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Editing Wall
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− | {{ | + | {{quality|Fine}}{{av}} |
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− | A '''wall''' is either a [[map tile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids | + | A '''wall''' is either a [[map tile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids]]. The appearance of a constructed wall is similar to that of a [[smoothing|smoothed]] natural wall but it works the same as any filled tile composed of mountain rock, [[clay]] or [[soil]]. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level [[building]]s such as [[archery tower]]s complete with roofs by creating [[floor]]s on the layer above. A wall fills the tile it is in and creates a walkable space above it. |
== Digging == | == Digging == | ||
− | [[File:walls.png|thumb|120px|Walls and pillars.]]As explained on the [[digging]] page, naturally occurring walls can be dug out using the {{Key|d}} | + | [[File:walls.png|thumb|120px|Walls and pillars.]]As explained on the [[digging]] page, naturally occurring walls can be dug out using the {{Key|d}}esignations {{Key|d}}ig command, or c{{Key|h}}annel command. These tasks are carried out by dwarves with the [[mining]] labor activated. |
− | Natural walls can be designated for | + | Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks are carried out by dwarves with the [[stone detailing]] labor activated. |
== Construction == | == Construction == | ||
− | Walls can be built ''en masse''. To do this, use the {{K|b}}uild -> | + | Walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). Diagonals cannot be built from, nor will they support constructions. |
− | The important thing to remember is that all walls, floors | + | The important thing to remember is that all walls, floors and anything built with the {{K|b}}-{{K|C}} keys are LIFO - "Last In, First Out". That means that the very last designation you make will be the very first thing your builders will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead. |
− | + | It is also important to remember that you cannot build on top of a constructed floor, but you can build a wall on top of another constructed wall, even though the upper surface of a wall is otherwise indistinguishable from a constructed floor. | |
− | Constructed walls | + | Constructed walls cannot be engraved, but can be carved into [[fortification]]s ({{K|d}}esignate - carve {{K|F}}ortifications). Unlike constructed fortifications, those created from walls retain an implied [[floor]] on the level above. As usual, the fortifications will block movement, but not [[liquid]]s or small objects such as [[bolt]]s. |
− | Normal walls are considered 'rough'. By using [[stone]], [[glass]], [[wood]], or [[metal]] [[block]]s, higher-quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a [[noble]]'s [[room]]. | + | Normal walls are considered 'rough'. By using [[stone]], [[glass]], [[wood]], or [[metal]] [[block]]s, higher-quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a [[noble|noble]]'s [[room]]. |
− | + | As with all [[construction]]s, the material used dictates which [[labor]] is required to perform the construction. | |
When building walls, your builders will carry the material to the job site themselves. A useful tip when building [[megaproject|large projects]] is to first make a stockpile nearby, and only allow one type of material in it. After it fills up, build only as many constructions as there are items in the stockpile. Wait for your haulers to refill the stockpile, then build the next section of the project. | When building walls, your builders will carry the material to the job site themselves. A useful tip when building [[megaproject|large projects]] is to first make a stockpile nearby, and only allow one type of material in it. After it fills up, build only as many constructions as there are items in the stockpile. Wait for your haulers to refill the stockpile, then build the next section of the project. | ||
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== Removing Walls == | == Removing Walls == | ||
− | + | ||
− | To remove a wall, open the | + | To remove a wall, open the {{Key|d}}esignations menu and select {{Key|n}} Remove Construction. This task will be carried out by a dwarf with the [[construction removal]] labor enabled. |
== Notes == | == Notes == | ||
− | * Walls do not have any effect on [[noise]]. | + | * Walls do not have any effect on [[Noise|noise]]. |
* If a wall that is the only support for a structure is removed, it will [[Cave-in|collapse]], most likely hurting any dwarves on or around it. | * If a wall that is the only support for a structure is removed, it will [[Cave-in|collapse]], most likely hurting any dwarves on or around it. | ||
* If a tree is near your wall, sometimes dwarves will climb the wall to climb on the tree. If this happens, dwarves could get hurt from falling out of the tree. | * If a tree is near your wall, sometimes dwarves will climb the wall to climb on the tree. If this happens, dwarves could get hurt from falling out of the tree. |