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:''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].''
 
:''For in-game physics, see [[gravity]], [[temperature]] or [[minecart#Physics]].''
 
{{D for dwarf}}
 
{{D for dwarf}}
  
'''Dwarven physics''' is the study of how matter interacts with other matter within the world of ''Dwarf Fortress''. Scholars of traditional Newtonian/Einsteinian physics should note that Dwarven physics may or may not correspond with traditional physics.
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'''Dwarven physics''' is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarven physics may or may not correspond with traditional Physics.
  
 
It is also worthy of mention that Dwarven physics is a highly complex subject, and thus only be approached by extremely intelligent, extremely curious, or extremely insane individuals.
 
It is also worthy of mention that Dwarven physics is a highly complex subject, and thus only be approached by extremely intelligent, extremely curious, or extremely insane individuals.
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'''''E = mc<sup>2</sup>'''''
 
'''''E = mc<sup>2</sup>'''''
  
This equation, read from left to right, says: "Energy is equal to mass times the speed of light squared."
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This equation, read from left to right, says: <s>"Elephant stockpile marmot cat refuse"</s> "Energy is equal to mass times the speed of light squared."
  
 
The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above:
 
The following equation is known as the ''Dwarven Equation of Life, the Universe, and Everything'', and is the Dwarven adaption of the above:
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== The Dwarven method ==
 
== The Dwarven method ==
The Dwarven method is a rubric by which experiments in ''Dwarf Fortress'' are conducted, but should not be confused with the scientific method. Although the rigidity of the Dwarven method is disputed, the majority of important Dwarven experiments follow the Method. The Dwarven method consists of the following general guidelines:<br />
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The Dwarven method is a rubric by which experiments in Dwarf Fortress are conducted, but should not be confused with the Scientific method. Although the rigidity of the Dwarven method is disputed, the majority of important Dwarven experiments follow the Method. The Dwarven method consists of the following general guidelines:<br />
  
 
=== Sample size ===
 
=== Sample size ===
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== Discrepancies between Dwarven and traditional physics ==
 
== Discrepancies between Dwarven and traditional physics ==
The following items are possible in ''Dwarf Fortress'', but <s>impossible otherwise</s> humans have yet to learn from Dwarves how to build them in our own world.  
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The following items are possible in Dwarf Fortress, but <s>impossible otherwise</s> humans are yet to learn from Dwarves how to build them in our own world.  
  
 
=== Dwarven perpetual motion device ===
 
=== Dwarven perpetual motion device ===
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==== Quantum Entanglement ====
 
==== Quantum Entanglement ====
 
Dwarven [[mechanic]]s have apparently discovered a means of transmitting signals across arbitrary distances without requiring any physical connection between them - for example, a single [[lever]] can be linked to a door thousands of feet away using only one mechanism on the door and another on the lever, and pulling the lever will ''instantly'' cause the door to open or close. Some have speculated that the Dwarves have discovered a means of utilizing [http://en.wikipedia.org/wiki/Quantum_teleportation quantum teleportation] to transmit both information and energy.
 
Dwarven [[mechanic]]s have apparently discovered a means of transmitting signals across arbitrary distances without requiring any physical connection between them - for example, a single [[lever]] can be linked to a door thousands of feet away using only one mechanism on the door and another on the lever, and pulling the lever will ''instantly'' cause the door to open or close. Some have speculated that the Dwarves have discovered a means of utilizing [http://en.wikipedia.org/wiki/Quantum_teleportation quantum teleportation] to transmit both information and energy.
 
==== Dwartum Teleportation ====
 
Dwarves have been shown{{bug|7444}} to be able to apply Quantum Teleportation on the macro scale. Despite having been known to be on one side of a wall, and being unable to exist within a wall, the dwarf will sometimes find itself on the other side of the wall. It is suspected that this may be related to Entanglement, as it is only observed when the dwarf is grappling with another being, and never observed when a dwarf is alone.
 
