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The original discussion of this trick, including how to make the piston reusable, can be found in [http://www.bay12forums.com/smf/index.php?topic=59894.0 this forum thread].
 
The original discussion of this trick, including how to make the piston reusable, can be found in [http://www.bay12forums.com/smf/index.php?topic=59894.0 this forum thread].
 
[[ru:Magma piston]]
 
[[ru:Magma piston]]
 
 
That being said, I will link this here so that those who attempt this concept in the premium version have access to this guide.  
 
That being said, I will link this here so that those who attempt this concept in the premium version have access to this guide.  
 
https://steamcommunity.com/sharedfiles/filedetails/?id=2924657714
 
https://steamcommunity.com/sharedfiles/filedetails/?id=2924657714
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== Magma Piston ==
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So here I will begin the editing of a new chapter in magma pistons after the premium version has been released. The work that Fenwah and others on bay12forums began is still going on.
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This page teaches you to:
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*Finding the right spot using Dwarven Sonar
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*Induce multi floor cave-in (to channel multiple floors very fast)
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*Magma Tapping (breaking into the magma sea to get a source of magma for magma reservoir)
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*Using portable drain ( For draining magma )
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*Using Supports to drop the piston ( massive pillar of rock, 120 blocks high )
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*Using water to reload the piston
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== Dwarven Sonar ==
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Now, how to do it? it is mentioned as follows :
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*Go to build -> farming -> farm plot
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*Drag and drop a square at any plot that is suitable for farming, but make sure to only select the starter tile and not the placement click.
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*Now drag a big square, do not end the placement, max size plot, now scroll to lower tiles
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*When you drag the mouse wheel and go below, the places where farm plot is place-able is visible
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*Underground in undiscovered regions, where there is farm plot, there is a cavern
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*I have shown a gif of how to do it below, it shows what is written here applied, in full.
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*We have discovered 3 caverns in the mentioned manner.
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*Where ever there is a cavern, it is visible by a different manner in placement pop-up
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*Now when you discover the caverns, note the levels where you discover them and dig carefully.
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*Cancel the placement option
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Here is the big Gif, I have cropped the empty frames in the Gif. The relevant frames are kept in here.
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[INSERT FILE HERE]
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== Detailed Video ==
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*5th April 2023:
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*Youtube video:
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[Youtube Video Link Here]
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== Making a Portable Drain ==
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A portable drain is a mine-cart dumping infinite amounts of water in a wall .
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A quick TL;DR
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*Make a track stop dumping into wall
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*Place (Magma-safe material for magma) mine-cart on it with empty conditions/give or take stockpiles/
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*Make sure the set-up is made one floor below the region to be drained
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*one can place a pump, pumping fluid in to the mine-cart but then that needs automation
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1. What you need is:
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*A mine-cart -> Material depends on what you intend it for.
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*A proper track stop - that - dumps - in to - a - wall, (maximum friction )
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2. This is my portable magma drain design:
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*[ INSERT IMAGE HERE ]
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* Water -> Any mine-cart
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*Magma -> Magma-safe material for cart
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*The location of the drain is important.
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*I usually channel a room and make it 1-Z level low, so the entire magma goes to the cart and drainsup, leaving the upper floor totally empty when needed.
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*This will clear it up.
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*[ Insert Image here ]
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3. Now we set the IRON drain dump stop:
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*[ Insert Image here ]
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4. Now we set the drain dump mine-cart
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*Go to set mine-cart hauling routes, add a new route, then look at the index described below:
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*[ Insert Image here ]
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5. Now we do this:
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*Set track stop to the Iron track stop we made
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*Set an IRON mine-cart to the stop
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*delete every single conditions and leave it empty
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*We do not want any conditions in it, we do not want it to take or give from any stockpile, nor do we want it to take any specific item. So we leave the below tab empty, except for the names
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So I will re-cap this :
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1. Add new track stop. 2. Click on iron track stop and name it. 3. Click on add mine-cart and add iron mine-cart. 4. Name the track-stop if you will. 5. Remove all conditions. 6. Let the items to be placed in be empty. 7. That should do it.
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6. Now if the dumping into a wall and mine-cart with all empty and normal placement is there then it will work absolutely fine. There is only one way to test, fill it up with water or magma, it will drain the floors above its current floors, it will drain up to only 6/7 of the floor it is placed on. So the reason for its one floor lower placement. It is very important that you don't place the dump on the same floor as your desired draining floor.
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== Magma Tapping ==

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