v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Template talk:Creaturelookup/0
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
* This is probably unrelated to attributes, but quick access to creature variations (giant, animalman, etc) could be useful in some cases. They're hard to find in the creature template, and it's especially hard when the base creature is a vermin (although in that case it uses vermininfo instead, which makes it a lot harder to set up links between creatures since they use different templates. Using a separate template to look up creature variations given a creature name could work, similar to [[:Template:Tame attrib proc]].) | * This is probably unrelated to attributes, but quick access to creature variations (giant, animalman, etc) could be useful in some cases. They're hard to find in the creature template, and it's especially hard when the base creature is a vermin (although in that case it uses vermininfo instead, which makes it a lot harder to set up links between creatures since they use different templates. Using a separate template to look up creature variations given a creature name could work, similar to [[:Template:Tame attrib proc]].) | ||
* Adding a category for creatures with <code>contrib=yes</code> would make it easier to track down pages that need more information (this is probably the easiest, just adding a simple <code><nowiki>{{#if:{{{contrib}}}| {{Category|Incomplete butchering returns}}}}</nowiki></code> should do the trick, but I'm not sure if it should be added on this template or under creatureinfo. Also, while I would prefer to use the category template to split the category into namespaces, using a link might be preferable in a few cases which I have yet to discover). | * Adding a category for creatures with <code>contrib=yes</code> would make it easier to track down pages that need more information (this is probably the easiest, just adding a simple <code><nowiki>{{#if:{{{contrib}}}| {{Category|Incomplete butchering returns}}}}</nowiki></code> should do the trick, but I'm not sure if it should be added on this template or under creatureinfo. Also, while I would prefer to use the category template to split the category into namespaces, using a link might be preferable in a few cases which I have yet to discover). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |