v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User talk:Maximus
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 42: | Line 42: | ||
== For pictures == | == For pictures == | ||
− | |||
I have nothing against your tileset, but rule '''I''' states "'''default''' tileset" and not "'''clear''' tileset". There's the difference. I can be a bitch sometimes, sorry, no offence. --[[User:Dorten|Dorten]] 03:58, 26 November 2008 (EST) | I have nothing against your tileset, but rule '''I''' states "'''default''' tileset" and not "'''clear''' tileset". There's the difference. I can be a bitch sometimes, sorry, no offence. --[[User:Dorten|Dorten]] 03:58, 26 November 2008 (EST) | ||
:If you think the tileset I'm using causes problems, I'll respond to it. Rules are meaningless unless there's an actual reason to enforce them. Is there an actual reason in this case?--[[User:Maximus|Maximus]] 04:54, 26 November 2008 (EST) | :If you think the tileset I'm using causes problems, I'll respond to it. Rules are meaningless unless there's an actual reason to enforce them. Is there an actual reason in this case?--[[User:Maximus|Maximus]] 04:54, 26 November 2008 (EST) | ||
− | ::I just suppose, that every rule on community | + | ::I just suppose, that every rule on community potal has a reason. As I've said: I can be a bitch sometimes. --[[User:Dorten|Dorten]] 06:19, 26 November 2008 (EST) |
:::Apply it for the reason, not just because it's a rule. For instance, the picture I subsequently added of the tunnel in Local view uses a different character for the tunnel itself than the default tileset. So I'll change that. But in the one that started off our little disagreement here, it doesn't change the fact that a tunnel looks like a tunnel.--[[User:Maximus|Maximus]] 12:50, 26 November 2008 (EST) | :::Apply it for the reason, not just because it's a rule. For instance, the picture I subsequently added of the tunnel in Local view uses a different character for the tunnel itself than the default tileset. So I'll change that. But in the one that started off our little disagreement here, it doesn't change the fact that a tunnel looks like a tunnel.--[[User:Maximus|Maximus]] 12:50, 26 November 2008 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Gairabad's shameless self-promotion == | == Gairabad's shameless self-promotion == | ||
Line 67: | Line 58: | ||
:*I'm dubious about the benefit of "lockable" workshop rooms, especially when you have so many entrances to deal with. If you want to isolate a moody dwarf, you can just erect walls around him. If you want to use specific materials, plunk a workshop down in the middle of the materials. | :*I'm dubious about the benefit of "lockable" workshop rooms, especially when you have so many entrances to deal with. If you want to isolate a moody dwarf, you can just erect walls around him. If you want to use specific materials, plunk a workshop down in the middle of the materials. | ||
:*Your "efficient hauling" scheme sounds fairly good, but I find with things like that, the dwarves will often go all the way across the fortress to put one bar in a bin, then take a job elsewhere, negating the benefit of consolidating the items in the first place. Or they'll decide that a bin belongs to a stockpile halfway across the fortress, and they'll start hauling things ''away'' from that stockpile in order to fill the bin. Until "warrens" get added to the game, or stockpile profiles, or "take from a workshop" or whatever, a lot of efficient hauling schemes are only efficient on paper. I use dumping a lot when I want them to haul things in a very specific way, but that has its limitations too.--[[User:Maximus|Maximus]] 22:49, 28 November 2008 (EST) | :*Your "efficient hauling" scheme sounds fairly good, but I find with things like that, the dwarves will often go all the way across the fortress to put one bar in a bin, then take a job elsewhere, negating the benefit of consolidating the items in the first place. Or they'll decide that a bin belongs to a stockpile halfway across the fortress, and they'll start hauling things ''away'' from that stockpile in order to fill the bin. Until "warrens" get added to the game, or stockpile profiles, or "take from a workshop" or whatever, a lot of efficient hauling schemes are only efficient on paper. I use dumping a lot when I want them to haul things in a very specific way, but that has its limitations too.--[[User:Maximus|Maximus]] 22:49, 28 November 2008 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |