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Editing Level of conflict
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− | + | {{Quality|Fine|20:40, 17 September 2014 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
− | Not all combat in ''Dwarf Fortress'' is lethal, to-the-death fighting. Several different '''levels of conflict''' exist and are used in different circumstances | + | Not all combat in ''Dwarf Fortress'' is lethal, to-the-death fighting. Several different '''levels of conflict''' exist and are used in different circumstances. |
− | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. When you attack an enemy by moving into them, | + | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. When you attack an enemy by moving into them, you seem never to choose attacks that would escalate the conflict (you will punch even if you have a weapon, avoid locks while brawling, and won't attempt strangulation in nonlethal combat). |
== Levels == | == Levels == | ||
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* {{DFtext|Encounter|7:0:0}} | * {{DFtext|Encounter|7:0:0}} | ||
− | One other | + | One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict: |
* {{DFtext|Ally|1:0:1}} | * {{DFtext|Ally|1:0:1}} | ||
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=== Lethal === | === Lethal === | ||
− | Lethal combat is a fight to the death | + | Lethal combat is a fight to the death. Striking with weapons will escalate combat into lethality. Although death is likely in this mode of conflict, surrender may be accepted to end the fight. |
− | Combat also escalates to lethal if you attempt to bite an opponent, gouge | + | Combat also escalates to lethal if you attempt to bite an opponent, gouge an opponent's eyes or other body parts, break appendages after putting them in joint locks, or place a chokehold on an opponent's throat (that is, any body part with the THROAT token). There is no way to place a chokehold on someone in ''Dwarf Fortress'' without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness. |
=== Non-lethal === | === Non-lethal === | ||
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A brawl occurs when one person attacks another with punches, kicks, scratching, and wrestling moves other than joint locks, choke holds, and gouging. A common situation in which a brawl can be initiated is by punching someone who has spat at you. | A brawl occurs when one person attacks another with punches, kicks, scratching, and wrestling moves other than joint locks, choke holds, and gouging. A common situation in which a brawl can be initiated is by punching someone who has spat at you. | ||
− | A primary difference between brawling and non-lethal combat is that NPC brawlers will not attack someone on the ground. This can presently be exploited in adventurer mode to easily subdue opponents and/or rapidly train striking, kicking, and wrestling by fighting while lying down. Note, however, that some opponents will elevate combat to lethal or no quarter for reasons other than | + | A primary difference between brawling and non-lethal combat is that NPC brawlers will not attack someone on the ground. This can presently be exploited in adventurer mode to easily subdue opponents and/or rapidly train striking, kicking, and wrestling by fighting while lying down. Note, however, that some opponents will elevate combat to lethal or no quarter for reasons other than how you attack them. |
NPCs engaged in either non-lethal combat or brawling will sheath their weapons and shields. | NPCs engaged in either non-lethal combat or brawling will sheath their weapons and shields. | ||
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=== Horseplay === | === Horseplay === | ||
− | In horseplay, participants will wrestle one another | + | In horseplay, participants will wrestle one another. They will grab, then immediately release. They will never place chokeholds or lock joints. It has no presently known circumstance in which it can be initiated in either adventurer mode or dwarf fortress mode. |
=== Encounter === | === Encounter === | ||
− | This level of conflict is typically used by wild animals when they first see | + | This level of conflict is typically used by wild animals when they first see you. For most non-predatory animals, the reaction will be to flee in terror. |
[[ru:Level of conflict]] | [[ru:Level of conflict]] | ||
[[Category:Adventurer mode]] | [[Category:Adventurer mode]] |