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Editing User:GhostDwemer/ChanneledKisses

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Winter came, bringing a late freeze and a small snowstorm. The little band worked hard through the long winter, smelting iron, making steel, installing traps, and making weapons and armor. Ingiz took a few immigrants who had a smattering of military skills ("Dodging, armor use and shield use, but no weapons skills?" she thought, "Sounds like someone has practiced at running away.") and started training them.  
 
Winter came, bringing a late freeze and a small snowstorm. The little band worked hard through the long winter, smelting iron, making steel, installing traps, and making weapons and armor. Ingiz took a few immigrants who had a smattering of military skills ("Dodging, armor use and shield use, but no weapons skills?" she thought, "Sounds like someone has practiced at running away.") and started training them.  
  
stuff to write: exploratory mining reveals huge iron and coal deposits, first militia set up, marble mining up the mountain, immigrants, first trade with dorfs, big wave of immigrants, trade with elves and humans, expanding militia, breaching the first cavern,  first ambush (went well, 1 dead), Amber McWebbyStagasaurus shows up below, we get a mayor, second ambush (not so good, 10 dead including expedition leader and mechanic, next time set alerts/burrows!), We are Bothered by Flies, er, bugs which prevent us getting a barony, which brings us up to where I'm at now, winter 52-52. Third ambush went well, interesting case, two squads plus about six goblin snatchers. We lost only two, killed six, captured eight! The dwarfs invent perpetual motion, and use it to power a waterfall. Our mayor loves copper, and is apparently upset by the shortage of helms 'cause we can't sell 'em anymore. Not that that was the plan anyway. We fill her spacious rooms with copper furnishings. The Guard is formed, and the Captain promptly beats someone to death. For what? Captain meets out justice, crap, did I miss a mandate? No helms, check, make copper crap, double check, why did she beat one of my best furnace operators to death? I freaked out when I saw the 'struck down' message and him outside, I thought he'd been ambushed and put the fort on alert, sent the squads out there, but nothing. So I checked the reports, and then her thoughts. "She took joy in slaughter recently. She has seen death. She beat someone recently." Yikes! Elven traders come, followed by an ambush. I'm seeing a pattern. Are they in cahoots? We lose six, but the newly formed squad of Guards, made up of our best, plus some nice military immigrants who helpfully show up right before we really need them, comport themselves very well. No goblins captured. Twelve killed. My injured keep dying of thirst, evidently, I need a lot more buckets. A human caravan arrives, they don't make it inside quick enough, and solve my ambush problem for me, at the loss of one trader. Hmm, all his goods are just sitting there. Well, okay, they took care of HALF the ambush, good on them, but they left the Goblin Bowmen for me. No one else dead, yet, but one seriously injured. The fort hits a peaceful patch, no ambushes for over a year! We decapitate some Kobolds. Migrants arrive, and a giant, yikes! The squads rush out to protect them. We take him down, zero casualties! One guy with shattered bones, that's it! This game is so accurate regarding numbers, unless something is plain impervious, a swarm is gonna win. You can't defend enough even though you are constantly defending, you are trying to shake dogs off you, someone gets a lucky strike in, bam! It's down hill from there.)
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stuff to write: exploratory mining reveals huge iron and coal deposits, first militia set up, marble mining up the mountain, immigrants, first trade with dorfs, big wave of immigrants, trade with elves and humans, expanding militia, breaching the first cavern,  first ambush (went well, 1 dead), Amber McWebbyStagasaurus shows up below, we get a mayor, second ambush (not so good, 10 dead including expedition leader and mechanic, next time set alerts/burrows!), We are Bothered by Flies, er, bugs which prevent us getting a barony, which brings us up to where I'm at now, winter 52-52. Third ambush went well, interesting case, two squads plus about six goblin snatchers. We lost only two, killed six, captured eight! The dwarfs invent perpetual motion, and use it to power a waterfall. Our mayor loves copper, and is apparently upset by the shortage of helms 'cause we can't sell 'em anymore. Not that that was the plan anyway. We fill her spacious rooms with copper furnishings. The Guard is formed, and the Captain promptly beats someone to death. For what? Captain meets out justice, crap, did I miss a mandate? No helms, check, make copper crap, double check, why did she beat one of my best furnace operators to death? I freaked out when I saw the 'struck down' message and him outside, I thought he'd been ambushed and put the fort on alert, sent the squads out there, but nothing. So I checked the reports, and then her thoughts. "She took joy in slaughter recently. She has seen death. She beat someone recently." Yikes! Elven traders come, followed by an ambush. I'm seeing a pattern. Are they in cahoots? We lose six, but the newly formed squad of Guards, made up of our best, plus some nice military immigrants who helpfully show up right before we really need them, comport themselves very well. No goblins captured. Twelve killed. My injured keep dying of thirst, evidently, I need a lot more buckets. A human caravan arrives, they don't make it inside quick enough, and solve my ambush problem for me, at the loss of one trader. Hmm, all his goods are just sitting there. Well, okay, they took care of HALF the ambush, good on them, but they left the Goblin Bowmen for me. No one else dead, yet, but one seriously injured. The for hits a peaceful patch, no ambushes for over a year!)

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