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Editing User:Jellyfishgreen
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− | + | Proud mastermind of "Paintrag" in v0.23. | |
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− | Proud mastermind of " | ||
''my dwarves be dancing'' | ''my dwarves be dancing'' | ||
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''With chains upon my feet -- Gordon Lightfoot.'' <br> | ''With chains upon my feet -- Gordon Lightfoot.'' <br> | ||
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+ | So I've set up home in a sandy hill above a magma vent. Down deep there's a layer of obsidian, and I realized that if I site all the noble rooms there, I have smoothable and highly valued walls, and an excuse to mine out all that obsidian for furniture and trade goods and swords. If there's an accident, the noble rooms will be flooded with magma. So, win-win all around. | ||
The idea pile | The idea pile | ||
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# Shipyard (workshop) longships, oars from the carpenter | # Shipyard (workshop) longships, oars from the carpenter | ||
# rail road = metal bar + wood sleepers; carts can convert to rail carts for ore haulers/wagons for reduced travel energy cost | # rail road = metal bar + wood sleepers; carts can convert to rail carts for ore haulers/wagons for reduced travel energy cost | ||
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== Fortress 1: Ratman Island == | == Fortress 1: Ratman Island == | ||
A few notes on my current fortress, "PlaitTorches", set on a volcanic tropical island with an existing cave system crawling with ratmen. Thus, Ratman Island, Sept 2008-. Version '40d. | A few notes on my current fortress, "PlaitTorches", set on a volcanic tropical island with an existing cave system crawling with ratmen. Thus, Ratman Island, Sept 2008-. Version '40d. | ||
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# Used the Full Plate+Shield+Wrestling training system. Quickly my Sheriff became an Elite then Legendary wrestler, and the cleansing of the ratman cave system was a non-climax as his wrestler squad was not significantly challenged. No dwarf deaths. We have, however, lost about 5 dwarves since introducing edged-weapon training. | # Used the Full Plate+Shield+Wrestling training system. Quickly my Sheriff became an Elite then Legendary wrestler, and the cleansing of the ratman cave system was a non-climax as his wrestler squad was not significantly challenged. No dwarf deaths. We have, however, lost about 5 dwarves since introducing edged-weapon training. | ||
# Planning use of the surface magma vent was scrapped when we found a hidden subsurface pool. Magma furnaces working great, lots of glass production, lots of obsidian, but ore is rare. We were glad to find two copper veins but import everything else. Once the Mayor demanded Brass; I melted two zinc cages for alloy but a crazy dwarf nipped in and made hanging Zinc rings on his artifact out of my precious reclaimed bar... | # Planning use of the surface magma vent was scrapped when we found a hidden subsurface pool. Magma furnaces working great, lots of glass production, lots of obsidian, but ore is rare. We were glad to find two copper veins but import everything else. Once the Mayor demanded Brass; I melted two zinc cages for alloy but a crazy dwarf nipped in and made hanging Zinc rings on his artifact out of my precious reclaimed bar... | ||
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# 4th year stats: Pop.95. 5 Artifacts, mostly Crafts (obsidian + obsidian amulets etc). 8 Guards, half legendary. | # 4th year stats: Pop.95. 5 Artifacts, mostly Crafts (obsidian + obsidian amulets etc). 8 Guards, half legendary. | ||
# Constructed a ten-tile-wide pattern of a Fat Crescent moon, "the symbol of the local dwarven government", in white rock and green glass on the flat tidal shelf. My first megaproject. | # Constructed a ten-tile-wide pattern of a Fat Crescent moon, "the symbol of the local dwarven government", in white rock and green glass on the flat tidal shelf. My first megaproject. | ||
− | # About the fifth year I got tired of glassmaking and abandoned the fortress. I now realize I should have changed glassmaking (and sandbagging) to be the principal industry, and created a megaproject of a five-story dwarf statue in green glass blocks and obsidian (with a clear glass beard) on a floating platform in the ocean. Maybe I'll reclaim and try that | + | # About the fifth year I got tired of glassmaking and abandoned the fortress. I now realize I should have changed glassmaking (and sandbagging) to be the principal industry, and created a megaproject of a five-story dwarf statue in green glass blocks and obsidian (with a clear glass beard) on a floating platform in the ocean. Maybe I'll reclaim and try that. |
== Fortress 2: Mistytowers == | == Fortress 2: Mistytowers == | ||
− | This one's on a mountain spur just where it meets the forest | + | # This one's on a mountain spur just where it meets the forest. Pleasing features include the spur mainly made out of limestone and bauxite, and a small hill made of magnetite. Naturally, steel production is now our most significant industry. No coal or magma so I've got the Charcoal task on Repeat and a constant stream of lumber to the stockpile. Year 3, pop 41, 2 babies, 2 goblin ambushes, 3 civs trading, wild horses. |
# Founding civ is "The Friendly Tourists". My offshoot, looking for trouble, is "The Armored Toe-Tours". :) | # Founding civ is "The Friendly Tourists". My offshoot, looking for trouble, is "The Armored Toe-Tours". :) | ||
# Borrowing part of a lovely "cathedral" design found on the DFMA for the main living quarters. | # Borrowing part of a lovely "cathedral" design found on the DFMA for the main living quarters. | ||
# First goblin ambush was dealt quite efficiently by the Masked Dwarven Wrestling Squad. Second ambush took out a puppy and a wardog before their owner (a quickly drafted woodcutter) showed up, quite upset. She beheaded one and be-halved another; I presume it was therapeutic. I assigned her a new pet wardog as additional happy thoughts. Poor gal loves her dogs for their loyalty. | # First goblin ambush was dealt quite efficiently by the Masked Dwarven Wrestling Squad. Second ambush took out a puppy and a wardog before their owner (a quickly drafted woodcutter) showed up, quite upset. She beheaded one and be-halved another; I presume it was therapeutic. I assigned her a new pet wardog as additional happy thoughts. Poor gal loves her dogs for their loyalty. | ||
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