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:''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].'' | :''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].'' | ||
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'''''E = mc<sup>2</sup>''''' | '''''E = mc<sup>2</sup>''''' | ||
− | This equation, read from left to right, says: "Energy is equal to mass times the speed of light squared." | + | This equation, read from left to right, says: <s>"Elephant stockpile marmot cat refuse"</s> "Energy is equal to mass times the speed of light squared." |
The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above: | The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above: | ||
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== Discrepancies between Dwarven and traditional physics == | == Discrepancies between Dwarven and traditional physics == | ||
− | The following items are possible in | + | The following items are possible in Dwarf Fortress, but <s>impossible otherwise</s> humans have yet to learn from Dwarves how to build them in our own world. |
=== Dwarven perpetual motion device === | === Dwarven perpetual motion device === | ||
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==== Dwartum Teleportation ==== | ==== Dwartum Teleportation ==== | ||
− | Dwarves have been shown | + | Dwarves [http://www.bay12games.com/dwarves/mantisbt/view.php?id=7444 have been shown] to be able to apply Quantum Teleportation on the macro scale. Despite having been known to be on one side of a wall, and being unable to exist within a wall, the dwarf will sometimes find itself on the other side of the wall. It is suspected that this may be related to Entanglement, as it is only observed when the dwarf is grappling with another being, and never observed when a dwarf is alone. |
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==== Urist's First Law of Relativity ==== | ==== Urist's First Law of Relativity ==== | ||
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"Physics mimetism" refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference: although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet. | "Physics mimetism" refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference: although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet. | ||
− | Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way: Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and | + | Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way: Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and Booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more nuclear fissions, leading to a chain reaction where more and more Dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by giving good, happy thoughts. The most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic meltdown of Chertnoble which scattered deadly Elf settlements over a wide area (cleanup operations in progress). |
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