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Editing Template talk:Creaturelookup/0
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:The problem I have with adding categories that depend on /raw information is that they will turn out exactly like [[:Category:DF2012:Flying]]; that is, mostly empty and non-functional. I specifically did not create categories for [http://dwarffortresswiki.org/index.php?title=Template:Attrib_proc&diff=prev&oldid=181612 my recent additions] to creature attributes because I believe non-functional categories reflect poorly on the wiki. That being said, creating an administrative category for [[:Category:DF2012:Incomplete butchering returns|incomplete butchering returns]] shouldn't cause any problems. A "quick-link" to creature variations is an interesting idea, but significantly more difficult to implement. I will try to think of an acceptable way to handle variation information. --[[User:Loci|Loci]] 20:32, 27 February 2013 (UTC) | :The problem I have with adding categories that depend on /raw information is that they will turn out exactly like [[:Category:DF2012:Flying]]; that is, mostly empty and non-functional. I specifically did not create categories for [http://dwarffortresswiki.org/index.php?title=Template:Attrib_proc&diff=prev&oldid=181612 my recent additions] to creature attributes because I believe non-functional categories reflect poorly on the wiki. That being said, creating an administrative category for [[:Category:DF2012:Incomplete butchering returns|incomplete butchering returns]] shouldn't cause any problems. A "quick-link" to creature variations is an interesting idea, but significantly more difficult to implement. I will try to think of an acceptable way to handle variation information. --[[User:Loci|Loci]] 20:32, 27 February 2013 (UTC) | ||
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::I was apparently mistaken about butchering returns. The Creaturelookup template uses logic to disable butchering returns for [[DF2012:Learns|intelligent]] creatures, which is determined by processing the /raw values. That means the [[:Category:DF2012:Incomplete butchering returns|incomplete butchering returns category]] automatically includes those creatures which should have been excluded as non-butcherable. Adding "contrib=no" to these creatures will still remove them from the category, but that's a lot of extra work for no appreciable gain. --[[User:Loci|Loci]] 20:39, 27 February 2013 (UTC) | ::I was apparently mistaken about butchering returns. The Creaturelookup template uses logic to disable butchering returns for [[DF2012:Learns|intelligent]] creatures, which is determined by processing the /raw values. That means the [[:Category:DF2012:Incomplete butchering returns|incomplete butchering returns category]] automatically includes those creatures which should have been excluded as non-butcherable. Adding "contrib=no" to these creatures will still remove them from the category, but that's a lot of extra work for no appreciable gain. --[[User:Loci|Loci]] 20:39, 27 February 2013 (UTC) | ||
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===Suggested categories=== | ===Suggested categories=== | ||
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* This is probably unrelated to attributes, but quick access to creature variations (giant, animalman, etc) could be useful in some cases. They're hard to find in the creature template, and it's especially hard when the base creature is a vermin (although in that case it uses vermininfo instead, which makes it a lot harder to set up links between creatures since they use different templates. Using a separate template to look up creature variations given a creature name could work, similar to [[:Template:Tame attrib proc]].) | * This is probably unrelated to attributes, but quick access to creature variations (giant, animalman, etc) could be useful in some cases. They're hard to find in the creature template, and it's especially hard when the base creature is a vermin (although in that case it uses vermininfo instead, which makes it a lot harder to set up links between creatures since they use different templates. Using a separate template to look up creature variations given a creature name could work, similar to [[:Template:Tame attrib proc]].) | ||
* Adding a category for creatures with <code>contrib=yes</code> would make it easier to track down pages that need more information (this is probably the easiest, just adding a simple <code><nowiki>{{#if:{{{contrib}}}| {{Category|Incomplete butchering returns}}}}</nowiki></code> should do the trick, but I'm not sure if it should be added on this template or under creatureinfo. Also, while I would prefer to use the category template to split the category into namespaces, using a link might be preferable in a few cases which I have yet to discover). | * Adding a category for creatures with <code>contrib=yes</code> would make it easier to track down pages that need more information (this is probably the easiest, just adding a simple <code><nowiki>{{#if:{{{contrib}}}| {{Category|Incomplete butchering returns}}}}</nowiki></code> should do the trick, but I'm not sure if it should be added on this template or under creatureinfo. Also, while I would prefer to use the category template to split the category into namespaces, using a link might be preferable in a few cases which I have yet to discover). | ||
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