v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:JT/Token Wishlist
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 123: | Line 123: | ||
: '''Arguments:''' | : '''Arguments:''' | ||
− | :* ''target'': The creature ID or creature class of the species where eggs are injected, or | + | :* ''target'': The creature ID or creature class of the species where eggs are injected, or NONE for any dead body. |
: The species lays its eggs inside the corpse of another creature, which carries the eggs to term. The eggs then hatch and the litter emerges from the corpse. Implies OVIPOSITOR. | : The species lays its eggs inside the corpse of another creature, which carries the eggs to term. The eggs then hatch and the litter emerges from the corpse. Implies OVIPOSITOR. | ||
Line 153: | Line 153: | ||
: The creature reproduces asexually and does not need another creature to fertilise it or otherwise provide genetic material. | : The creature reproduces asexually and does not need another creature to fertilise it or otherwise provide genetic material. | ||
− | ===== | + | ===General Tokens=== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | =====''[INNATESKILL:skillid:level]''===== | |
− | |||
− | =====''[ | ||
: '''Arguments:''' | : '''Arguments:''' | ||
− | :* '' | + | :* ''skillid'': The skill possessed. |
− | :* '' | + | :* ''level'': The level of the skill. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | + | : This variation on the SWIMS_INNATE tag would allow creatures always to possess a minimum level of a given skill. |
− | + | : ''Example:'' | |
− | + | : (Kobold) | |
− | : | + | :: [INNATESKILL:AMBUSHER:2] |
− | + | :: Kobolds are natural at sneaking. Each one is an "Ambusher" (as opposed to "Novice Ambusher" at rank 1 or "Dabbling Ambusher" at rank 0). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=====''[CORPSE_SPECHEAT]'' / ''[CORPSE_LAYERING]'' / ''[CORPSE_CORPSE_BOILING_POINT]'' / etc.===== | =====''[CORPSE_SPECHEAT]'' / ''[CORPSE_LAYERING]'' / ''[CORPSE_CORPSE_BOILING_POINT]'' / etc.===== | ||
Line 332: | Line 197: | ||
: As per CHILD_CONVERTER, but for any member of the targetted species. The converted creature will become a faction member instead of a dynastic member. | : As per CHILD_CONVERTER, but for any member of the targetted species. The converted creature will become a faction member instead of a dynastic member. | ||
− | =====''[ | + | =====''[ADD_BODY:caste:...]'' ===== |
: '''Arguments:''' | : '''Arguments:''' | ||
− | :* '' | + | :* ''caste'': Caste within the current creature object to append additional body tokens to |
+ | :* ''...'': Colon-separated list of [[body tokens|body templates]] | ||
+ | |||
+ | : This is an ''appendix'' of the creature's BODY token which allows you to add additional body parts to male or female members of the creature, instead of being required to redefine the caste through SELECT_CASTE and override the BODY token already present. There is presently no way of using creature variations to add new body parts to the BODY tag, only to replace existing parts within the tag (e.g., I can convert the fingers to talons, but I can't add three adamantium spikes to the existing hands and fingers). | ||
+ | |||
+ | : Whenever a creature is created, it receives all of the body parts from the BODY token, plus all of the body templates from each ADD_BODY token in sequence that matches its caste. | ||
− | : | + | : Note in particular that this would vastly simplify such things as sheep -- instead of having two define the body token twice, once under CASTE:FEMALE and once under CASTE:MALE, the body tag could be defined once under the root ("all") caste, and then an ADD_BODY:MALE:2HEAD_HORN tag anywhere after the CASTE:MALE has been defined. |
=== Thought Tokens === | === Thought Tokens === | ||
Line 398: | Line 268: | ||
* To make a [http://insects.tamu.edu/fieldguide/cimg329.html parasitic wasp]-like creature which lays eggs inside other creatures at will, use [OVIPAROUS][PARASITE_EGG]. | * To make a [http://insects.tamu.edu/fieldguide/cimg329.html parasitic wasp]-like creature which lays eggs inside other creatures at will, use [OVIPAROUS][PARASITE_EGG]. | ||
* If you want the above-mentioned parasitic wasp to squirt out its egg if it cannot do so inside another creature (due to lack of supply of other creatures), also include [INVOLUNTARY_EGGS] and the wasp will occasionally lay an egg (to die) in the open. This will piss it off, and you don't want to piss off a wasp. | * If you want the above-mentioned parasitic wasp to squirt out its egg if it cannot do so inside another creature (due to lack of supply of other creatures), also include [INVOLUNTARY_EGGS] and the wasp will occasionally lay an egg (to die) in the open. This will piss it off, and you don't want to piss off a wasp. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Body Tokens == | == Body Tokens == | ||
Line 431: | Line 283: | ||
For REPRODUCTIVE, this portion of the body is responsible for laying of eggs or (non-simulated) copulation, and if destroyed the creature can no longer reproduce. Intended to allow entity-based punishments of castration (in world-gen, presumably). | For REPRODUCTIVE, this portion of the body is responsible for laying of eggs or (non-simulated) copulation, and if destroyed the creature can no longer reproduce. Intended to allow entity-based punishments of castration (in world-gen, presumably). | ||
− | For REPRODUCTIVE_CONTRIBUTE, this allows some redundancy -- as long as there is at least one REPRODUCTIVE_CONTRIBUTE organ remaining, the animal can reproduce. If all REPRODUCTIVE_CONTRIBUTE organs are missing, however, the creature can no longer reproduce. Intended to allow gelding stallions and bulls or otherwise neutering male pets | + | For REPRODUCTIVE_CONTRIBUTE, this allows some redundancy -- as long as there is at least one REPRODUCTIVE_CONTRIBUTE organ remaining, the animal can reproduce. If all REPRODUCTIVE_CONTRIBUTE organs are missing, however, the creature can no longer reproduce. Intended to allow gelding stallions and bulls or otherwise neutering male pets. |
− | |||
− |