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− | {{Quality| | + | {{Quality|Fine|20:18, 23 June 2013 (UTC)}} |
{{av}} | {{av}} | ||
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− | + | '''Tiles''' are the squares that form a map. They are ''approximately'' two meters long, two meters wide, and three meters high.<sup>[http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479 <nowiki>[1]</nowiki>]</sup> There are 48x48 tiles in a a 1x1 [[embark]]; this is also the scale of overland travel tiles in [[Adventure Mode]]. 16x16 region tiles, the maximum embark size, covers a world map tile. A single world map tile would contain 768x768, or 589824 local tiles (approx. 1536 meters across). As worlds can have between 17 and 257 world map tiles, a world in DF is between 26 and 400 kilometers across with a maximum area of ~160,000 square kilometers - about the size of England and Wales{{verify}}. | |
A tile consists of two sections—a wall section and a floor section, shown in cross-section like this: | A tile consists of two sections—a wall section and a floor section, shown in cross-section like this: | ||
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ||
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor Section | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor Section | ||
− | When digging and building | + | When digging and building this is important, since some designations and constructions will only be done in wall tiles and some others will only be done in floor tiles. |
==Stairs== | ==Stairs== | ||
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| | ||
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor | ||
− | An up-down stair | + | An up-down stair or building both up and down stairs in the same tile, works like this: |
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| -| | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | | | ||
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓ ▓▓▓▓▓▓▓ ----> Down Stair -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓ ▓▓▓▓▓▓▓ ----> Down Stair -| | ||
==Walls== | ==Walls== | ||
− | Both | + | Both natural occurring and constructed walls span across two z-levels, the bottom wall section and floor and the top floor section: |
-| | -| | ||
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ||
− | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | + | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| |
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==Supports and Fortifications== | ==Supports and Fortifications== | ||
Unlike walls, [[support]]s span only one z-level, allow liquids and movement, and don't create a floor on top. | Unlike walls, [[support]]s span only one z-level, allow liquids and movement, and don't create a floor on top. | ||
− | Constructed fortifications are basically the same | + | Constructed fortifications are basically the same but block movement as well. Note, however, that fully submerged (depth of 7/7) fortifications no longer block creature movement. |
▒▒ -| | -| | | ▒▒ -| | -| | | ||
▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | | ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | | ||
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ||
− | + | ==Statues== | |
− | + | [[Statue]]s block normal movement, but not unintended movement (dodging, being thrown, swept by current, etc.). Statues do not block fluids. | |
− | |||
− | [[Statue]]s block normal movement, but not unintended movement (dodging, being thrown, swept by current, etc) | ||
▒▒▒▒▒░░░░▒▒▒▒▒ -| | | ▒▒▒▒▒░░░░▒▒▒▒▒ -| | | ||
▒▒▒▒▒▓░░▓▒▒▒▒▒ | | | ▒▒▒▒▒▓░░▓▒▒▒▒▒ | | | ||
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ||
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ||
− | + | ==Furniture== | |
===Doors and Windows=== | ===Doors and Windows=== | ||
[[Window]]s and [[door]]s both block fluids (doors only when closed). | [[Window]]s and [[door]]s both block fluids (doors only when closed). | ||
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ||
... | ... | ||
− | + | =Special Tiles= | |
− | There are some | + | There are some natural occurring special tiles, these can't be recreated{{verify}}: |
− | + | ==Murky Pool tile== | |
Occur on at least{{verify}} 2 z-levels, as an open space wall section with an open space floor section, and in the lowest z-level another open space wall section (filled with water) with a murky pool floor section, the lower open space wall section can fill with rain water and during winter with an ice wall{{verify}} | Occur on at least{{verify}} 2 z-levels, as an open space wall section with an open space floor section, and in the lowest z-level another open space wall section (filled with water) with a murky pool floor section, the lower open space wall section can fill with rain water and during winter with an ice wall{{verify}} | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| | ||
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w# = water level | w# = water level | ||
− | + | ==River== | |
{{verify}} under construction... | {{verify}} under construction... | ||
River Source tiles: generate infinite flowing water for both rivers and brooks?? {{verify}} | River Source tiles: generate infinite flowing water for both rivers and brooks?? {{verify}} | ||
− | + | ==Brook tile== | |
− | + | Occur on at least{{verify}} 2 z-levels, as an open space wall section with a brook floor section, and in the lowest z-level another open space wall section (filled with water) with another brook ''(or river source)'' floor section, the lower open space wall section can fill with rain water{{verify}} and during winter with an ice wall{{verify}} | |
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ||
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w3~~~~~~</nowiki> | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w3~~~~~~</nowiki> | | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| <nowiki>~~~~~~w2~~~~~~</nowiki> -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| <nowiki>~~~~~~w2~~~~~~</nowiki> -| | ||
− | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓ ▓▓w1▓▓ ▓▓ ----> Brook / River Source ----> ''1/1 Water or Ice floor{{verify | + | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓ ▓▓w1▓▓ ▓▓ ----> Brook / River Source ----> ''1/1 Water or Ice floor{{verify}'' |
− | + | The brook tiles works like a floor grate, can be walked on, can be fished through, allows fluids and missiles through, etc... | |
{{Translation | {{Translation | ||
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[[Category:Map tiles|*]] | [[Category:Map tiles|*]] | ||
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