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Editing User:Squirrelloid/Omnifreeze

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[[Image:SquirrOmnifreezeEndStats.PNG|400px]]
 
[[Image:SquirrOmnifreezeEndStats.PNG|400px]]
  
My fortress doesn't look like much on paper, but you'll notice all 7 goblins are still there.
+
My fortress doesn't look like much on paper, but you'll notice all 7 dwarves are still there.
  
 
I'm going to wait for the contest to near its end before i post any proof images, but i'll be claiming at least 20 points.  (+ whatever i get from his 'present' - which i'm unsure what he means by that.)
 
I'm going to wait for the contest to near its end before i post any proof images, but i'll be claiming at least 20 points.  (+ whatever i get from his 'present' - which i'm unsure what he means by that.)
 
Point Breakdown:
 
 
Goals
 
:Survive 1 year: 10 points
 
:All 7 founders alive: 5 points (see summary Image)
 
:Source of Infinite Water - 3 points
 
:Defeat a Siege: No - never sieged
 
:Capture an animal: No, but tried.  The dang wolves wouldn't walk over my cage traps...
 
Bloats
 
:Find 'gift' - point
 
::Deal with 'gift' - point
 
::Still wrapped - 2 points (all creatures are still in magma)
 
:Open Air pool of water - point
 
:Capture invader - No, no invaders
 
:Ice Statue - Point
 
 
Total: 24 points
 
 
Infinite Water Generator:<br>
 
[[Image:SquOmniInfWater.PNG|400px]]
 
 
The door is lever controlled.  I later realized (in another game) that all i had to do was keep the magma 'moving' to keep the water melted, so i don't even need to remove the door, just pump magma whenever i need water.
 
 
There's a bottom chamber below this that is an 'air'lock between this system and the magma pool.  The bottom chamber is the resevoir (unfilled while the top layer is full) that the top layer pumps magma out of, and can drain magma back into.  I'm not totally convinced they're the same size, but i can channel more area behind the pump if i needed to fully drain the top (I don't though, so that's fine).
 
 
Open-Air water pool (above water generator)<br>
 
[[Image:SquOmniOpenAirWater.PNG|400px]]
 
 
This is right after the season change, when the smattering of frozen tiles you can see froze.  Note that not all of them froze, so there is still open-air water.  The pool remained unfrozen all winter, only partially freezing on the first of spring, so that's a full season of the full pool being open air, and some of it still open-air afterwards - seems reasonable i could channel the occasional ice tile at season breaks if it stays unfrozen otherwise.
 
 
Statues:
 
 
[[Image:SquOmniStatues.PNG|400px]]
 
 
3Dwarf image.  All my constructions are ice.  Visual Fortress just barfed polygons over the screen, so i couldn't take an image with that.
 
 
Gift:<br>
 
Is still as i showed it in the previous screen (wall built to block exit).  In addition, here's my forging area:
 
 
[[Image:SquOmniMagmaProgress.PNG|400px]]
 
 
This is an in-progress shot, but notably you'll see there's no open magma in my forging area.  The magma chambers also have a fortification stopping entrance of creatures into the magma pools, and regardless, its 3 levels deep, and the bottom level is only getting magma pumped out of it occasionally (to replenish any evaporation in the top two layers), so there's no current through that fortification at present.
 

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