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Editing User:Karpatius

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"No Plan is Perfect"
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Karpatius, The Otherwordly Hitchikers
  
'''Plan 371: Entrychamber of Final Disappointment'''<br />Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.<br />An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.<br /><br />Difficulty: slight; with security moderate<br />Usefulness: usable, so a bad dwarf trick<br /><br />Flaw: flying enemies<br />Correction: fortification corridors along the chamber walls, train only archers in the fort<br /><br />Bonus: lava moat<br />Bonus: have a giant gate at the end of the chamber<br /><br />Bonus: lock the doors just before invaders reach your fort and flood the chamber<br />Mega Bonus: make it magma instead<br />Mega Mega Bonus: mix water and magma, mine out he valuable obsidian, rebuild, rinse and repeat<br /><br />
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Competent Fortress Designer<br />Accomplished Empath<br />
'''Plan 27: The Vault'''<br />Dig a complex big enough for several rooms and create a farm, some workshops and haul in a few animals. Make sure you have as many crops available inside the vault. Next, dig a chamber around the complex and create a watertight, collapsible ( either destruction or otherwise ) corridor from one of the walls into the complex with a gate at the complex end. Flood the chamber with water and in case of trouble run into the complex and seal yourself in.<br /><br />Difficulty: moderate. The entry corridor and safe flooding might take some thingking.<br />Usefulness: possibly save a few dwarfs or the entire fortress by locking them in a pressure chamber. Since this is pretty much long-term suicidal, a decent dwarf trick<br /><br />Flaw: tantrum spiral if relatives didn't make it in<br />Solution: fancy and artifact furniture<br /><br />Bonus: water tank below the complex to ensure lastability<br />Bonus: instead of water, create lava<br />Bonus: if you used lava, make underground aqueducts for plumbing<br /><br />
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Paranoia<br />Dabbling Grower<br />Cook<br />Dabbling Comedian<br />Consoler<br />Novice Conversationalist<br />Novice Flatterer<br /><br />Karpatius has been happy lately. He read a fine book lately. He dined in a meager restaurant lately. He dined in a fine restaurant lately. He has had mixed feelings at work lately. He has grumbled at the good weather lately. He is eagerly anticipating a new game. He has had a fine round of Magic the Gathering lately. He has been very stressed about finding a job a while ago.<br /><br />Karpatius likes granite, marble, palm, oak, pine and cocoa trees, rain for it's calming effect, cool breezes for their coolness, steaks in a bun, dogs for their loyalty and the colors blue and black. He absolutely detests alcohol.<br /><br />He is satisfied with the simple things in life. He prefers stability and security to ambiguity and disorder. He can be a worrywart. He doesn't stress easily. He appreciates arts and crafts and nature in general. He likes to try new things. He is slightly paranoid. He is somewhat impatient. He does not like to work too late into the evening. He is honest and empathic in dealings with others. He finds helping others rewarding. He works hard to help other people. He detests good weather.
 
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<br /><br /><br />Karpatius cancels Eat: thirsty.<br />Karpatius cancels Drink: no water source.<br />Karpatius cancels Drink: no water source.<br />Karpatius cancels Drink: no water source.<br />Karpatius had died of thirst.
Slorga Rustbeard, Part-time Evil Genius<br /><br />
 
Competent Fortress Designer<br />Accomplished Paranoid<br />Dabbling Comedian<br />Consoler<br />Novice Conversationalist<br />Novice Flatterer<br />Accomplished Game Tester<br />
 

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