v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Physics

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Exceptional}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
 
:''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].''
 
:''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].''
Line 14: Line 13:
 
'''''E = mc<sup>2</sup>'''''
 
'''''E = mc<sup>2</sup>'''''
  
This equation, read from left to right, says: "Energy is equal to mass times the speed of light squared."
+
This equation, read from left to right, says: <s>"Elephant stockpile marmot cat refuse"</s> "Energy is equal to mass times the speed of light squared."
  
 
The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above:
 
The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above:
Line 51: Line 50:
  
 
== Discrepancies between Dwarven and traditional physics ==
 
== Discrepancies between Dwarven and traditional physics ==
The following items are possible in ''Dwarf Fortress'', but <s>impossible otherwise</s> humans have yet to learn from Dwarves how to build them in our own world.  
+
The following items are possible in Dwarf Fortress, but <s>impossible otherwise</s> humans have yet to learn from Dwarves how to build them in our own world.  
  
 
=== Dwarven perpetual motion device ===
 
=== Dwarven perpetual motion device ===
Line 85: Line 84:
  
 
==== Dwartum Teleportation ====
 
==== Dwartum Teleportation ====
Dwarves have been shown{{bug|7444}} to be able to apply Quantum Teleportation on the macro scale. Despite having been known to be on one side of a wall, and being unable to exist within a wall, the dwarf will sometimes find itself on the other side of the wall. It is suspected that this may be related to Entanglement, as it is only observed when the dwarf is grappling with another being, and never observed when a dwarf is alone.
+
Dwarves [http://www.bay12games.com/dwarves/mantisbt/view.php?id=7444 have been shown] to be able to apply Quantum Teleportation on the macro scale. Despite having been known to be on one side of a wall, and being unable to exist within a wall, the dwarf will sometimes find itself on the other side of the wall. It is suspected that this may be related to Entanglement, as it is only observed when the dwarf is grappling with another being, and never observed when a dwarf is alone.
New discoveries in dwarven construction physics led to the creation, and soon widespread adoption, of quantum-tuneling-proof walls preventing teleporation. Old fortresses that have not yet caught up to the new state of the art might still have access to this, now ancient, form of transportation.
 
  
 
==== Urist's First Law of Relativity ====
 
==== Urist's First Law of Relativity ====
Line 114: Line 112:
 
"Physics mimetism" refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference: although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet.
 
"Physics mimetism" refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference: although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet.
  
Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way: Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to  neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more fission events, leading to a chain reaction where more and more dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by supplying good, happy thoughts. The most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic meltdown of Chertnoble which scattered deadly Elf settlements over a wide area (cleanup operations in progress).
+
Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way: Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to  neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and Booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more nuclear fissions, leading to a chain reaction where more and more Dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by giving good, happy thoughts. The most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic meltdown of Chertnoble which scattered deadly Elf settlements over a wide area (cleanup operations in progress).
 
 
== Force Based Phenomena ==
 
There are certain examples of creatures being able to pull off shocking feats of strength, we will only be going over one example: The Giant Sponge.
 
 
 
The Giant Sponge is capable of grinding a dwarven skull to dust with little more than its own soft tissue. They can kill warriors in record times and are even able to achieve limited movement despite their limbless form. Through advanced research it has been deduced that the giant sponge is tamable, and is a possible war mount. Should goblins ever prioritize such technology the world as we know it would be doomed.
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: