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Editing Stone management
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# Make a [[zone]] of 1×1 or 1×2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump. | # Make a [[zone]] of 1×1 or 1×2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump. | ||
− | # Press {{ | + | # Press {{i|p} and select some stones, and the stones will be marked for dumping. |
# A dwarf with refuse-hauling enabled will take the stone to the garbage dump. | # A dwarf with refuse-hauling enabled will take the stone to the garbage dump. | ||
− | # Every dumped stone will be marked as "[[forbid]]den." Use the [[stocks]] menu to globally un-forbid types of stone, or use the designation 'Reclaim Items' {{ | + | # Every dumped stone will be marked as "[[forbid]]den." Use the [[stocks]] menu to globally un-forbid types of stone, or use the designation 'Reclaim Items' {{i|F}}. |
* '''Advantages''': | * '''Advantages''': | ||
** No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. Conceivably, every single stone and ore in the fortress can fit on 1 tile. | ** No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. Conceivably, every single stone and ore in the fortress can fit on 1 tile. | ||
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=== Hiding === | === Hiding === | ||
− | Extra stone lying around in out-of-the-way areas causes little problems beyond being unsightly. | + | Extra stone lying around in out-of-the-way areas causes little problems beyond being unsightly. You can hide stones individually using {{k|k}}-{{k|h}}. You might need to scroll in the Loo{{k|k}} menu to choose the stone you wish to hide. You can hide many stones at a time by using the designate menu: choose {{k|d}}-{{k|b}}-{{k|h}} and then select the stone you wish to hide by mouse or rectangle. |
+ | |||
Note that hidden items still interfere with buildings and stockpiles. Worse, buildings may be suspended for no apparent reason and stockpiles will appear to have blank tiles (since the stone is hidden), but those tiles are actually unusable. This can be troublesome when your food stockpile appears to have room but your kitchen and farms clog up with food that will rot. Or furniture cluttering up the carpentry/masonry shop due to hidden stone blocking the furniture stockpile. For this reason, it is best to use a different method to handle stones in your fortress proper. | Note that hidden items still interfere with buildings and stockpiles. Worse, buildings may be suspended for no apparent reason and stockpiles will appear to have blank tiles (since the stone is hidden), but those tiles are actually unusable. This can be troublesome when your food stockpile appears to have room but your kitchen and farms clog up with food that will rot. Or furniture cluttering up the carpentry/masonry shop due to hidden stone blocking the furniture stockpile. For this reason, it is best to use a different method to handle stones in your fortress proper. | ||
* '''Advantages''': | * '''Advantages''': | ||
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==== Fancy Floors ==== | ==== Fancy Floors ==== | ||
− | You can use excess stones to construct a floor ({{k|b| | + | You can use excess stones to construct a floor ({{k|b}}-{{k|C}}-{{k|f}}) on any standard floor tile. Similarly, you can construct a paved [[road]] or a [[bridge]], with the added benefits of training your architect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. |
* '''Advantages''': | * '''Advantages''': | ||
** You are guaranteed to have plenty of space for flooring. | ** You are guaranteed to have plenty of space for flooring. | ||
− | ** You can get the stone back, if you need it later, by designating the floor for removal or deconstructing the road/bridge. | + | ** You can get the stone back, if you need it later, by designating the floor for removal ({{k|d}}-{{k|n}}) or deconstructing the road/bridge. |
** Building roads and bridges trains your architect, resulting in higher-value constructions for your fortress. | ** Building roads and bridges trains your architect, resulting in higher-value constructions for your fortress. | ||
** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved floor is currently unable to do. | ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved floor is currently unable to do. | ||
** Bridges built over engraved floors do not destroy the engraving, maximizing room value and happiness. | ** Bridges built over engraved floors do not destroy the engraving, maximizing room value and happiness. | ||
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* '''Disadvantages''': | * '''Disadvantages''': | ||
+ | ** Paved floors cannot be engraved. | ||
** Requires extensive dwarven effort (masons and/or architects) and can distract your lengendary dwarves from more important tasks. | ** Requires extensive dwarven effort (masons and/or architects) and can distract your lengendary dwarves from more important tasks. | ||
** Roads and bridges block further construction in the tile until the road/bridge is removed. | ** Roads and bridges block further construction in the tile until the road/bridge is removed. | ||
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====Furniture==== | ====Furniture==== | ||
− | Use your [[ | + | Use your [[mason]]s to the fullest by creating doors, hatch covers, chairs, tables, coffers, cabinets, and statues. This trains your mason's skill, and the resultant high-quality furniture has the best chance of causing happy [[thought]]s. Low-quality furniture can be traded to caravans, used to distract/delay [[building destroyer]]s, or disposed of (using an [[Dwarven atom smasher|atom smasher]], [[magma]], or a simple [[dump]] zone). |
* '''Advantages''': | * '''Advantages''': | ||
** More high-quality furniture leads to happier dwarves. | ** More high-quality furniture leads to happier dwarves. | ||
** Increases "displayed" wealth when furniture is installed (and "created wealth" upon construction). | ** Increases "displayed" wealth when furniture is installed (and "created wealth" upon construction). | ||
− | ** Trains | + | ** Trains mason skill. |
* '''Disadvantages''': | * '''Disadvantages''': | ||
** Furniture storage requires as much room as stone storage, though it is hauled faster. | ** Furniture storage requires as much room as stone storage, though it is hauled faster. | ||
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** High stonecrafting skill is not extremely useful. | ** High stonecrafting skill is not extremely useful. | ||
** Easily produces more crafts than necessary to purchase an entire caravan. (Unless you find that a good thing) | ** Easily produces more crafts than necessary to purchase an entire caravan. (Unless you find that a good thing) | ||
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====Constructions==== | ====Constructions==== |