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Editing Tissue definition token

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{{Quality|Superior}}
+
{{quality|unrated}}{{av}}
{{av}}
 
{{Modding}}
 
  
 
__TOC__
 
__TOC__
{{clear}}
 
  
==Tokens==
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
Line 14: Line 10:
  
 
|-
 
|-
| {{text anchor|TISSUE_NAME}}
+
| TISSUE_NAME
 
|
 
|
 
*name
 
*name
*plural
+
*value
|plural can alternatively be NP (No Plural) or STP (Standard Plural, adds an 's' on the end).
+
|name = name.
 +
value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end).
  
 
|-
 
|-
| {{text anchor|TISSUE_MATERIAL}}
+
| TISSUE_MATERIAL
 
|  
 
|  
 
* [[material token]]
 
* [[material token]]
Line 27: Line 24:
  
 
|-
 
|-
| {{text anchor|RELATIVE_THICKNESS}}
+
| RELATIVE_THICKNESS
 
|  
 
|  
 
*value
 
*value
Line 33: Line 30:
  
 
|-
 
|-
| {{text anchor|HEALING_RATE}}
+
| HEALING_RATE
 
|  
 
|  
 
*value
 
*value
Line 39: Line 36:
  
 
|-
 
|-
| {{text anchor|VASCULAR}}
+
| VASCULAR
 
|  
 
|  
 
*value
 
*value
| Related to how much said tissue bleeds. Higher = More bleeding (Which is why the heart has the highest value.)
+
| Related to how much said tissue bleeds. Higher = More bleeding<br>
 +
(Which is why the heart has the highest value.)
  
 
|-
 
|-
| {{text anchor|PAIN_RECEPTORS}}
+
| PAIN_RECEPTORS
 
|  
 
|  
 
*value
 
*value
| Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged (Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a flesh cut.)
+
| Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged<br>
 +
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
  
 
|-
 
|-
| {{text anchor|THICKENS_ON_STRENGTH}}
+
| THICKENS_ON_STRENGTH
|
+
| N/A
 
| The thickness of the tissue increases when character strength increases.
 
| The thickness of the tissue increases when character strength increases.
  
 
|-
 
|-
| {{text anchor|THICKENS_ON_ENERGY_STORAGE}}
+
| THICKENS_ON_ENERGY_STORAGE
|
+
| N/A
 
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
 
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
  
 
|-
 
|-
| {{text anchor|ARTERIES}}
+
| ARTERIES
|
+
| N/A
 
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss.
 
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss.
  
 
|-
 
|-
| {{text anchor|SCARS}}
+
| SCARS
|
+
| N/A
| Simply, whether or not the tissue will be scarred once healed.
+
| Simply whether or not the tissue will be scarred once healed.
  
 
|-
 
|-
| {{text anchor|STRUCTURAL}}
+
| STRUCTURAL
|
+
| N/A
 
| Holds the body part together. A cut or a fracture disables the body part it's in.
 
| Holds the body part together. A cut or a fracture disables the body part it's in.
  
 
|-
 
|-
| {{text anchor|CONNECTIVE_TISSUE_ANCHOR}}
+
| CONNECTIVE_TISSUE_ANCHOR
|
+
| N/A
 
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb.
 
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb.
  
 
|-
 
|-
| {{text anchor|SETTABLE}}
+
| SETTABLE
|
+
| N/A
| The tissue will not heal, or heals slower, until it is set by a bone doctor.
+
| The tissue will not heal/heals slower until it is set by a bone doctor.
  
 
|-
 
|-
| {{text anchor|SPLINTABLE}}
+
| SPLINTABLE
|
+
| N/A
 
| The broken tissue can be fixed with a cast or a splint to restore function while it heals.
 
| The broken tissue can be fixed with a cast or a splint to restore function while it heals.
  
 
|-
 
|-
| {{text anchor|FUNCTIONAL}}
+
| FUNCTIONAL
|
+
| N/A
 
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)  An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold.
 
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)  An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold.
  
 
|-
 
|-
| {{text anchor|NERVOUS}}
+
| NERVOUS
|
+
| N/A
| Nervous function - not used. This token is used in [[Body_token#NERVOUS|[OBJECT:BODY]]] tokens.
+
| Unknown - not used.
  
 
|-
 
|-
| {{text anchor|THOUGHT}}
+
| THOUGHT
|
+
| N/A
 
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe.  NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation.
 
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe.  NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation.
  
 
|-
 
|-
| {{text anchor|MUSCULAR}}
+
| MUSCULAR
|
+
| N/A
 
| Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless.
 
| Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless.
  
 
|-
 
|-
| {{text anchor|SMELL}}
+
| SMELL
|
+
| N/A
| Used to smell - not used. This token is used in [[Body_token#SMELL|[OBJECT:BODY]]] tokens.
+
| Unknown - not used.
  
 
|-
 
|-
| {{text anchor|HEAR}}
+
| HEAR
|
+
| N/A
| Used to hearing - not used. This token is used in [[Body_token#HEAR|[OBJECT:BODY]]] tokens.
+
| Unknown - not used.
  
 
|-
 
|-
| {{text anchor|FLIGHT}}
+
| FLIGHT
|
+
| N/A
| Unknown - not used. Most likely related to flying, see [[Body_token#FLIER|[FLIER] in [OBJECT:BODY]]].  
+
| Unknown - not used.
  
 
|-
 
|-
| {{text anchor|BREATHE}}
+
| BREATHE
|
+
| N/A
| Used to breathing - not used. This token is used in [[Body_token#BREATHE|[OBJECT:BODY]]] tokens.
+
| Unknown - not used.
  
 
|-
 
|-
| {{text anchor|SIGHT}}
+
| SIGHT
|
+
| N/A
| Used to seeing - not used. This token is used in [[Body_token#SIGHT|[OBJECT:BODY]]] tokens.
+
| Unknown - not used.
  
 
|-
 
|-
| {{text anchor|CONNECTS}}
+
| CONNECTS
|
+
| N/A
 
| Holds body parts together.  A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed.
 
| Holds body parts together.  A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed.
  
 
|-
 
|-
| {{text anchor|MAJOR_ARTERIES}}
+
| MAJOR_ARTERIES
|
+
| N/A
 
| Causes tissue to sometimes severely bleed when damaged.  This is independent of its VASCULAR value.
 
| Causes tissue to sometimes severely bleed when damaged.  This is independent of its VASCULAR value.
  
 
|-
 
|-
| {{text anchor|INSULATION}}
+
| INSULATION
 
|  
 
|  
 
*value
 
*value
Line 152: Line 151:
  
 
|-
 
|-
| {{text anchor|COSMETIC}}
+
| COSMETIC
|
+
| N/A
 
| ?
 
| ?
  
 
|-
 
|-
| {{text anchor|STYLEABLE}}
+
| STYLEABLE
|
+
| N/A
 
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry)
 
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry)
  
 
|-
 
|-
| {{text anchor|TISSUE_SHAPE}}
+
| TISSUE_SHAPE
 
|  
 
|  
 
*value
 
*value
Line 169: Line 168:
 
:Regular layer tissue.
 
:Regular layer tissue.
 
;STRANDS
 
;STRANDS
:Can be spun into thread at a farmer's workshop. Edge attacks will pass right through the tissue.
+
:Seems to be harder to sever.
 
;FEATHERS
 
;FEATHERS
 
:Edge attacks will pass right through the tissue.
 
:Edge attacks will pass right through the tissue.
Line 178: Line 177:
  
 
|-
 
|-
| {{text anchor|SUBORDINATE_TO_TISSUE}}
+
| SUBORDINATE_TO_TISSUE
 
|  
 
|  
 
*value
 
*value
| Tissue is implicitly attached to another tissue and will fall off if that tissue layer is destroyed. Used for hair and feathers, which are subordinate to skin.
+
| Tissue is implicitly attached to another tissue and will fall off that tissue layer is destroyed. Used for hair and feathers, which are subordinate to skin.
  
 
|-
 
|-
| {{text anchor|TISSUE_MAT_STATE}}
+
| TISSUE_MAT_STATE
 
|
 
|
 
*SOLID, SOLID_POWDER, LIQUID, or GAS<br>
 
*SOLID, SOLID_POWDER, LIQUID, or GAS<br>
Line 191: Line 190:
  
 
|-
 
|-
| {{text anchor|TISSUE_LEAKS}}
+
| TISSUE_LEAKS
|
+
| N/A
 
| The selected tissue leaks out of the creature when the layers above it are pierced.
 
| The selected tissue leaks out of the creature when the layers above it are pierced.
 +
 
|}
 
|}
  
== Tissue layer tokens ==
+
==Tissue Layer Tokens==
 
 
 
These are used in creature raws to override the above for whatever reason.
 
These are used in creature raws to override the above for whatever reason.
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
Line 207: Line 205:
  
 
|-
 
|-
| {{text anchor|SET_LAYER_TISSUE}}
+
|SET_LAYER_TISSUE
 
|
 
|
 
* tissue
 
* tissue
Line 213: Line 211:
  
 
|-
 
|-
| {{text anchor|TL_RELATIVE_THICKNESS}}
+
|TL_RELATIVE_THICKNESS
 
|
 
|
 
* value
 
* value
Line 219: Line 217:
  
 
|-
 
|-
| {{text anchor|TL_CONNECTS}}
+
|TL_CONNECTS
 
|
 
|
 
| Gives the CONNECTS attribute to selected layers.
 
| Gives the CONNECTS attribute to selected layers.
  
 
|-
 
|-
| {{text anchor|TL_MAJOR_ARTERIES}}
+
|TL_MAJOR_ARTERIES
 
|
 
|
 
| Gives Major Artery attribute to selected layers.
 
| Gives Major Artery attribute to selected layers.
  
 
|-
 
|-
| {{text anchor|TL_HEALING_RATE}}
+
|TL_HEALING_RATE
 
|
 
|
 
* value
 
* value
Line 235: Line 233:
  
 
|-
 
|-
| {{text anchor|TL_VASCULAR}}
+
|TL_VASCULAR
 
|
 
|
| Sets a new VASCULAR value (which modulates bleeding) for selected tissue layers.
+
| Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers.
  
