballista arrowhead|ballista arrowheads]], [[armor]], [[chain|chains]], [[craft|crafts]], [[coins]], [[goblet|goblets]], [[stud|studding]], [[anvil]]s, [[block]]s, [[furniture]], animal traps and mechanisms.
 
**Produces: [[weapon]]s, [[trap]] components, [[bolts]], [[ballista arrowhead|ballista arrowheads]], [[armor]], [[chain|chains]], [[craft|crafts]], [[coins]], [[goblet|goblets]], [[stud|studding]], [[anvil]]s, [[block]]s, [[furniture]], animal traps and mechanisms.
*[[Magma forge]] {{Menu icon|b|o|I|sep=-}} (requires [[magma]] access):
+
*{{K|o}}-{{k|I}} [[Magma forge]] (requires [[magma]] access):
 
**Uses Tier 2 Item: [[Metal]] [[bar]]s
 
**Uses Tier 2 Item: [[Metal]] [[bar]]s
 
**Produces: [[Armor]], [[Weapon]], [[Chain]], [[Crafts]], [[Furniture]]
 
**Produces: [[Armor]], [[Weapon]], [[Chain]], [[Crafts]], [[Furniture]]
*[[Soap maker's workshop]] {{Menu icon|b|o|P|sep=-}}
+
*{{K|o}}-{{K|P}} ({{K|Shift}}+{{K|s}}) [[Soap maker's workshop]]:
 
**Uses Tier 2 Items: [[Tallow]], [[Lye]]
 
**Uses Tier 2 Items: [[Tallow]], [[Lye]]
 
**Can also use higher-tier item: [[Rock nut oil]]
 
**Can also use higher-tier item: [[Rock nut oil]]
 
**Produces: [[Soap]]
 
**Produces: [[Soap]]
  
Note that some specific products can be higher-tier than indicated above. For example, production of [[steel]] weapons requires: producing [[Coke|fuel]], producing [[Iron]] [[bar]]s, producing [[pig iron]] bars, producing [[steel]] bars, then finally forging weapons (a Tier-5 process).
+
Note that some specific products can be higher-tier than indicated above. For example, production of [[Steel]] weapons requires: producing [[Coke|fuel]], producing [[Iron]] [[bar]]s, producing [[pig iron]] bars, producing [[steel]] bars, then finally forging weapons (a Tier-5 process).
  
 
==See Also==
 
==See Also==
Line 230: Line 233:
  
 
{{Workshops}}
 
{{Workshops}}
{{V50 menus}}
 
  
 
{{Category|Workshops| }}
 
{{Category|Workshops| }}
 
[[ru:Workshop]]
 
[[ru:Workshop]]

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