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Editing Dwarf fortress mode
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*{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]]. | *{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]]. | ||
*{{DFtext|Quit without saving}} | *{{DFtext|Quit without saving}} | ||
− | *{{DFtext|Settings}} | + | *{{DFtext|Settings}} |
*{{DFtext|Return to game}} – Exits the options menu. You can also just press {{K|Esc}}. | *{{DFtext|Return to game}} – Exits the options menu. You can also just press {{K|Esc}}. | ||
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| Move map view around | | Move map view around | ||
|- | |- | ||
− | | {{k| | + | | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad) |
| Move map view around | | Move map view around | ||
|- | |- | ||
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|} | |} | ||
These commands allow you to place already created [[door]]s and [[hatch cover]]s assuming that you have an adjacent wall. | These commands allow you to place already created [[door]]s and [[hatch cover]]s assuming that you have an adjacent wall. | ||
+ | |||
+ | === Windows, grates, and bars === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | {{K|b}}-{{K|W}} | ||
+ | | place wall grate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|G}} | ||
+ | | place floor grate | ||
+ | |- | ||
+ | | {{K|b}}-{{K|B}} | ||
+ | | place vertical bars | ||
+ | |- | ||
+ | | {{K|b}}-{{K|Alt}}+{{K|b}} | ||
+ | | place floor bars | ||
+ | |- | ||
+ | | {{K|b}}-{{K|y}} | ||
+ | | place glass window | ||
+ | |- | ||
+ | | {{K|b}}-{{K|Y}} | ||
+ | | place gem window | ||
+ | |} | ||
+ | These commands allow you to install [[window]]s, [[grate]]s, and [[bars]] over openings, assuming that you have already created them. | ||
== Constructions == | == Constructions == | ||
{{Main|Construction}} | {{Main|Construction}} | ||
− | [[Construction]]s are features that are built in place | + | [[Construction]]s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of. |
− | Constructions are usually built out of, and thus require, [[stone]] or [[wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s | + | Constructions are usually built out of, and thus require, [[stone]] or [[wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s. |
=== Walls, floors, and stairs === | === Walls, floors, and stairs === | ||
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|- | |- | ||
| {{Menu icon|b|n|b|sep=-}} | | {{Menu icon|b|n|b|sep=-}} | ||
− | | build a | + | | build a bridge |
|- | |- | ||
| {{Menu icon|b|n|o|sep=-}} | | {{Menu icon|b|n|o|sep=-}} | ||
− | | build Paved | + | | build Paved road |
|- | |- | ||
| {{Menu icon|b|n|O|sep=-}} | | {{Menu icon|b|n|O|sep=-}} | ||
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|- | |- | ||
| {{Menu icon|b|n|G|sep=-}} | | {{Menu icon|b|n|G|sep=-}} | ||
− | | build a Wall | + | | build a Wall grate |
|- | |- | ||
| {{Menu icon|b|n|g|sep=-}} | | {{Menu icon|b|n|g|sep=-}} | ||
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|- | |- | ||
| {{Menu icon|b|n|y|sep=-}} | | {{Menu icon|b|n|y|sep=-}} | ||
− | | build a Glass | + | | build a Glass window |
|- | |- | ||
| {{Menu icon|b|n|Y|sep=-}} | | {{Menu icon|b|n|Y|sep=-}} | ||
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|- | |- | ||
| {{Menu icon|b|n|p|sep=-}} | | {{Menu icon|b|n|p|sep=-}} | ||
− | | build a | + | | build a Support |
|- | |- | ||
| {{Menu icon|b|n|k|sep=-}} | | {{Menu icon|b|n|k|sep=-}} | ||
− | | build a | + | | build a Track |
|- | |- | ||
| {{Menu icon|b|n|K|sep=-}} | | {{Menu icon|b|n|K|sep=-}} | ||
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|} | |} | ||
− | Walls, Floors, and Stairs are removed with | + | Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}. |
=== Bridges === | === Bridges === | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | {{K|b}}-{{K|g}} | ||
+ | | build a bridge | ||
+ | |} | ||
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state. | A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state. | ||
=== Roads === | === Roads === | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | | {{K|b}}-{{K|o}} | ||
+ | | build Paved road | ||
+ | |- | ||
+ | | {{K|b}}-{{K|O}} | ||
+ | | build Dirt road | ||
+ | |} | ||
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time. | [[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time. | ||
− | |||
− | |||
− | |||
== Trading == | == Trading == | ||
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{{Category|Interface}} | {{Category|Interface}} | ||
[[ru:Dwarf fortress mode]] | [[ru:Dwarf fortress mode]] | ||
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