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− | {{Quality|Superior}} | + | {{Quality|Superior|11:21, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
<onlyinclude> | <onlyinclude> | ||
− | {{catbox|DF2014:Mount}} | + | {{catbox|DF2014:Mount}}[[File:dwarf_horse.jpg|thumb|244px|right|A dwarf riding a horse. How original.<br />''Art by alarie-tano'']]Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to [[flying|fly]] or [[swimmer|swim]], be [[building destroyer]]s, prevent the operation of [[bridge]]s, be faster and fleeter of foot, or just be plain scary in combat. |
− | Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to [[flying|fly]] or [[swimmer|swim]], be [[building destroyer]]s, prevent the operation of [[bridge]]s, be faster and fleeter of foot, or just be plain scary in combat. | ||
</onlyinclude> | </onlyinclude> | ||
== Types == | == Types == | ||
− | + | Enemy [[squad]]s can appear with a single mount for the squad [[captain]] or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}} | |
There are three types of mounts: ordinary mounts ridden by [[human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|elves]]; and underground (or "evil") exotic mounts ridden by [[goblin]]s. There are many creatures that have {{token|MOUNT}} or {{token|MOUNT_EXOTIC}} in their raw files, but below are some of the most common when an army besieges your fortress. | There are three types of mounts: ordinary mounts ridden by [[human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|elves]]; and underground (or "evil") exotic mounts ridden by [[goblin]]s. There are many creatures that have {{token|MOUNT}} or {{token|MOUNT_EXOTIC}} in their raw files, but below are some of the most common when an army besieges your fortress. | ||
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== Who rides what == | == Who rides what == | ||
− | * [[Goblin]] sieges have been known to ride | + | * [[Goblin]] sieges have been known to ride [[elk bird]]s, [[giant cave swallow]]s, [[giant olm]]s, [[giant bat]]s, [[cave crocodile]]s, [[rutherer]]s, [[jabberer]]s, [[blind cave bear]]s, and [[voracious cave crawler]]s. These are usually the only sieges where you need to worry about enemies flying into your fortress from above. |
* [[Elf|Elves]] prefer arriving on foot, but when they do ride mounts, they usually use the dreaded [[unicorn]], as well as various big cats. It is theoretically possible for them to arrive riding any exotic land animal, such as [[elephant]]s, [[tiger]]s, [[unicorn]]s, or even [[giant mantis]]es. Because of this, be prepared for an occasional flying mount when elves besiege your fortress. | * [[Elf|Elves]] prefer arriving on foot, but when they do ride mounts, they usually use the dreaded [[unicorn]], as well as various big cats. It is theoretically possible for them to arrive riding any exotic land animal, such as [[elephant]]s, [[tiger]]s, [[unicorn]]s, or even [[giant mantis]]es. Because of this, be prepared for an occasional flying mount when elves besiege your fortress. | ||
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* [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s. | * [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s. | ||
− | * [[Dwarf|Dwarves]] may field cavalry similar to human and goblin forces, should they have the luck to domesticate something. | + | * [[Dwarf|Dwarves]] may field cavalry similar to human and goblin forces, should they have the luck to domesticate something. Prior to version 0.44.01 the player would need to mod the game in order to experience this, as the ability for dwarves to declare war on the player was added in this version. Playing below 0.44.01 requires a modded game allowing for the player to play as a race other than dwarves. |
− | Beyond acting like a force multiplier, dead mounts can be butchered after the battle | + | Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your [[meat industry]]. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies if you are prepared to handle them, that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again. |
− | Note that in the vanilla game, playable civs ''cannot'', under any circumstances, field cavalry in fortress mode; this is regardless of race, not just dwarves. | + | Note that in the vanilla game, playable civs ''cannot'', under any circumstances, field cavalry in fortress mode in the current version; this is regardless of race, not just dwarves. |
== Adventurer Mode == | == Adventurer Mode == | ||
+ | {{New in|0.47.01}} | ||
{| class="wikitable" style="border:1px solid #ccc;" | {| class="wikitable" style="border:1px solid #ccc;" | ||
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| {{k|c}} | | {{k|c}} | ||
| View companions | | View companions | ||
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Mounts are listed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details. | Mounts are listed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details. | ||
− | + | A mount can be quite advantageous, as animals that are appropriate as mounts are generally very large and therefore quite dangerous in combat. They also allow you to travel faster, and may also allow you to outrun enemies that would otherwise be impossible to catch (or escape from.) You can change your mount's speed in the {{k|S}}peed and stealth menu while mounted. Mounted creatures still have minds of their own, however, and may panic and run away, (or decide to attack) at inopportune times. The [[Rider]] skill seems to affect how likely this is to happen, but further verification is required. | |
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− | A mount can be quite advantageous, as animals that are appropriate as mounts are generally very large | ||
You can adopt any stray mount found loitering around civilized sites, simply by mounting it. The only known way to mount a non-tamed non-stray creature is to first become a [[necromancer]], kill the creature, and raise it as your [[undead|undead slave]]. Both [[dragon]]s and [[roc]]s can be ridden this way. Only necromancer adventurers may ride undead mounts. | You can adopt any stray mount found loitering around civilized sites, simply by mounting it. The only known way to mount a non-tamed non-stray creature is to first become a [[necromancer]], kill the creature, and raise it as your [[undead|undead slave]]. Both [[dragon]]s and [[roc]]s can be ridden this way. Only necromancer adventurers may ride undead mounts. | ||
− | + | You may pet your mounts, and indeed any animal, including undead ones, although the latter is generally not advised. | |
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== Bugs == | == Bugs == |