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Editing Level of conflict
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− | + | {{Quality|Tattered|16:06, 31 July 2014 (UTC)}} | |
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{{av}} | {{av}} | ||
− | Not all combat | + | Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different '''levels of confict''' exist and are used in different circumstances. |
− | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command | + | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. |
== Levels == | == Levels == | ||
The levels revealed in the [[object testing arena]] are as follows: | The levels revealed in the [[object testing arena]] are as follows: | ||
− | * | + | * No quarter |
− | * | + | * Lethal |
− | * | + | * Non-lethal |
− | * | + | * Brawl |
− | * | + | * Training |
− | * | + | * Horseplay |
− | * | + | * Encounter |
− | One other | + | One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict: |
− | * | + | * Ally |
=== No Quarter === | === No Quarter === | ||
− | An attacker who gives [[wikipedia: | + | An attacker who gives [[wikipedia:no quarter|no quarter]] will refuse to accept [[surrender]] or otherwise spare the life of an opponent, meaning the conflict will not end until either the opponent is dead or the attacker retreats. No-quarter mode is caused by either required kill [[ethic]]s (where surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the opponent faking surrender (so the attacker will not fall for such tricks again). |
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=== Lethal === | === Lethal === | ||
− | Lethal combat is a fight to the death | + | Lethal combat is a fight to the death. Drawing weapons will escalate combat into lethality. Although death is likely in this mode of conflict, surrender may be accepted to end the fight. |
− | Combat also escalates to lethal if you attempt to | + | Combat also escalates to lethal if you attempt to [[wrestle]] any body part with the THROAT token. There is no way to place a chokehold on someone in Dwarf Fortress without it being considered a lethal fight, even if you intend to release them as soon as they lose consciousness. Although real-world police officers employ chokeholds with non-lethal intent, this is still probably correct behaviour: a real-life police officer will respond with deadly force if you attempt to choke them in return. (Please do not try this at home.) |
=== Non-lethal === | === Non-lethal === | ||
− | Non-lethal combat is a fight without | + | Non-lethal combat is a fight without weapons drawn. Non-lethal fights may end without killing a creature. |
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=== Brawl === | === Brawl === | ||
− | A brawl occurs when one person attacks another with | + | A brawl occurs when one person attacks another with fists only, with no wrestling taking place. A common situation in which a brawl can be initiated is by punching someone who has spat at you. |
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=== Training === | === Training === | ||
− | Training is the mode used in sparring. | + | Training is the mode used in sparring. Sparring is currently buggy as weapons are never drawn, as in non-lethal combats and brawls{{bug|7519}}, resulting in weapon-related skills never rising during sparring sessions. |
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