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Editing Trap
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As with most traps, if a dwarf goes to sleep or is knocked unconscious over a cage trap, it will be triggered and the dwarf will be trapped. Unlike usual creatures, a caged dwarf can starve or die from dehydration. | As with most traps, if a dwarf goes to sleep or is knocked unconscious over a cage trap, it will be triggered and the dwarf will be trapped. Unlike usual creatures, a caged dwarf can starve or die from dehydration. | ||
− | === Upright spear/spike === | + | === Upright spear/spike === File:DFwikiRetractedSpikes.png |
[[File:DFwikiRetractedSpikes.png|thumb|right|two retracted upright spikes]] | [[File:DFwikiRetractedSpikes.png|thumb|right|two retracted upright spikes]] | ||
The previous 3 types of traps trigger when a hostile creature steps on them. An upright spear/spike trap is different – it must be triggered externally to cause the spears or spikes to spring up or to recede back down. Unlike the other traps, the spike trap ''does not discriminate between friend or foe'' – when the spears/spikes spring up, ''any'' creature on that tile will be subject to possible impalement by them. Note that this trap only does damage [[Time|at the exact moment]] that the spikes spring up – once up, they do nothing (unless something falls on them from a height) until they come up again. | The previous 3 types of traps trigger when a hostile creature steps on them. An upright spear/spike trap is different – it must be triggered externally to cause the spears or spikes to spring up or to recede back down. Unlike the other traps, the spike trap ''does not discriminate between friend or foe'' – when the spears/spikes spring up, ''any'' creature on that tile will be subject to possible impalement by them. Note that this trap only does damage [[Time|at the exact moment]] that the spikes spring up – once up, they do nothing (unless something falls on them from a height) until they come up again. |