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Editing User:Maunder/Coldclefts

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== Roster ==
 
== Roster ==
  
A1 Dodok Necikbomrek -Miner!, appraiser
+
A1 Dodok Necikbomrek - miner, leader, appraiser
A2 Rakust Alakkikrost - Miner, Armorsmith, weaponsmith
+
A2 Rakust Alakkikrost - miner,  
A3 Feb Dakostenshal - Woodcutter, Carpenter
+
A3 Feb Dakostenshal
A4 Olon Murakalath - Mason, Mechanic, architect, engraver
+
A4 Olon Murakalath
A5 Athel Stizashkubuk - Craftsdwarf (bone, stone)
+
A5 Athel Stizashkubuk
A6 Datan Megkogan - Furnacer, Herbalist, brewer, burner
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A6 Datan Megkogan
A7 Deler Katakasen - Grower, Herbalist, butcher, cook
+
A7 Deler Katakasen
 
 
B1 Miner
 
B2 Miner!, Caretaker
 
B3 Furnacer
 
B4 Metalsmith
 
B5 Weaver!, Tanner
 
B6 Cheesemaker, Woodburner
 
B7 Thresher, (mason)
 
B8 Herbalist, (farmer, tanner)
 
 
 
C1 Mason!, armorsmith, mechanic
 
C2 Gemcutter
 
C3 gemsetter (surgeon)
 
C4 Woodcrafter, Gemsetter, Strander
 
C5 (bone doctor)
 
 
 
D01 carpenter
 
D02 (woodcutter)
 
D03 (ranger: swords,marks,animals)
 
D04
 
D05 Gemcutter, Gemsetter, Suturer
 
D06 Woodcrafter, Leader, ambusher
 
D07 Caretaker, Stonecrafter, soaper, (glassmaker)
 
D08 (leatherworker)
 
D09 (strander)
 
D10 Fisher, Metalsmith, wounddresser
 
D11 Fishcleaner, dyer
 
D12 Thresher, (sieger, pumper)
 
D13 miller
 
D14 Butcher, Pumper
 
D15 Soaper
 
D16 Asher, brewer
 
D17 Burner, gemsetter
 
D18 Pumper,
 
D19
 
D20 Wounddresser, Bonedoctor, furnacer
 
 
 
=== Militia ===
 
 
 
Candidates for the army:
 
 
 
A3 Axedwarf
 
B1 Fighter
 
B4 Swordsdwarf
 
C4 Hammerdwarf
 
D03 (swords,marks)
 
D18 fighter
 
 
 
C2 (swordsdwarf)
 
D20 (hammerdwarf)
 
  
 
== Saves ==
 
== Saves ==
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saving... 551k.
 
saving... 551k.
 
*7 Obsidian
 
B5 Dodoklolok is taken by a fey mood!  He went to the dining room and stood there.  He's a weaver, so I needed a clothier's shop.  Interestingly, I had one queued up but no one had the skill.  I gave the skill to the craftsdwarf temporarily to make the shop, and on 10 Obsidian Dodoklolok claimed it, and began construction on 11 Obsidian.  Yay!
 
 
*16 Obsidian
 
saving... 551l
 
 
== Year 552 ==
 
 
*4 Granite
 
Finally resolved the issue with the bridge to the cave system.  A loose stone was lost in the database, and "forbidding" it and reclaiming it finally allowed me to grab it for disposal or use.  Now the group of cave creatures i'd been watching are gone, as is the Toad.
 
 
*12 Granite
 
Bridge is built, setting a few jobs immediately while the coast is clear, and suddenly a Gorlak appears.  Harmless, at least.
 
 
*21 Granite
 
You have discovered a downward passage.  Huh?  Got a cavern farm plot built and planting.  Still trying to make a safe area.
 
 
*2 Slate
 
saving... 552a.
 
 
*6 Slate
 
Rakust is interrupted by a giant bat!  And they battle.  Before the crack militia squad can arrive, the bat is dead.  Rakust punctured both its lungs with his pick, but has a badly injured foot, plus some lower abdominal injuries.  Guess its time to build an infirmary.  Rakust lays down in one of the unassigned beds.  Poor guy.
 
 
*26 Slate
 
Some migrants have arrived.  And they are many!
 
 
*28 Slate
 
saving... 552b.
 
 
*2 Felsite
 
A giant olm is troubling the cave farmers.  I sent the squad.  The hammerdwarf arrived first, and dispatched the olm without much trouble.  The meat's good, but we sure need the leather.
 
 
*13 Felsite
 
saving... 552c.
 
 
=== Summer ===
 
*8 Hematite
 
D16 withdraws from society.  He's a potash maker.  He claims a carpenter's shop.  Two days later he begins a mysterious construction, and on 16 Hematite he finishes it: a highwood bed!  Now he's a legendary carpenter.  That's cool!
 
 
*17 Hematite
 
saving... 552d.
 
 
*24 Hematite
 
Some migrants have arrived.
 
 
*4 Malachite
 
saving... 552e.
 

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