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[TL_MAJOR_ARTERIES] Heart and throat--called above--will cause heavy bleeding if ruptured. | [TL_MAJOR_ARTERIES] Heart and throat--called above--will cause heavy bleeding if ruptured. | ||
− | [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] Places eyes, ears and what | + | [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] Places eyes, ears and what have you into their correct placement, so that you don't have people punching out eyes from behind. |
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] Sets the ribcage as being around lungs and heart. | [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] Sets the ribcage as being around lungs and heart. | ||
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] Defines sinew so that... | [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] Defines sinew so that... | ||
− | [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] Tendons | + | [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] Tendons |
− | [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] | + | [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] And ligaments can be defined. |
[HAS_NERVES] Creature has nerves, and as such can be disabled by severing them. | [HAS_NERVES] Creature has nerves, and as such can be disabled by severing them. | ||
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[ATTACK_FLAG_EDGE] Attack is an EDGE attack. | [ATTACK_FLAG_EDGE] Attack is an EDGE attack. | ||
[ATTACK_PRIORITY:MAIN] Attack is of priority MAIN. Other option is SECOND. | [ATTACK_PRIORITY:MAIN] Attack is of priority MAIN. Other option is SECOND. | ||
− | [ATTACK_FLAG_CANLATCH] Attack can latch | + | [ATTACK_FLAG_CANLATCH] Attack can latch. |
[ATTACK_PREPARE_AND_RECOVER:3:3] Takes 3 ticks to wind up attack and 3 to recover from it. | [ATTACK_PREPARE_AND_RECOVER:3:3] Takes 3 ticks to wind up attack and 3 to recover from it. | ||
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK] Can use each head independently. | [ATTACK_FLAG_INDEPENDENT_MULTIATTACK] Can use each head independently. |