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Editing User:Maunder/Coldclefts

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Given some experience playing, I spent a lot of time scouting the site and deciding where to strike the earth first.  I had begun with a DIY set of materials, although it turns out there is plenty of sedimentary rock for steel industry.  I have been very quick to get things built:.
 
Given some experience playing, I spent a lot of time scouting the site and deciding where to strike the earth first.  I had begun with a DIY set of materials, although it turns out there is plenty of sedimentary rock for steel industry.  I have been very quick to get things built:.
 
== Physical Description ==
 
 
== Roster ==
 
 
A1 Dodok Necikbomrek -Miner!, appraiser
 
A2 Rakust Alakkikrost - Miner, Armorsmith, weaponsmith
 
A3 Feb Dakostenshal - Woodcutter, Carpenter
 
A4 Olon Murakalath - Mason, Mechanic, architect, engraver
 
A5 Athel Stizashkubuk - Craftsdwarf (bone, stone)
 
A6 Datan Megkogan - Furnacer, Herbalist, brewer, burner
 
A7 Deler Katakasen - Grower, Herbalist, butcher, cook
 
 
B1 Miner
 
B2 Miner!, Caretaker
 
B3 Furnacer
 
B4 Metalsmith
 
B5 Weaver!, Tanner
 
B6 Cheesemaker, Woodburner
 
B7 Thresher, (mason)
 
B8 Herbalist, (farmer, tanner)
 
 
C1 Mason!, armorsmith, mechanic
 
C2 Gemcutter
 
C3 gemsetter (surgeon)
 
C4 Woodcrafter, Gemsetter, Strander
 
C5 (bone doctor)
 
 
D01 carpenter
 
D02 (woodcutter)
 
D03 (ranger: swords,marks,animals)
 
D04
 
D05 Gemcutter, Gemsetter, Suturer
 
D06 Woodcrafter, Leader, ambusher
 
D07 Caretaker, Stonecrafter, soaper, (glassmaker)
 
D08 (leatherworker)
 
D09 (strander)
 
D10 Fisher, Metalsmith, wounddresser
 
D11 Fishcleaner, dyer
 
D12 Thresher, (sieger, pumper)
 
D13 miller
 
D14 Butcher, Pumper
 
D15 Soaper
 
D16 Asher, brewer
 
D17 Burner, gemsetter
 
D18 Pumper,
 
D19
 
D20 Wounddresser, Bonedoctor, furnacer
 
 
=== Militia ===
 
 
Candidates for the army:
 
 
A3 Axedwarf
 
B1 Fighter
 
B4 Swordsdwarf
 
C4 Hammerdwarf
 
D03 (swords,marks)
 
D18 fighter
 
 
C2 (swordsdwarf)
 
D20 (hammerdwarf)
 
 
== Saves ==
 
  
 
== Year 551 ==
 
== Year 551 ==
Line 113: Line 49:
  
 
*22 Hematite
 
*22 Hematite
saving.. 551d
+
saving..
 
 
*23 Hematite
 
The snow has melted!  Now I can see my frozen little pond.  Surely the ice will melt before autumn.  I am getting worried!
 
 
 
*The Lost Summer
 
Due to a power outage, a set of events following 22 Hematite have been wiped out (!!) below.
 
 
 
*3rd Malachite!!
 
It's been raining for about 11 days.  As the rain hits the ground, it turns to frost (a dusting of snow).  Each morning, the frost melts.  Today the rain finally stopped.  When will the ground warm up enough for my pond to thaw?  I'm planning on alternatives to my external farm area, because it stays snow covered for too long.  We'll have to cover it with a roof.
 
 
 
*11 Malachite!!
 
It started raining again.  Now the rain is not freezing on impact.  I feel a thaw is soon at hand!
 
 
 
*23 Malachite!!
 
Some migrants have arrived (nine in all).  The thaw has still not occurred.  I have ordered a new access to the aboveground farm area, and am preparing to enclose it (although that will take some time).  Perhaps we can get one season worth out of it this year yet.
 
 
 
*10 Malachite
 
saving... 551e
 
 
 
*23 Malachite
 
Some migrants have arrived (eight in all): two miners(!), a furnace op, a blacksmith, and a weaver.  The last three are farmers of various kinds (or not really any kind).  The blacksmith is a good swordsdwarf, and one of the miners is a proficient biter (and armor user)!
 
 
 
*3 Galena
 
saving... 551f.  Starting to see a dusting of snow on the ground already.  That's a pretty short growing season.  I don't think my little pond will thaw out at all.  This will be a challenging winter -- we'll have to survive entirely on gathered plants, I think!  I am covering the pond with a constructed floor.  Perhaps once it's no longer exposed to the elements it will thaw?
 
