v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Mechanism

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
 
{{av}}
 
{{av}}
{{v50_item
+
{{furniture
 
|name  = Mechanism
 
|name  = Mechanism
|graphic = [[File:mechanism_sprite.png]]
 
 
|tile  = Ç
 
|tile  = Ç
 
|col  = 7:1
 
|col  = 7:1
 
|stone  = yes
 
|stone  = yes
 
|metal = yes
 
|metal = yes
|bars = 1
 
 
|workshops=<span></span>
 
|workshops=<span></span>
 
* [[Mechanic's workshop]]<br />
 
* [[Mechanic's workshop]]<br />
Line 15: Line 13:
 
* [[Mechanics]]<br /><br />
 
* [[Mechanics]]<br /><br />
 
* [[Mechanics]]
 
* [[Mechanics]]
|used for=
 
* [[Machine component|Machines]]
 
* [[Trap]]s
 
* [[Screw press]]
 
|value=30
 
|size=20,000
 
 
}}
 
}}
[[File:gears2.png|thumb|270px|right|A very old-timey mechanism.]]'''Mechanisms''' can be created by a dwarf with the [[mechanics]] labor. Stone mechanisms are made at a [[mechanic's workshop]] from any type of hard [[stone]]. Metal mechanisms can be made at a [[metalsmith's forge]] from 1 [[bar]] of [[metal]] and 1 bar of [[fuel]], in [[trap component]]s. Mechanisms at a forge can only be made with [[weapons-grade]] metals. However, using the [[work order]] to make metal mechanisms (either from the manager screen or from a mechanic workshop's [[workshop profile]]) will use a mechanic's workshop instead (with the same labor and materials), and any type of metal can be used. Mechanisms are stored in the [[furniture]] stockpile.
+
[[File:gears2.png|thumb|270px|right|A very old-timey mechanism.]]'''Mechanisms''' can be created by a dwarf with the [[mechanics]] labor. Stone mechanisms are made at a [[mechanic's workshop]] from any type of hard [[stone]]. Metal mechanisms can be made at a [[metalsmith's forge]] from 1 [[bar]] of [[metal]] and 1 bar of [[fuel]], in [[trap component|{{k|t}}rap components]]. Mechanisms at a forge can only be made with [[weapons-grade]] metals. However, using the [[work order]] to make metal mechanisms (either from the manager screen or from a mechanic workshop's [[workshop profile]]) will use a mechanic's workshop instead (with the same labor and materials), and any type of metal can be used.{{bug|9846}}. Mechanisms are stored in the [[furniture]] stockpile.
  
 
== Uses ==
 
== Uses ==
Line 30: Line 22:
 
When designating linkages, the first mechanism chosen will be attached to the building, while the second will be attached to the trigger (pressure plate or lever). This can be important when trying to minimize the use of [[magma-safe]] materials in a structure that will be exposed to high [[temperature]]s.
 
When designating linkages, the first mechanism chosen will be attached to the building, while the second will be attached to the trigger (pressure plate or lever). This can be important when trying to minimize the use of [[magma-safe]] materials in a structure that will be exposed to high [[temperature]]s.
  
[[Mechanic]]s will install mechanisms. Mechanisms can be linked to objects at any distance and do not require a connection between them.
+
Mechanics will install mechanisms. Mechanisms can be linked to objects at any distance and do not require a connection between them.
  
 
Mechanisms for use next to or in magma ''must be'' magma-safe, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
 
Mechanisms for use next to or in magma ''must be'' magma-safe, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
  
 
Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls.[http://www.bay12forums.com/smf/index.php?topic=14461.msg.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming.
 
Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls.[http://www.bay12forums.com/smf/index.php?topic=14461.msg.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming.
 
Building a [[screw press]] [[workshop]] requires two mechanisms, and is likewise performed by any dwarf with the [[mechanic]]s labor.
 
 
  
 
=== Value ===
 
=== Value ===
  
Mechanisms make surprisingly good [[trade]] items due to their high [[item value|base value]] of 30☼. In comparison to other [[craft]]s, they are heavy, making them less-than-ideal when trading with [[civilization|races]] that do not bring [[wagon]]s, notably the [[elf|elves]]. Levers and gear assemblies make good room decorations, as they have a greater base value than that of [[statue]]s and [[window]]s.
+
Mechanisms make surprisingly good [[trade]] items due to their high [[item value|base value]] of 30. In comparison to other [[craft]]s they are heavy, making them less-than-ideal when trading with [[elf|races]] that do not bring [[wagon]]s. Levers and gear assemblies make good room decorations, as they have a greater base value than that of [[statue]]s and [[window]]s.
  
 
Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job "encrust furniture with <gem>" may encrust mechanisms with gems instead of more useful furniture.
 
Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job "encrust furniture with <gem>" may encrust mechanisms with gems instead of more useful furniture.
Line 87: Line 76:
 
| human  = jepum
 
| human  = jepum
 
}}
 
}}
 
{{Buildings}}
 
{{Category|Furniture}}
 
 
[[ru:Mechanism]]
 
[[ru:Mechanism]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: