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Editing Random creature profile
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That material list looks almost right - here's the official list of variables: ash, mud, vomit, salt (powder), grime, snow, water, steam, flame, amber, coral, green glass, clear glass, crystal glass, charcoal, coke, salt (solid), ice, mineral (any), soil (any), gem (any), metal (any) | That material list looks almost right - here's the official list of variables: ash, mud, vomit, salt (powder), grime, snow, water, steam, flame, amber, coral, green glass, clear glass, crystal glass, charcoal, coke, salt (solid), ice, mineral (any), soil (any), gem (any), metal (any) | ||
− | The "any" materials can't be " | + | The "any" materials can't be "special", but there don't appear to be other restrictions. |
There are various other implicit flags on these things when it comes to werebeasts etc. "humanoidable" and "beast", for example. So all night creatures require "humanoidable" and werebeasts require "beast" on top of that. Which is why we don't have wereblobs or even wereserpents." | There are various other implicit flags on these things when it comes to werebeasts etc. "humanoidable" and "beast", for example. So all night creatures require "humanoidable" and werebeasts require "beast" on top of that. Which is why we don't have wereblobs or even wereserpents." | ||
</blockquote> | </blockquote> | ||
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| ape | | ape | ||
| [[File:Beast front grasp, two eyes.png]] | | [[File:Beast front grasp, two eyes.png]] | ||
− | | | + | | BEAST_FRONT_EYE_TWO |
| rowspan="2" | BEAST_FRONT_GRASP | | rowspan="2" | BEAST_FRONT_GRASP | ||
|- | |- | ||
| monkey | | monkey | ||
| [[File:Beast front grasp, two eyes, one tail.png]] | | [[File:Beast front grasp, two eyes, one tail.png]] | ||
− | | | + | | BEAST_FRONT_EYE_TWO, BEAST_FRONT_TAIL_ONE |
|- | |- | ||
| primate, quadruped | | primate, quadruped |