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: ''For a discussion on the greater passage of time as measured in days/weeks/months/years/ages, see [[Calendar]] | : ''For a discussion on the greater passage of time as measured in days/weeks/months/years/ages, see [[Calendar]] | ||
− | '''Time''', in the lower-level "unit-based" sense, is an integral part of any simulation, | + | '''Time''', in the lower-level "unit-based" sense, is an integral part of any simulation, none the least in a simulation as complex as ''Dwarf Fortress''. Time is measured internally in units which the Adventurer key bindings menus call "instants", but are commonly dubbed "ticks" by the community. Each tick represents one step in the ''Dwarf Fortress'' program, requiring calculations related to [[speed|unit movement]], [[flow|fluid movement]], [[temperature|temperature transfer]], various event checks, [[combat|combat checks]], [[path|pathing checks]], [[labor|job changes]], [[skill|experience ticks]] - basically everything required to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the dwarven [[calendar]], which are then further engrossed within individual, context-sensitive [[Calendar#Ages|ages]]. |
== Basic mechanics == | == Basic mechanics == |