New discoveries in dwarven construction physics led to the creation, and soon widespread adoption, of quantum-tuneling-proof walls preventing teleporation. Old fortresses that have not yet caught up to the new state of the art might still have access to this, now ancient, form of transportation.
 
  
 
==== Urist's First Law of Relativity ====
 
==== Urist's First Law of Relativity ====
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What about a workshop that makes beds nobody will haul?
 
What about a workshop that makes beds nobody will haul?
  
On a more theoretical (and less practical) side, it has been theorized that the workshops, where the wood is transformed into either short swords or bed, are actually quantum transformers where the basic properties of matter are altered: beds are made of standard, Pauli-compliant particles, while short swords are composed of <s>non-fermionic thingies</s> bosons, although their true composition remain uncertain.
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On a more theoretical (and less practical) side, it has been theorized that the workshops, where the wood is transformed into either short swords or bed, are actually quantum transformers where the basic properties of matter are altered : beds are made of standard, Pauli-compliant particles, while short swords are composed of <s>non-fermionic thingies</s> bosons, although their true composition remain uncertain.
  
 
Creatures follow a similar version of this principle, though with one notable restriction - it is possible for an unlimited number of creatures to occupy a one-cubic-meter space, but only if all but one of them are lying down.
 
Creatures follow a similar version of this principle, though with one notable restriction - it is possible for an unlimited number of creatures to occupy a one-cubic-meter space, but only if all but one of them are lying down.
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Dwarves have also been observed traveling through a piece of rock that has not been mined yet, but is in a mining designation. It is possible that creating a mining designation places the stone in a quantum state where dwarves can freely pass through them on their way to mine the tile across the room instead of the one next to them.
  
 
== Dwarven Physics Mimetism ==
 
== Dwarven Physics Mimetism ==
"Physics mimetism" refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference: although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet.
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Physics Mimetism refers to the ability of dwarves to mimic real-world physical phenomena. The most well-known example of physics mimetism is the [[tantrum]] spiraling, which is almost identical in principle to a nuclear chain reaction, with only a slight difference : although the reaction is extremely exothermic, you cannot use this energy to power screw pumps. Yet.
 
 
Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way: Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to  neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more fission events, leading to a chain reaction where more and more dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by supplying good, happy thoughts. The most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic meltdown of Chertnoble which scattered deadly Elf settlements over a wide area (cleanup operations in progress).
 
 
 
== Force Based Phenomena ==
 
There are certain examples of creatures being able to pull off shocking feats of strength, we will only be going over one example: The Giant Sponge.
 
  
The Giant Sponge is capable of grinding a dwarven skull to dust with little more than its own soft tissue. They can kill warriors in record times and are even able to achieve limited movement despite their limbless form. Through advanced research it has been deduced that the giant sponge is tamable, and is a possible war mount. Should goblins ever prioritize such technology the world as we know it would be doomed.
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Besides this difference, nuclear chain reactions and tantrum chain reactions behave in a similar way : Dwarves take the role of nuclear fuel nuclei, unhappy thoughts are similar to neutrons (with properties actually close to  neutrinos, even lead doors won't stop them) and various devices like awesome rooms, lavish meals and Booze serving as neutron moderators. When a dwarf nucleus undergoes nuclear fission, it sends high-energy unhappy thoughts through the reaction chamber (the fortress). These unhappy thoughts interact with other dwarf nuclei and may cause more nuclear fissions, leading to a chain reaction where more and more Dwarves are tantruming. Fortunately, it is possible to moderate the effects of unhappy-thought-carrying neutrinos by giving good, happy thoughts. The Most common moderator is booze, but others exist, like contained mist accelerator cycler systems, literally spewing fission-dampening happy thoughts all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons instead of slowing them when overheated. This was a prime cause of the catastrophic reaction of Chertnobyl which scattered deadly Elf settlements over a wide area (cleanup operations in progress).

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