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− | + | ==Work Orders== | |
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+ | |||
+ | Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a [[Manager]]. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The work order screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work [o]rder menubutton (the clipboard icon in the bottom left). | ||
==Work Order Conditions== | ==Work Order Conditions== | ||
− | + | ||
− | ===Frequency=== | + | Work Order Conditions are incredibly versatile and equal parts daunting. There are various options that can be selected as conditions: |
− | This | + | ===Frequency Condition=== |
+ | This decides how often (if any) the work order will repeat. If there are no other conditions, the options are: | ||
* One-time order | * One-time order | ||
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* Restarts if completed, checked yearly | * Restarts if completed, checked yearly | ||
− | If there are conditions, the options are: | + | If there are other conditions, the options are: |
* One-time order, conditions checked daily | * One-time order, conditions checked daily | ||
* One-time order, conditions checked monthly | * One-time order, conditions checked monthly | ||
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====Adjectives==== | ====Adjectives==== | ||
− | A bunch of definitions for items that range from the 'type' of material (e.g. Yarn, which includes Sheep, Alpaca and Llama wool) to the state of the object (e.g. Empty, for an Empty bag or Empty Barrel). An Item can have multiple adjectives. Adjectives can be very powerful, but are also not entirely obvious what they are. Some | + | A bunch of definitions for items that range from the 'type' of material (e.g. Yarn, which includes Sheep, Alpaca and Llama wool) to the state of the object (e.g. Empty, for an Empty bag or Empty Barrel). An Item can have multiple adjectives. Adjectives can be very powerful, but are also not entirely obvious what they are. Some Adjectives, examples of items with said adjectives, and uses of said adjectives are listed below. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| Aluminium-bearing items || Native Aluminium || Same as using 'Native Aluminium' material | | Aluminium-bearing items || Native Aluminium || Same as using 'Native Aluminium' material | ||
|- | |- | ||
− | | Ammo items || | + | | Ammo items || Iron Arrow, Fungiwood Blowdart || Example |
− | |- | + | |- |
− | | Bag-processable items || | + | | Bag-processable items || Example || For the "Process plant to bag" order |
|- | |- | ||
| Bismuth-bearing items|| Bismuthinite || Same as using 'Bismuthinite' material | | Bismuth-bearing items|| Bismuthinite || Same as using 'Bismuthinite' material | ||
+ | |- | ||
+ | | Blunt items|| Steel Mace, Silver War-hammer || | ||
|- | |- | ||
| Bone items || Yak Bone, Elf Bone, Horse Bone || For checking you have bones before doing bone crafts or making bone bolts. Can also be used to set a minimum number of bone bolts you want | | Bone items || Yak Bone, Elf Bone, Horse Bone || For checking you have bones before doing bone crafts or making bone bolts. Can also be used to set a minimum number of bone bolts you want | ||
+ | |- | ||
+ | | Bookcase items || Gabbro Bookcase || | ||
+ | |- | ||
+ | | Building material items || oak log, gabbro block, chert stone, iron bar || | ||
+ | |- | ||
+ | | Butcherable items || Butcherable corpses || | ||
+ | |- | ||
+ | | Calcite/limestone/chalk/marble items || Chalk, Chalk Blocks || Could be used for flux, but better to use the Flux Adjective | ||
|- | |- | ||
| Clay items || Fire Clay stone, Clay Loam Mug || Useful in combination with 'Stone' type to check how much Clay you have available | | Clay items || Fire Clay stone, Clay Loam Mug || Useful in combination with 'Stone' type to check how much Clay you have available | ||
+ | |- | ||
+ | | Collected items || ?? || | ||
|- | |- | ||
| Cookable items || Turkey Egg, Pig Meat, Plump Helmet || Used for checking if you have enough items to make roasts | | Cookable items || Turkey Egg, Pig Meat, Plump Helmet || Used for checking if you have enough items to make roasts | ||
|- | |- | ||
| Copper-bearing items || Tetrahedrite, Malachite || Used for checking if you have copper ores for making alloy metals out of ores | | Copper-bearing items || Tetrahedrite, Malachite || Used for checking if you have copper ores for making alloy metals out of ores | ||
+ | |- | ||
+ | |Deep material items || ?? || HFS related? | ||
+ | |- | ||
+ | |Display object items || ?? || | ||
+ | |- | ||
+ | |Divination items || Wooden Dice || | ||