 
 
=== Autumn ===
 
*2 Limestone
 
saving... 551g
 
*6 Sandstone
 
Some migrants have arrived.  Five this time.  Glad to see a grandmaster mason with mechanics skills.  By now I've moved the smelter and blacksmith shops, set up a bunch of specialized stockpiles.  I've got the smelter going full bore while the legendary miner is targeting valuable deposits (gems, coal, valuable ores).
 
*21 Sandstone
 
saving... 551h.  Food stores are at ~80 plant and just 8 meat left.  With more mouths to feed now I've got to gather as much as I can before winter.  We got a few tiny crops in.
 
*24 Sandstone
 
B1 Kathilkadol has been possessed!.. and has begun a mysterious construction!  Same day.  Sweet.  Are we about to have a legendary mason?  Nope...
 
*1 Timber
 
She's made a throne!  Basic value 3600.  She has no masonry skills before, and still has none.
 
"This is a siltstone throne.  All craftsdwarfship is of the highest quality.  It is encircled with bands of siltstone.
 
On the item is an image of Tikes Passionford the human and Alire Gravelsearches the Yells of Whirling the cyclops in siltstone.  Alire is striking down Tikes.  The artwork relates to the killing of the human Tikes by the cyclops Alire in the Plated Forest in 546."
 
*19 Timber
 
A caravan from Gosterbim has arrived.  Yay food!  I should have made more crafts...
 
*23 Timber
 
saving... 551i.  trading with dwarves.
 
 
 
=== Winter ===
 
*8 Moonstone
 
saving... 551j.  Completed trading with dwarves.  I bought -all- their food!
 
 
 
*9 Moonstone
 
You have discovered an expansive cavern deep underground.  Yay!  Now to make a safe entrance and begin farming it.
 
 
 
*1 Obsidian
 
Finalized trade agreement with Gosterbim.  They want:
 
211 amulets
 
209 earrings
 
196 cut gems
 
192 war hammers
 
175 seeds
 
171 short swords
 
162 spears
 
 
 
saving... 551k.
 
 
 
*7 Obsidian
 
B5 Dodoklolok is taken by a fey mood!  He went to the dining room and stood there.  He's a weaver, so I needed a clothier's shop.  Interestingly, I had one queued up but no one had the skill.  I gave the skill to the craftsdwarf temporarily to make the shop, and on 10 Obsidian Dodoklolok claimed it, and began construction on 11 Obsidian.  Yay!
 
 
 
*16 Obsidian
 
saving... 551l
 
 
 
== Year 552 ==
 
 
 
*4 Granite
 
Finally resolved the issue with the bridge to the cave system.  A loose stone was lost in the database, and "forbidding" it and reclaiming it finally allowed me to grab it for disposal or use.  Now the group of cave creatures i'd been watching are gone, as is the Toad.
 
 
 
*12 Granite
 
Bridge is built, setting a few jobs immediately while the coast is clear, and suddenly a Gorlak appears.  Harmless, at least.
 
 
 
*21 Granite
 
You have discovered a downward passage.  Huh?  Got a cavern farm plot built and planting.  Still trying to make a safe area.
 
 
 
*2 Slate
 
saving... 552a.
 
 
 
*6 Slate
 
Rakust is interrupted by a giant bat!  And they battle.  Before the crack militia squad can arrive, the bat is dead.  Rakust punctured both its lungs with his pick, but has a badly injured foot, plus some lower abdominal injuries.  Guess its time to build an infirmary.  Rakust lays down in one of the unassigned beds.  Poor guy.
 
 
 
*26 Slate
 
Some migrants have arrived.  And they are many!
 
 
 
*28 Slate
 
saving... 552b.
 
 
 
*2 Felsite
 
A giant olm is troubling the cave farmers.  I sent the squad.  The hammerdwarf arrived first, and dispatched the olm without much trouble.  The meat's good, but we sure need the leather.
 
 
 
*13 Felsite
 
saving... 552c.
 
 
 
=== Summer ===
 
*8 Hematite
 
D16 withdraws from society.  He's a potash maker.  He claims a carpenter's shop.  Two days later he begins a mysterious construction, and on 16 Hematite he finishes it: a highwood bed!  Now he's a legendary carpenter.  That's cool!
 
 
 
*17 Hematite
 
saving... 552d.
 
 
 
*24 Hematite
 
Some migrants have arrived.
 
 
 
*4 Malachite
 
saving... 552e.
 

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