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Editing Dwarven atom smasher
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== Effects == | == Effects == | ||
− | Atom-smashing a non-[[artifact]] item will delete it from the game entirely, though some "soft" references might remain (mainly for owned items and corpse pieces). | + | Atom-smashing a non-[[artifact]] item will delete it from the game entirely, though some "soft" references might remain (mainly for owned items and corpse pieces). |
+ | |||
+ | Atom-smashing a unit, on the other hand, just kills it; the dead unit may remain forever in the list of dead units, though unimportant dead units may eventually be periodically culled (see [[Settings#Game|game settings]]). There is also a DFHack script <code>[https://docs.dfhack.org/en/stable/docs/tools/fix/dead-units.html fix/dead-units]</code> that culls units. If the list gets filled with thousands of historical figures, this may limit migration. | ||
== Smashing against the ground == | == Smashing against the ground == | ||
− | In this design, a drawbridge is built to come down on at least one tile of solid ground. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that ground, and then the drawbridge is lowered, | + | In this design, a drawbridge is built to come down on at least one tile of solid ground. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that ground, and then the drawbridge is lowered, erasing the targets from existence. Most commonly, a garbage dump [[activity zone]] is used in order to place items beneath the drawbridge (as stockpiles cannot be placed on top of existing buildings), but other methods such as flowing [[water]] have been used with varying degrees of success. |
[[Sand]] or [[dye]] in [[bag]]s don't get erased while the bag does, creating a small pile of sand or dye on the ground. Similarly, [[contaminant]]s (e.g. [[blood]], [[vomit]]) are not erased when a bridge descends on them. [[Legendary artifact]]s subject to atom smashing won't be destroyed, but will receive a "Hidden" flag which will make them invisible and unusable for the rest of the playthrough. This same flag causes them to respawn unharmed in a random location on the site if the fortress is retired and subsequently [[Reclaim fortress mode|reclaimed]], or if it's visited in [[adventurer mode]]. | [[Sand]] or [[dye]] in [[bag]]s don't get erased while the bag does, creating a small pile of sand or dye on the ground. Similarly, [[contaminant]]s (e.g. [[blood]], [[vomit]]) are not erased when a bridge descends on them. [[Legendary artifact]]s subject to atom smashing won't be destroyed, but will receive a "Hidden" flag which will make them invisible and unusable for the rest of the playthrough. This same flag causes them to respawn unharmed in a random location on the site if the fortress is retired and subsequently [[Reclaim fortress mode|reclaimed]], or if it's visited in [[adventurer mode]]. | ||
− | It is a good idea to make the tile(s) a restricted | + | It is a good idea to make the tile(s) a restricted [[Traffic]] area to discourage your dwarves from casually sauntering into the kill zone. |
− | == Smashing upon | + | == Smashing upon closing == |
− | In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is | + | In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area, where the bridge will close. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is raised, the targets are placed (or move of their own volition) into position on the tile(s) that the drawbridge will occupy when closing, and then the drawbridge is lowered, squashing the targets flat. |
== Immune creatures == | == Immune creatures == |