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Editing Weapon token
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*noun:string | *noun:string | ||
*velocity_multiplier:value | *velocity_multiplier:value | ||
− | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Contact area is usually high for slashing and low for bludgeoning, piercing, and poking. Penetration value tends to be low for slashing and high for stabbing, and is ignored if attack is BLUNT. Verbs are for the 2nd and 3rd person action verbs used to describe the attack. Noun describes what part of the weapon is being used in the attack, or NO_SUB for none. Velocity_multiplier is a multiplier for the [[Material_science#Attack_Momentum|attack momentum]], increasing effectiveness; | + | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Contact area is usually high for slashing and low for bludgeoning, piercing, and poking. Penetration value tends to be low for slashing and high for stabbing, and is ignored if attack is BLUNT. Verbs are for the 2nd and 3rd person action verbs used to describe the attack. Noun describes what part of the weapon is being used in the attack, or NO_SUB for none. Velocity_multiplier is a multiplier for the [[Material_science#Attack_Momentum|attack momentum]], increasing effectiveness; standard attacks use 1000 while the lash of a whip uses 5000. <font color="red">Required.</font> |
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