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Editing Level of conflict
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− | + | {{Quality|Fine|20:40, 17 September 2014 (UTC)}} | |
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{{av}} | {{av}} | ||
Not all combat in ''Dwarf Fortress'' is lethal, to-the-death fighting. Several different '''levels of conflict''' exist and are used in different circumstances, affecting how [[creature]]s interact in combat. | Not all combat in ''Dwarf Fortress'' is lethal, to-the-death fighting. Several different '''levels of conflict''' exist and are used in different circumstances, affecting how [[creature]]s interact in combat. | ||
− | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. When you attack an enemy by moving into them, | + | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. When you attack an enemy by moving into them, you seem never to choose attacks that would escalate the conflict (you will punch even if you have a weapon, avoid locks while brawling, and won't attempt strangulation in nonlethal combat). |
== Levels == | == Levels == | ||
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* {{DFtext|Encounter|7:0:0}} | * {{DFtext|Encounter|7:0:0}} | ||
− | One other | + | One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict: |
* {{DFtext|Ally|1:0:1}} | * {{DFtext|Ally|1:0:1}} | ||
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=== Lethal === | === Lethal === | ||
− | Lethal combat is a fight to the death | + | Lethal combat is a fight to the death. Striking with weapons will escalate combat into lethality. Although death is likely in this mode of conflict, surrender may be accepted to end the fight. |
− | Combat also escalates to lethal if you attempt to bite an opponent, gouge | + | Combat also escalates to lethal if you attempt to bite an opponent, gouge an opponent's eyes or other body parts, break appendages after putting them in joint locks, or place a chokehold on an opponent's throat (that is, any body part with the THROAT token). There is no way to place a chokehold on someone in ''Dwarf Fortress'' without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness. |
=== Non-lethal === | === Non-lethal === | ||
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=== Encounter === | === Encounter === | ||
− | This level of conflict is typically used by wild animals when they first see | + | This level of conflict is typically used by wild animals when they first see you. For most non-predatory animals, the reaction will be to flee in terror. |
[[ru:Level of conflict]] | [[ru:Level of conflict]] | ||
[[Category:Adventurer mode]] | [[Category:Adventurer mode]] |