 
|-
 
|-
| {{text anchor|TL_PAIN_RECEPTORS}}
+
|TL_PAIN_RECEPTORS
 
|
 
|
 
| Sets a new number of pain receptors for selected tissue layers.
 
| Sets a new number of pain receptors for selected tissue layers.
 +
 
|}
 
|}
  
== Default tissues ==
+
==Defaults==
 
+
Default values (as of 0.31.21)
=== Values ===
 
 
 
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
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|-
 
|-
 
| CHITIN_TEMPLATE || chitin:NP || LOCAL_CREATURE_MAT:CHITIN || || 1 || 100 || 1 || 5 || || || LAYER
 
| CHITIN_TEMPLATE || chitin:NP || LOCAL_CREATURE_MAT:CHITIN || || 1 || 100 || 1 || 5 || || || LAYER
|-
 
| SPINE_TEMPLATE || spine:NP || LOCAL_CREATURE_MAT:SPINE || || 2 || || || || || || LAYER
 
|-
 
| SPONGE_TEMPLATE || sponge:NP || LOCAL_CREATURE_MAT:SPONGE || || 1 || 100 || 3 || 5 || || 100 || LAYER
 
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! TISSUE_NAME !! TISSUE_MATERIAL !! TISSUE_MAT_STATE !! RELATIVE_THICKNESS !! HEALING_RATE !! VASCULAR !! PAIN_RECEPTORS !! SUBORDINATE_TO_TISSUE !! INSULATION !! TISSUE_SHAPE
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! TISSUE_NAME !! TISSUE_MATERIAL !! TISSUE_MAT_STATE !! RELATIVE_THICKNESS !! HEALING_RATE !! VASCULAR !! PAIN_RECEPTORS !! SUBORDINATE_TO_TISSUE !! INSULATION !! TISSUE_SHAPE
 
|}
 
|}
  
=== Flags ===
+
Default flags (as of 0.31.21)
 
 
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
Line 340: Line 332:
 
| FAT_TEMPLATE || X || || || X || ||  || || || X || || || ||  
 
| FAT_TEMPLATE || X || || || X || ||  || || || X || || || ||  
 
|-
 
|-
| MUSCLE_TEMPLATE || || X || X || X || X || || || || X || || || ||  
+
| MUSCLE_TEMPLATE || || X || X || X || X || || || || X || || ||  
 
|-
 
|-
 
| BONE_TEMPLATE || || || || || || || X || X || X || X || X  || ||  
 
| BONE_TEMPLATE || || || || || || || X || X || X || X || X  || ||  
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| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
|-
 
|-
| HORN_TEMPLATE || || || || || || || X || || X || || || ||  
+
| HORN_TEMPLATE || || || || || || || X || || X || || ||  
 
|-
 
|-
| HOOF_TEMPLATE || || || || || || || X || || X || || || ||  
+
| HOOF_TEMPLATE || || || || || || || X || || X || || ||  
 
|-
 
|-
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || || ||  
+
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || ||  
 
|-
 
|-
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
Line 366: Line 358:
 
| EYELASH_TEMPLATE || || || || || || || || || || || || X || X  
 
| EYELASH_TEMPLATE || || || || || || || || || || || || X || X  
 
|-
 
|-
| FEATHER_TEMPLATE || || || || || || || || || || || || ||  
+
| FEATHER_TEMPLATE || || || || || || || || || || || ||  
 
|-
 
|-
 
| SCALE_TEMPLATE || || || || X || || || || || X || || || ||  
 
| SCALE_TEMPLATE || || || || X || || || || || X || || || ||  
Line 380: Line 372:
 
| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| EYE_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| EYE_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| NERVE_TEMPLATE || || || || X || || X || || || X || || || ||  
+
| NERVE_TEMPLATE || || || || X || || X || || || X || || ||  
 
|-
 
|-
| BRAIN_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| BRAIN_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| LUNG_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| LUNG_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| HEART_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| HEART_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| LIVER_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| LIVER_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| GUT_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| GUT_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| STOMACH_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| STOMACH_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| PANCREAS_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| PANCREAS_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| SPLEEN_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| SPLEEN_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| KIDNEY_TEMPLATE || || || || X || || X || X || || X || || || ||  
+
| KIDNEY_TEMPLATE || || || || X || || X || X || || X || || ||  
 
|-
 
|-
| FLAME_TEMPLATE || || || || || X || X || X || || X || || || ||  
+
| FLAME_TEMPLATE || || || || || X || X || X || || X || || ||  
 
|-
 
|-
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
|-
+
 
| SPINE_TEMPLATE || || || || || || || X || || X || || || ||
 
|-
 
| SPONGE_TEMPLATE || || || || X || || || || || X || || || ||
 
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
|}
 
|}
  
==See also==
+
==See Also==
* [[Material definition token]]
+
*[[Material definition token]]
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
[[ru:Tissue definition token]]
 

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