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Editing Deity
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− | {{Quality|Exceptional| | + | {{Quality|Exceptional|22:33, 20 September 2016 (UTC)}} |
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− | + | [[File:deity_preview.jpg|thumb|200px|right|Example of a trippy-looking god.]]A '''deity''' {{Tile|Å|6:1}} is a supernatural being or force of nature in the mythology of a world. Deities are randomly generated during [[World generation|worldgen]], and assigned different [[sphere]]s (the objects, creatures, concepts, etc. they are associated with). [[Religion|Religious]] creatures may worship one or more deities. | |
− | + | Worship and deities differ among races: [[Dwarves]] and [[human]]s worship multiple deities, most of which are often depicted as being of their own race, though, on occasion, they may worship a deity that is depicted as an [[animal]] or [[vermin]]. An [[elf]] does not worship a deity, but believes in a particular [[force]] amongst multiple such that permeate the forests. | |
==Fortress mode== | ==Fortress mode== | ||
− | Each dwarf, and many other creatures | + | Each dwarf, and many other creatures, have one or more deities listed among their [[relationship]]s. Almost all dwarves believe in at least one deity...most believe in two, and some three. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). |
− | [[Fortress mode]] includes [[temples]] that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s. | + | [[Fortress mode]] includes [[temples]] (but not priests) that can be dedicated to individual deities. Dwarven deities are also represented in [[statue]]s, [[engraving]]s and [[figurine]]s. |
==Adventurer mode== | ==Adventurer mode== | ||
− | + | In [[adventurer mode]], human towns may include [[temple]]s of various designs inhabited by [[priest]]s dedicated to a deity. As of v0.40.24,{{verify}} it is no longer possible to join a religion in Adventurer Mode. If somehow you manage to become part of a religion (e.g. with the use of DFHack) you may talk to your deity. They will never reply, but doing so satisfies potential [[need]]s for prayer. | |
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==Interaction in the world== | ==Interaction in the world== | ||
− | Deities occasionally influence events during world generation. Gods of death can create slabs | + | Deities occasionally influence events during world generation. Gods of death can create slabs from which [[necromancer]]s learn the secrets of life and death. Furthermore, civilized creatures that profane a temple of the deity they worship incur the wrath of their former patron, being turned into a [[vampire]] or [[werebeast]] as punishment (even though being immortal is not really a punishment to some). |
{{Spoiler}} | {{Spoiler}} | ||
− | + | Certain [[demon]]s which escape from the Underworld during world generation will impersonate a deity in order to take over [[human]] civilizations, at which point they act as a [[diplomat]] and visit your fortress. They will be non-hostile and have the "deity" title. Depending on the demon, [[Fun]] may be had. | |
− | Deities are served by [[angel]]s, | + | Deities may occasionally collaborate with a [[demon]], raising it up from the underworld with a ritual conducted by an [[artifact]] [[slab]]. This is, in fact, exactly how said demons escape [[Hell]] and gain status in the mortal world. What demon in question is summoned, as well as the reason for this, appears to be linked to the god's particular [[sphere]]. For example, gods of death may summon demons "that more may die"; war-gods conduct the ritual "that war may rage forever" or "that great fortresses be raised and tested in siege". Gods of bravery and valour, meanwhile, do the same "that great acts of heroism may be performed." (Admittedly, anyone who can navigate a demonic site and come out alive should rightfully be called more than a great hero!) |
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+ | Deities are served by [[angel]]s, randomised creatures who may wield equipment made of impossibly strong [[divine metal]] created by the deity. Angels are best known for guarding the contents of [[vault]]s, the treasure-houses of allied [[demon]]s; they may be the most exceedingly powerful and dangerous creatures in ''Dwarf Fortress'', more so than even demons. Successfully raiding a vault is a feat on par with conquering [[Hell]]—you may use the knowledge on the vault's slab all you want, but it's a tiny reward compared to vanquishing ''the forces of Heaven itself''. | ||
== A world without deities == | == A world without deities == | ||
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Deities can be removed from the game through [[Entity token|modding entity raws]], by making all civilizations become areligious. In such a world, demonic leaders thrust the spire of slade by themselves, and place the slab in a vault created on their own. The vault is then left unguarded, since no [[angel]]s can exist without deities. | Deities can be removed from the game through [[Entity token|modding entity raws]], by making all civilizations become areligious. In such a world, demonic leaders thrust the spire of slade by themselves, and place the slab in a vault created on their own. The vault is then left unguarded, since no [[angel]]s can exist without deities. | ||
− | Removing deities makes [[vampire]]s, [[werebeast]]s, and [[necromancer]]s never spawn, as these can (currently) only be created through | + | Removing deities makes [[vampire]]s, [[werebeast]]s, and [[necromancer]]s never spawn, as these can (currently) only be created through deity intervention. |
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{{Translation | {{Translation |