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Editing User:Squirrelloid/Morulkivish

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==Morulkivish "Pagedlancer"==
 
==Morulkivish "Pagedlancer"==
Mountain fortress with an underground river as the only water source and a nearby magma pipe.  Focus on military.  Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs.  Some sedimentary rock found in a corner, no coal yet.  Stopped caring, I have adamantine.
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1) Mountain fortress with an underground river as the only water source and a nearby magma pipe.  Focus on military.  Unusual in that the Dwarven Civ has not been sending me a trade liaison, and I have contact with two different human civs.  Some sedimentary rock found in a corner, no coal yet.  Stopped caring, I have adamantine.
  
 
===Log===
 
===Log===
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20th of Slate, 211: Finally met with an idiot who has been chasing me around for two months complaining about lack of work.  'Look, just because the work is hauling doesn't mean its lacking,' I told him.  'Even I'm working full time here.  Do you see any idle dwarves?  Just you, yeah, so stop wasting my time complaining about the lack of work.  Now get back to work!'
 
20th of Slate, 211: Finally met with an idiot who has been chasing me around for two months complaining about lack of work.  'Look, just because the work is hauling doesn't mean its lacking,' I told him.  'Even I'm working full time here.  Do you see any idle dwarves?  Just you, yeah, so stop wasting my time complaining about the lack of work.  Now get back to work!'
 
10th of Galena, 211: Time has just seemed to slow to a crawl, and then my record keeper reported we have over 42,000 hunks of stone sitting around.  Time for the second most massive project in the fortress's history (following the mining which led to this disaster of bookkeeping), a project I shall dub Operation: Molten Marmot.  The ultimate goal is to reduce the amount of spare stone to some number which doesn't cause my bookkeeper headaches when he reviews the ledgers.
 
 
16th of Moonstone, 211: Estrur Strosokutsmob, the leader of the nearby goblin fortress, led a siege against us.  Sadly, he escaped alive, but as the goblins mostly just threw themselves happily onto our traps and then fled it was merely a shame that he couldn't have been more seriously injured.  He'll be back, and we'll be waiting.
 
 
15th of Granite, 212: Estrur Strosokutsmob has returned leading another siege.  He will not live to see another dawn.
 
 
21st of Hematite, 212: The elven diplomat has returned and nicely asks us to restrict ourselves to under 100 trees.  I make a note to count just how many 'trees' (by which I assume he means cacti) we have, and say we can talk more on the matter.  After discussion, he calls me a butcher after naming 121 as the most we can cut down.  What a rude person.  I point out that we don't even have 100 trees, much less 121, so his demands are fairly ridiculous.  I'm sure he's swearing at me in elvish, but I can't be bothered to learn it if this is the most important business they have.  I am curious though - why the heck are the elves so enamored of our cacti?  Maybe I should point out the only cactus we've cut in years were to clear space for our roads...
 
  
 
===Stats===
 
===Stats===
Population: 90<br>
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Population: 89<br>
Children: 25
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Children: 24
  
 
Legendary Dwarves:<br>
 
Legendary Dwarves:<br>
 
Miners* x3<br>
 
Miners* x3<br>
Engravers** x4<br>
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Engravers* x4<br>
 
Mason*/Miner x1<br>
 
Mason*/Miner x1<br>
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Mechanic x1 (dead)<br>
 
Furnace Operator/Bone Carver* x1<br>
 
Furnace Operator/Bone Carver* x1<br>
 
Furnace Operator x1 <br>
 
Furnace Operator x1 <br>
 
Weaponsmith*/Siege Operator x1 <br>
 
Weaponsmith*/Siege Operator x1 <br>
 
Armorer* x1<br>
 
Armorer* x1<br>
Gem Cutter/Gem Setter x1<br>
 
 
Woodcrafter*/Strand Extractor x1 <br>
 
Woodcrafter*/Strand Extractor x1 <br>
 
Woodcrafter*/Weaver x1<br>
 
Woodcrafter*/Weaver x1<br>
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Clothier* x1 <br>
 
Clothier* x1 <br>
 
Glassmaker* x1<br>
 
Glassmaker* x1<br>
Brewer x1<br>
 
Mechanic* x2 (1 dead)<br>
 
Pump Operator x6<br>
 
 
Siege Operator x1<br>
 
Siege Operator x1<br>
 
Record Keeper/Appraiser x1<br>
 
Record Keeper/Appraiser x1<br>
 
Champions x25 (2 dead)<br>
 
Champions x25 (2 dead)<br>
Children***** x6 (one snatched, 2x woodcrafter, 4x stonecrafter)<br>
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Children***** x5 (one snatched, 2x woodcrafter, 3x stonecrafter)<br>
 
+ Dungeon Master (legendary furnace operator)<br>
 
+ Dungeon Master (legendary furnace operator)<br>
  
Asterices denote artifact creators.  With the exception of the Mason, Engraver x2, and Clothier, all legendary artifact creators earned their legendary from making the artifact.  (There have also been five possessions - a woodcutter with blacksmithing splashed, a child, and three others who were already or have since become legendary).
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Asterices denote artifact creators.  With the exception of the Mason, Engraver, and Clothier, all legendary artifact creators earned their legendary from making the artifact.  (There have also been four possessions - a woodcutter with blacksmithing splashed, a child, and two others who were already or have since become legendary).
  
Artifacts: Total Value 6,012,400<br>
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Artifacts: Total Value 5,527,600<br>
 
Rosatzenon Ensebeges, a turtle-shell animal trap worth 4800 <br>
 
Rosatzenon Ensebeges, a turtle-shell animal trap worth 4800 <br>
 
Timnarikthag Razot Amud, a willow amulet worth 52800<br>
 
Timnarikthag Razot Amud, a willow amulet worth 52800<br>
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Zefon Erith, a marble piccolo worth 385200<br>
 
Zefon Erith, a marble piccolo worth 385200<br>
 
Lelumbubnus Vuknudvunom, a marble idol worth 452400<br>
 
Lelumbubnus Vuknudvunom, a marble idol worth 452400<br>
Enirikthag, a marble mechanism worth 44400<br>
 
Usanevud Emenvetek, a marble piccolo worth 380400<br>
 
Gusgashlimar, a magnetite mug worth 60000<br>
 

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