v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User talk:Kami
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
For clarification, dragons will only attempt to breath at things they can path to. If it can't path, no firebreath. This is, I think, different from marksdwarves and goblins and such. They only need to see.<br /> | For clarification, dragons will only attempt to breath at things they can path to. If it can't path, no firebreath. This is, I think, different from marksdwarves and goblins and such. They only need to see.<br /> | ||
The rope prevents that dragon from pathing to the enemy (this is verified behavior for at least GCS). He needs an unlocked, but not pet passable door. This may cause lag. I recommend using 2 doors; one door attached to a lever, that acts as an on-off switch for the dragon (hook up the lever to a bunch of floodgates as shielding), the other unlocked, but tightly closed. Only activate it when the enemies get close. --[[User:Zchris13|Zchris13]] 17:46, 13 November 2009 (UTC) | The rope prevents that dragon from pathing to the enemy (this is verified behavior for at least GCS). He needs an unlocked, but not pet passable door. This may cause lag. I recommend using 2 doors; one door attached to a lever, that acts as an on-off switch for the dragon (hook up the lever to a bunch of floodgates as shielding), the other unlocked, but tightly closed. Only activate it when the enemies get close. --[[User:Zchris13|Zchris13]] 17:46, 13 November 2009 (UTC) | ||
− | :Thanks for the tip with the doors. I will keep it in mind. In February, when I had this idea I didn't even know if the firebreath would go through fortifications (OK) or if it had to be tamed (seems so) nor did I have a dragon... Unfortunately my fortress was the setting of great [[fun]], so I wasn't able to test it. I didn't play for a wile and I'm foremost sticking to computing at the moment. But if nobody tries it out soon, (Nobody seems to have done it since someone added the idea to trap-design in June. I wonder why?) I will try it. Maybe I will be the first one succeeding. (Not like my decimal computing display even 2 players created before me. ;- | + | :Thanks for the tip with the doors. I will keep it in mind. In February, when I had this idea I didn't even know if the firebreath would go through fortifications (OK) or if it had to be tamed (seems so) nor did I have a dragon... Unfortunately my fortress was the setting of great [[fun]], so I wasn't able to test it. I didn't play for a wile and I'm foremost sticking to computing at the moment. But if nobody tries it out soon, (Nobody seems to have done it since someone added the idea to trap-design in June. I wonder why?) I will try it. Maybe I will be the first one succeeding. (Not like my decimal computing display even 2 players created before me. ;-) |
− | |||
− | |||
− |