|- | |- | ||
|Dye Items || Dimple Cup Dye, Hide Root Dye || Used for checking for dye for dye jobs, can be used to set a condition on 'mill plants' jobs | |Dye Items || Dimple Cup Dye, Hide Root Dye || Used for checking for dye for dye jobs, can be used to set a condition on 'mill plants' jobs | ||
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|- | |- | ||
|Dyed items || Pig Tail Cloth, Cave Spider Silk Thread || Used for checking how much dyed items exist | |Dyed items || Pig Tail Cloth, Cave Spider Silk Thread || Used for checking how much dyed items exist | ||
+ | |- | ||
+ | |Edged items || Steel Sword || | ||
|- | |- | ||
|Empty items || Leather Bag, Large Green Glass Pot || Useful for checking for barrels for brew jobs, and checking for empty bags for jobs that require bags to store objects in | |Empty items || Leather Bag, Large Green Glass Pot || Useful for checking for barrels for brew jobs, and checking for empty bags for jobs that require bags to store objects in | ||
|- | |- | ||
+ | |Extract-bearing fish items || ?? || | ||
+ | |- | ||
+ | |Extract-bearing plant items || ?? || | ||
+ | |- | ||
+ | |Extract-bearing small creature items || ?? || | ||
+ | |- | ||
|Fat items || Pig Fat, Yak Fat, Crundle Fat || The adjective for fat that gets turned into Tallow | |Fat items || Pig Fat, Yak Fat, Crundle Fat || The adjective for fat that gets turned into Tallow | ||
|- | |- | ||
− | | | + | |Fatty items || ?? || |
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− | | | + | |Fermentable items || ?? || |
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− | | | + | |Finished good items || Green Glass Figurine, Cave Silk Spider Sock || |
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− | | | + | |Fire-safe items || ?? || |
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− | | | + | |Flux items || Chalk Stone, Limestone Stone || Used in Steel and Pig Iron creation |
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|- | |- | ||
− | | | + | |Folded sheet protector items || ?? || |
|} | |} | ||
− | ===Work Order | + | ===Work Order Dependancy=== |
This creates a condition where the second work order (the one being created) will only activate if the first work order (the one selected as a condition) either is completed or activated. | This creates a condition where the second work order (the one being created) will only activate if the first work order (the one selected as a condition) either is completed or activated. | ||
==Work Order Examples== | ==Work Order Examples== | ||
− | Most | + | Most Work Orders that a fortress will need are simple to create, but certain options that a fortress may want are more finicky to create. A set of example work orders for common needs are collated below. |
===Process Plants (Plant Thread) with a maximum Plant Thread condition=== | ===Process Plants (Plant Thread) with a maximum Plant Thread condition=== | ||
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## Change Adj to 'Plant items'. | ## Change Adj to 'Plant items'. | ||
## Set the number to the maximum Plant Thread you want from this order - in this case, 20. | ## Set the number to the maximum Plant Thread you want from this order - in this case, 20. | ||
− | ## Press 'Change the inequality of the condition' until the condition says 'at most 20' or ' | + | ## Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'. |
+ | |||
===Collect Sand if there is not enough sand=== | ===Collect Sand if there is not enough sand=== | ||
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##Set the Adjective of the item to 'Sand-Bearing Item'. | ##Set the Adjective of the item to 'Sand-Bearing Item'. | ||
##Set the amount on the sand bearing item condition to 20. | ##Set the amount on the sand bearing item condition to 20. | ||
− | ##Press 'Change the inequality of the condition' until the condition says 'at most 20' or ' | + | ##Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'. |
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##Set the Adjective of the item to 'Clay items'. | ##Set the Adjective of the item to 'Clay items'. | ||
##Set the amount on the Clay Stones item condition to 20. | ##Set the amount on the Clay Stones item condition to 20. | ||
− | ##Press 'Change the inequality of the condition' until the condition says 'at most 20' or ' | + | ##Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'. |
− | ===Make Steel Bars | + | ===Make Steel Bars Automatically=== |
− | Using two repeating work orders, | + | Using two repeating work orders, Steel can be set to automatically be created. In this case the order will make 20 steel bars if there are less than 40 steel bars. |
#Create a 'Make Pig Iron Bars' work order. Leave the amount at 10. | #Create a 'Make Pig Iron Bars' work order. Leave the amount at 10. | ||
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#(Optional, makes things smoother) When the pig iron bars work order activates, add a 'Make the activation of the work order depend on the status of another work order' condition to the Pig Iron Bars work order, to require the Steel bars order to be completed. This will make the two orders loop on each other. | #(Optional, makes things smoother) When the pig iron bars work order activates, add a 'Make the activation of the work order depend on the status of another work order' condition to the Pig Iron Bars work order, to require the Steel bars order to be completed. This will make the two orders loop on each other. | ||
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===Shearing animals=== | ===Shearing animals=== | ||
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#Create a 'Shear Animal' work order. Set the number to the number of shearable adults in the fortress. | #Create a 'Shear Animal' work order. Set the number to the number of shearable adults in the fortress. | ||
− | #On the Shear Animal Order, go into conditions and press 'Change the frequency that the conditions are checked' until the order is set to 'Restarts if completed, checked yearly' | + | #On the Shear Animal Order, go into conditions and press 'Change the frequency that the conditions are checked' until the order is set to 'Restarts if completed, checked yearly' |
− | #(Optional) Shear Animal Conditions | + | #(Optional) Shear Animal Conditions |
##Add an item condition. | ##Add an item condition. | ||
##Set the type to 'Thread'. | ##Set the type to 'Thread'. | ||
##Set the Adjective to 'Yarn items'. | ##Set the Adjective to 'Yarn items'. | ||
##Set the amount to the maximum yarn thread wanted (<x>). | ##Set the amount to the maximum yarn thread wanted (<x>). | ||
− | ##Press 'Change the inequality of the condition' until the condition says 'at most <x>' or ' | + | ##Press 'Change the inequality of the condition' until the condition says 'at most <x>' or 'greater than <x>'. |
#Create a 'Spin Thread' work order. Set the amount to 5. | #Create a 'Spin Thread' work order. Set the amount to 5. | ||
#Spin Thread Conditions: | #Spin Thread Conditions: | ||
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##Press 'Change the inequality of the condition' until the condition says 'at least <x>'. This will mean if there are exactly 5 wool body parts it will activate, whereas if the condition is left on 'greater than' it will not. | ##Press 'Change the inequality of the condition' until the condition says 'at least <x>'. This will mean if there are exactly 5 wool body parts it will activate, whereas if the condition is left on 'greater than' it will not. | ||
− | ===Make Soap | + | ===Make Soap Bars=== |
Creating Soap if there is not enough soap. In this case, the minimum soap required is 20, and uses Tallow. The same applies to Oil based soap. | Creating Soap if there is not enough soap. In this case, the minimum soap required is 20, and uses Tallow. The same applies to Oil based soap. | ||
#Create a 'Make soap from tallow' work order. Set the amount to 5. | #Create a 'Make soap from tallow' work order. Set the amount to 5. | ||
− | #From suggested conditions, select 'amount of bars', | + | #From suggested conditions, select 'amount of bars', 'lye-containing items', 'unrotten tallow fatty glob'. |
− | #Set 'amount of bars' to be 20, and | + | #Set 'amount of bars' to be 20, and the other two conditions to be 5. |
− | #Select the adjective of 'amount of bars' to be 'Soap items' | + | #Select the adjective of 'amount of bars' to be 'Soap items' |
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==Bugs/Finicky UI== | ==Bugs/Finicky UI== | ||
===Adjectives=== | ===Adjectives=== | ||
When changing the adjective of an item condition in a work order, because you can select multiple adjectives there is no automatic return to the work order conditions. To leave, you will want to Right-Click, which'll take you back to the Work Order menu, and then select the work order you're working on again. | When changing the adjective of an item condition in a work order, because you can select multiple adjectives there is no automatic return to the work order conditions. To leave, you will want to Right-Click, which'll take you back to the Work Order menu, and then select the work order you're working on again. | ||
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