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Editing Utility Talk:Tweak
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: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). —[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT) | : While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). —[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT) | ||
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== Blue modules == | == Blue modules == | ||
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: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. —[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT) | : If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. —[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT) | ||
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== Windows Installer 3.1 == | == Windows Installer 3.1 == | ||
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For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death. | For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death. | ||
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong. | I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong. | ||
− | + | {{unsigned|Maw3193}} | |
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT) | :I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT) | ||
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</pre> | </pre> | ||
− | This unhides only Gems, Ore, "Special" Stone like | + | This unhides only Gems, Ore, "Special" Stone like Orthocast, adamantine and any other out of the ordinary biome stone. |
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them. But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier. | I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them. But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier. | ||
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at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) | at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) | ||
</pre> | </pre> | ||
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== .NET 3.5 errors: Tweak not Vista compatiale? == | == .NET 3.5 errors: Tweak not Vista compatiale? == | ||
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Thanks. | Thanks. | ||
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==Start Error== | ==Start Error== | ||
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:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT) | :It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT) | ||
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==Reveal and Profile Edit Issue== | ==Reveal and Profile Edit Issue== | ||
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When attempting to use the Profile Editor at the "preparing carefully" screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this]. | When attempting to use the Profile Editor at the "preparing carefully" screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this]. | ||
− | Apologies for the largish screenshots. Any idea what might help? | + | Apologies for the largish screenshots. Any idea what might help? [[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT) |
: The Reveal tool is only used while already embarked. Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry. --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT) | : The Reveal tool is only used while already embarked. Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry. --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT) | ||
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