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Editing Modification:The Long Night: Weapons
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− | Updating to 2. | + | {{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:37, 15 September 2020 (UTC)}} |
+ | Updating to 2.6 | ||
{{mod}} | {{mod}} | ||
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=== Ranged Weapons === | === Ranged Weapons === | ||
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− | + | A major change in this mod is that the emphasis on ranged combat is much greater and, although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings. | |
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{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
Line 74: | Line 56: | ||
|rowspan="3"| 9000 | |rowspan="3"| 9000 | ||
|rowspan="3"| 1200 | |rowspan="3"| 1200 | ||
− | |rowspan="3"| bullet | + | |rowspan="3"| bullet, nail spike |
|- | |- | ||
| Bayonet stab || edge || 5 || 1000 || x1.0 | | Bayonet stab || edge || 5 || 1000 || x1.0 | ||
Line 89: | Line 71: | ||
|rowspan="3"| 11000 | |rowspan="3"| 11000 | ||
|rowspan="3"| 1500 | |rowspan="3"| 1500 | ||
− | |rowspan="3"| bullet | + | |rowspan="3"| bullet, nail spike |
|- | |- | ||
| Bayonet stab || edge || 5 || 1000 || x1.0 | | Bayonet stab || edge || 5 || 1000 || x1.0 | ||
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|rowspan="3"| 7000 | |rowspan="3"| 7000 | ||
|rowspan="3"| 1200 | |rowspan="3"| 1200 | ||
− | |rowspan="3"| | + | |rowspan="3"| none |
|- | |- | ||
| Bayonet stab || edge || 5 || 1000 || x1.0 | | Bayonet stab || edge || 5 || 1000 || x1.0 | ||
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|rowspan="7"| 15000 | |rowspan="7"| 15000 | ||
|rowspan="7"| 1500 | |rowspan="7"| 1500 | ||
− | |rowspan="7"| bullet | + | |rowspan="7"| bullet, nail spike |
|- | |- | ||
| Stock bash || blunt || 10 || (200) || x2.0 | | Stock bash || blunt || 10 || (200) || x2.0 | ||
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|rowspan="7"| 20000 | |rowspan="7"| 20000 | ||
|rowspan="7"| 3000 | |rowspan="7"| 3000 | ||
− | |rowspan="7"| bullet | + | |rowspan="7"| bullet, nail spike |
|- | |- | ||
| Stock bash || blunt || 10 || (200) || x2.0 | | Stock bash || blunt || 10 || (200) || x2.0 | ||
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|rowspan="7"| 12000 | |rowspan="7"| 12000 | ||
|rowspan="7"| 1200 | |rowspan="7"| 1200 | ||
− | |rowspan="7"| | + | |rowspan="7"| none |
|- | |- | ||
| Stock bash || blunt || 10 || (200) || x2.0 | | Stock bash || blunt || 10 || (200) || x2.0 | ||
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| penetrator rod | | penetrator rod | ||
|} | |} | ||
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+ | Rail-rifles serve as the base-line standard of technology in the wasteland. Some civilizations of exceptional technology will have access to coil-rifle production, and more primitive races are confined to chem-gunner technology in the scattergun and nail-gun classes. Note: due to a bug, nail-guns do not have any assigned ammunition. | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
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| Nail spike || 5 || edge || 1 || 3500 || x1.0 | | Nail spike || 5 || edge || 1 || 3500 || x1.0 | ||
|} | |} | ||
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=== Melee Weapons === | === Melee Weapons === | ||
Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was. | Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was. | ||
Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below. | Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below. | ||
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{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
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! Material<br>Size | ! Material<br>Size | ||
! Attack | ! Attack | ||
− | ! Attack Type | + | ! [[Attack Type]] |
! Contact Area | ! Contact Area | ||
! Penetration | ! Penetration | ||
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| Shaft bash || blunt || 10000 || (6000) || x1.25 | | Shaft bash || blunt || 10000 || (6000) || x1.25 | ||
|} | |} | ||
− | + | Note: All weapons can be crafted from weapons-grade nanotechne. In addition, wedge swords, wedge axes, and shivs both regular and edged can be crafted from knappable stone. | |
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= Related Pages = | = Related Pages = | ||
<br> | <br> | ||
− | [[Modification:The Long Night|The Long Night: Lore | + | [[Modification:The Long Night|The Long Night: Lore/Civilizations]]<br> |
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[[Modification:The Long Night: Armor|The Long Night: Armor]]<br> | [[Modification:The Long Night: Armor|The Long Night: Armor]]<br> | ||
[[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | [[Modification:The Long Night: Materials|The Long Night: Materials]]<br> | ||
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | [[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | ||
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