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{{D for Dwarf}}
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{{D}}
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ok, so you did the smart thing and had a look at your world in adventure mode.  Good job.  The world I am using has been mentioned back on [[User:Frostedfire|My user page]], so go look there.
 
ok, so you did the smart thing and had a look at your world in adventure mode.  Good job.  The world I am using has been mentioned back on [[User:Frostedfire|My user page]], so go look there.
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the world is a northern-hemisphere map (ie the bottom is hot where the top is cold), with a setup that is, apart from the trees, goblins, elves, lack of humans, etc, not dissimilar to the eastern mediterranean, with a big sea to the west (with islands), a middle sea largely cut off from the big sea and a good sea on the eastern half - these can be abstracted to the seas around northern [http://en.wikipedia.org/wiki/Turkey| Turkey ].  But enough of real-world geography...
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strangely, there is a definite lack of humans around the map, with 2 large empires and adequately-populated elves, dwarves and goblins spread out over the map (although the dwarves and gobbos were packed onto the southern mountain range, none of them dared to settle on the [http://en.wikipedia.org/wiki/Ural_Mountains|"Urals"].  I chose a dwarf for this run from mafol tholest, although you could choose your own hero to fight with.
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[pictures of worldgen go here]
  
 
Now comes the skills menu.  because I'm a n00b, I forgot to screenshot it but I'll get along anyway:
 
Now comes the skills menu.  because I'm a n00b, I forgot to screenshot it but I'll get along anyway:
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'''_____________'''
 
'''_____________'''
  
[[Image:Dfrost_adv_02.PNG|thumb|left|feel it HOT HOT HOT! my adventurer learns about [[fire|!!fire!!]]]]
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[picture of your possession of your chosen character go here]
 
 
your avatar of [[Armok]] should now be somewhere in one of the towns in your city's empire.  If you started in a human town, you should be in their mead hall, with the [[mayor]] either nearby or upstairs on the 2nd tier.  You can tal{{k|k}} to him/her for quests involving whatever cave/goblin fort is nearby, and continue on your endless conquest of the game universe, in what shall be come to known as [[Urist|The age of Urist]] (or whatever your character's name happens to be).  I started in the middle mountain hall, which is only accessible via a river trek up from the good sea of faeries and [[unicorns]].  when you're bored running around town or the lands outside, hit {{k|T}}ravel mode, and save all that boring walking-around crap, and do it Indiana Jones style with the map overlay and the little dashed lines between points*
 
 
 
[[Image:Dfrost_adv_11.PNG]]
 
 
 
I started in that fort a bit to the east, there's a good probability that you'll be somewhere else, if you're even in my world seed.
 
  
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your avatar of [[Armok]] should now be somewhere in one of the towns in your city's empire.  If you started in a human town, you should be in their mead hall, with the [[mayor]] either nearby or upstairs on the 2nd tier.  You can tal{{k|k}} to him/her for quests involving whatever cave/goblin fort is nearby, and continue on your endless conquest of the game universe, in what shall be come to known as [[Urist|The age of Urist]] (or whatever your character's name happens to be).  I started in thei middle mountain hall, which is only accessible via a river trek up from the good sea of faeries and [[unicorns]].  when you're bored running around town or the lands outside, hit {{k|T}}ravel mode, and save all that boring walking-around crap, and do it Indiana Jones style with the map overlay and the little dashed lines between points*
  
 
*note: travel mode may not have dotted lines like ''Raiders of the Lost Ark''
 
*note: travel mode may not have dotted lines like ''Raiders of the Lost Ark''
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===throwing stuff===
 
===throwing stuff===
  
{{k|t}}hrowing things is vital to dwarf fortress.  Throwing rocks.  Throwing sandy loam. throwing body parts.  Throwing ''vomit''.  anything that can be picked up can be thrown, including [[vermin|live rats, beetles and other critters]].  when you have chosen your weapon of choice, even throwing weapons and [[coins]], a little x will appear which will tell you where your throw will be aimed.  As with [[crossbow|normal ranged weapons]], the quality of the weapon counts, and it will use the default attack for that weapon - if you {{k|t}}hrow a spear, it can stick in the [[creature|pincushion]] you're making, if you throw a *large iron dagger*, it can [[amputation|shh-liiice]] pieces off, if you throw warhammers/maces at the target you could probably play [http://en.wikipedia.org/wiki/Tiddlywinks| tiddlywinks ] with the unwitting targets.  Beware, however - if you try to [[Thrower|peg stuff]], it can fly off to [[Pit|buggary]] and if you're throwing it at carp unless you skip it off the water you probably won't be able to get it back without drowning, as it will sink to the bottom of the water source.
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{{k|t}}hrowing things is vital to dwarf fortress.  Throwing rocks.  Throwing sandy loam. throwing body parts.  Throwing ''vomit''.  anything that can be picked up can be thrown, including [[vermin|live rats, beetles and other critters]].  when you have chosen your weapon of choice, even throwing weapons and [[coins]], a little x will appear which will tell you where your throw will be aimed.  As with [[crossbow|normal ranged weapons]], the quality of the weapon counts, and it will use the default attack for that weapon - if you {{k|t}}hrow a spear, it can stick in the [[creature|pincushion]] you're making, if you throw a *large iron dagger*, it can [[amputation|sch-lice]] pieces, off, if you throw warhammers/maces at the target you could probably play [http://en.wikipedia.org/wiki/Tiddlywinks|tiddlywinks] with the unwitting targets.  Beware, however - if you try to peg stuff, it can fly off to buggary and if you're throwing it at carp unless you skip it off the water you probably won't be able to get it back without drowning.
 
 
<gallery>
 
Image:Dfrost_adv_17.PNG|A longnose gar gets what's coming to him
 
Image:Dfrost_adv_18.PNG|and how I did it.  a) grabbing items off ground b)choosing items for throwing c) choosing where to throw
 
</gallery>
 
  
 
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As the carp had learned of my cunning ways and were running upstream from me, I decided to try [[sneak|sneaking up on them]] and thus peg items at them from a much closer distance, where I was more likely to hit them.  As I creep up on them, I pick up some extra loam to help make short work of them...
 
 
===Sneaking===
 
 
It's always a good thing to learn how to {{k|S}}neak; it means you can't be seen at a good distance, which is helpful when hunting down scared animals (which would otherwise run away), or  to creep up on eg marksgobbos, who would otherwise take out most of your internal organs before you even see them.  If you get <2 squares (ie '''melee range''') from another creature, you will be spotted and have to fight on out-of-stealth.  Additionally, during {{k|S}}neaking you will be moving at 1/3 speed, so anyone you just dived into sneaking to escape from will move to your last known location at ''3 times'' speed, so be careful ;)
 
 
'''__________'''
 

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